gift of soul tear
This is the only gift that may provide its Dragonborn with true immortality. Simply put, it allows its Dragonborn to rip the soul of their choice from their body and absorb it (providing them with youth, immediate healing of any wound, or far superior superhuman strength). This power can be used anywhere, anytime, allowing its Dragonborn to “build up” souls so that, if injured, automatic healing occurs without the immediate absorption of the soul. As a result, this is the only Dragonborn that can live “forever” (so long as they continue to use their gift regularly) and the only Dragonborn that can kill a dragon without drawing blood.
gift of fire
Simply put, it is the gift of fire. This gift allows its Dragonborn to do anything with that element: breathe fire, manipulate fire, conjure fire, combust enemies with a wave of their hand, et cetera. However, this gift does not end simply at fire. It allows the Dragonborn to manipulate anything hot or associated with heat (exception given to planetary events) such as lava, metal manipulation (so long as they first melt it), and temperature. They can call this element to their bidding, and with this gift, this Dragonborn can do things such as use molten metal or rock in battle.
gift of frost
This gift allows its Dragonborn to manipulate anything involving ice. They can manipulate anything to be frozen––their touch or wish can become deadly if you cross them––as they can freeze anything and shatter it with a flick. In addition, they can drop the temperature if they desire, and can survive any cold temperature that would otherwise kill anything that dared to enter it. They can freeze water, and manipulate the ice into razor sharp weaponry that they, alone, can handle. They can also control things such as snow and frost.
gift of storm control
Weather is deadly, and this gift allows its chosen Dragonborn to manipulate that to their advantage. Summoning anything that the heavens grant in their displeasure, the Dragonborn can control lightening storms (using the bolts to strike down their offenders), rain, fog, or (if they feel the need for events much more dangerous) tornados, hurricanes, and earthquakes (we will classify these as “weather” for game purposes only). They can use events such as tidal waves to sweep an army into the ocean, or hail to ruin a kingdom’s crops. Of course, they are immune to whatever storm they summon.
gift of the ethereals
This Dragonborn has the ability to keep from being harmed, so long as they react to a situation quick enough. With their gift, they are able to be “ethereal”––subsequently, they can become invisible or transparent, waif-like so all attacks simply goes through them and does no harm to them. They can also walk through walls and doors, and through other people or creatures. They cannot, however, make another person or Dragonborn ethereal, though they can use their gift to thwart others (such as a fire attack, a lightening storm, et cetera).
gift of slow-time
The gift of slow-time is the only one that actually will allow its chosen Dragonborn to manipulate other people. With this gift, they can slow the battlefield as a whole (which one way of looking at it would be providing them with super speed), or they can freeze time of an individual. However, this gift is temporary (they can not freeze time or slow it for a prolonged period of time) but the duration will get longer (though not by much) with the absorption of dragon souls. It takes a lot of the Dragonborn’s energy to perform––the more that is slowed or frozen, the more energy it takes for them to cause and hold it. It must be noted that the Dragonborn is the only one affected by their power (example, they cannot freeze time around them and another).
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