ACCELERATED HEALING
Ability to heal rapidly from any injury; the rate of recovery varies from character to character. Can sometimes result in the slowing of aging.
ACTIVATION & DEACTIVATION
Ability to activate and deactivate electronic and biological mechanisms around ones self with the mind only.
AEROKENISIS
Ability to manipulate wind.
ANIMAL MANIPULATION
The ability to control and communicate with animals
ANIMAL MORPHING
Ability to take on animal forms. May be able to take on the abilities of the altered form.
ASTRAL PROJECTION
Also known as astral travel, this is the ability to separate and control one's astral body.
ANIMATION
Ability to bring inanimate objects to life or to free an individual from petrification.
BIOLOGICAL MANIPULATION
Ability to control all aspects of a living creature's biological make-up. This includes, but is not limited to, genetic alterations, physical distortion/augmentations, healing, disease, and biological functions.
CLAIRIVOIANCE
The ability to see distant people and things.
COLD & ICE MANIPULATION
Ability to reduce the kinetic energy of atoms and thus reduce temperature, can be used to control, generate, or absorb ice.
DARKNESS MANIPULATION
Ability to create or manipulate darkness, often by mentally accessing a dimension of dark energy and manipulating it.
DENSITY MANIPULATION
The ability to manipulate the density of an object.
DISINTEGRATION
Ability to make things disintegrate.
DREAM MANIPULATION
Ability to alter, create and distort dreams.
DUPLICATION
Ability to create physical duplicates of oneself.
DURABILITY
Ability to withstand extreme trauma.
EARTH MANIPULATION
Ability to control earth; sand, stone, rock, lava, dirt, or other minerals.
ELASTICITY
Ability to stretch, deform, expand or contract one's body into any form imaginable.
ELECTRICAL TELEPORTATION
Ability to travel through electrical conduits (such as power lines or telephone lines). Can enter through devices such as televisions, electrical poles or computers.
ELECTRIC MANIPULATION
Ability to control, generate or absorb electric fields.
EMPATHY
Ability to read or sense the emotions and/or control the emotions or feelings of others.
ENERGY BLASTS
Ability to expel various forms of energy from the body.
FIRE & HEAT MANIPULATION
Ability to control the kinetic energy of atoms to generate, control or absorb fire.
FORCE FIELD GENERATION
Ability to project powerful fields of manipulated energy.
GRAVITY MANIPULATION
Ability to manipulate or generate gravitons, or other types of gravitational interactions.
HEALING
The ability to heal the wounds of others.
HOMUNCULI
The ability to create a personification of any thing.
HYPERKENETIC MOTION
The ability to attack foes by simply making the movements of attack.
INORGANIC MANIPULATION
Ability to transform completely into an inorganic substance while retaining organic properties.
INTANGIBILITY/PHASING
Ability to phase through solid matter without harm.
INVISIBILITY
Ability to render the user unseen to the naked eye.
LIGHT MANIPULATION
Ability to create or manipulate light.
MECHANICAL MANIPULATION
Ability to manipulate mechanics, to be able to figure out that something is wrong with a piece of machinery
MEDIUMSHIP
Ability to see and communicate with the dead (i.e., ghosts).
MAGNETISM MANIPULATION
Ability to control and/or generate magnetic fields.
MOLECULAR MANIPULATION
Ability to mentally manipulate the molecules of objects and/or one's self on a molecular level (i.e. to slow molecules down & freeze time, or to speed molecules up and force them to burst).
OMNILINGUISM
The ability to speak many languages fluently.
PERSUASION
The ability to force others to obey one's spoken commands.
PLANT MANIPULATION
The ability to control and manipulate plant forms.
POWER ABSORPTION
The ability to temporarily take on the abilities of others for a short period of time.
POWER BLOCKING
Ability to block others from using their power against you, while still allowing them to use their power for other reasons.
POWER SENSING
The ability to detect the abilities of others.
PRECOGNITION
Ability to perceive the future. It may be expressed in vague dreams while asleep, other times it can be clear and can occur at will. It may also be used as a form of "danger sense" to show the user that they are being threatened and from what direction it is coming from.
PREHENSILE HAIR
Ability to animate one's hair.
PSIONIC ACCESS
Ability to bypass security/locks.
REACTIVE EVOLUTION
Ability to develop a resistance or immunity to whatever they were injured by or exposed to. This effect can be permanent or temporary.
REALITY WARPING
Ability to warp and change the perceptual reality of those around you.
SHAPESHIFTING
Ability to change and contort the body and form.
SONIC SCREAM
Ability to generate vocal sounds of a higher amplitude than a normal human.
SUPERHUMAN SENSES
Ability to see, smell, taste, feel and/or hear more than a normal human.
SUPERHUMAN SPEED
Ability to move at speeds much faster than a normal human.
SUPERHUMAN STRENGTH
Ability to have a level of physical strength much higher than normally possible given their proportions.
SUPPRESSION
Ability to suppress the abilities of those around you.
TECHNOPATHY
Ability to manipulate technology. Manifested as a special form of electrical/telekinetic manipulation, a special form of "morphing" which allows physical interaction with machines, or even a psychic ability that allows for mental interface with computer data.
TELEKINESIS
The ability to move objects with the mind
TELEPATHY
Ability to read the thoughts of, or to mentally communicate with others.
TELEPORTATION
Ability to move from one place to another without occupying the space in between.
TIME TRAVEL
Ability to travel back or forth through time.
WATER/MOISTURE MANIPULATION
Ability to control, generate or absorb water.
WEATHER MANIPULATION
Ability to control or mentally affect the weather. This includes the ability to generate various natural phenomena (rain, tornadoes, lightning, ocean currents, etc.) or control the intensity of the weather.
X-RAY VISION
Ability to see through solid matter.
Don't like any of the powers that you see here? That's fine, create your own! Just make sure to clear it with the mods, first.

The numbers in the lower right corner of each box link to the players in the game with that power. We only allow 2 characters per power.