basic game information

the dragonborn

An ancient sect, the Dragonborn have always existed… just like magic. Once great in numbers, they have slowly begun to diminish over the years and no one knows why, though scholars have speculated it runs hand-in-hand along with the downhill curve of the dragon’s population. And how magic comes to a witch or a warlock, a person who is a Dragonborn is unpredictable (the best witch or warlock can not even read it in the stars) and their power only springs into being after their first encounter with a dragon. Every Dragonborn has one specific Gift, however they can also do the basics in magic which would otherwise require a spell from a talented witch or warlock (such as levitation, teleportation, telepathy, et cetera). Their lifespan, unless their Gift otherwise provides an extended version, is between 250 - 400 years. The slowing of the aging process begins after they absorb their first dragon soul (which occurs after killing a dragon), and their strength depends on how many dragon souls they have absorbed (but be realistic––someone who just found out they are a Dragonborn couldn’t have absorbed 10 souls).

the gifts of the dragonborn:

gift of soul tear
This is the only gift that may provide its Dragonborn with true immortality. Simply put, it allows its Dragonborn to rip the soul of their choice from their body and absorb it (providing them with youth, immediate healing of any wound, or far superior superhuman strength). This power can be used anywhere, anytime, allowing its Dragonborn to “build up” souls so that, if injured, automatic healing occurs without the immediate absorption of the soul. As a result, this is the only Dragonborn that can live “forever” (so long as they continue to use their gift regularly) and the only Dragonborn that can kill a dragon without drawing blood.

gift of fire
Simply put, it is the gift of fire. This gift allows its Dragonborn to do anything with that element: breathe fire, manipulate fire, conjure fire, combust enemies with a wave of their hand, et cetera. However, this gift does not end simply at fire. It allows the Dragonborn to manipulate anything hot or associated with heat (exception given to planetary events) such as lava, metal manipulation (so long as they first melt it), and temperature. They can call this element to their bidding, and with this gift, this Dragonborn can do things such as use molten metal or rock in battle.

gift of frost
This gift allows its Dragonborn to manipulate anything involving ice. They can manipulate anything to be frozen––their touch or wish can become deadly if you cross them––as they can freeze anything and shatter it with a flick. In addition, they can drop the temperature if they desire, and can survive any cold temperature that would otherwise kill anything that dared to enter it. They can freeze water, and manipulate the ice into razor sharp weaponry that they, alone, can handle. They can also control things such as snow and frost.

gift of storm control
Weather is deadly, and this gift allows its chosen Dragonborn to manipulate that to their advantage. Summoning anything that the heavens grant in their displeasure, the Dragonborn can control lightening storms (using the bolts to strike down their offenders), rain, fog, or (if they feel the need for events much more dangerous) tornados, hurricanes, and earthquakes (we will classify these as “weather” for game purposes only). They can use events such as tidal waves to sweep an army into the ocean, or hail to ruin a kingdom’s crops. Of course, they are immune to whatever storm they summon.

gift of the ethereals
This Dragonborn has the ability to keep from being harmed, so long as they react to a situation quick enough. With their gift, they are able to be “ethereal”––subsequently, they can become invisible or transparent, waif-like so all attacks simply goes through them and does no harm to them. They can also walk through walls and doors, and through other people or creatures. They cannot, however, make another person or Dragonborn ethereal, though they can use their gift to thwart others (such as a fire attack, a lightening storm, et cetera).

gift of slow-time
The gift of slow-time is the only one that actually will allow its chosen Dragonborn to manipulate other people. With this gift, they can slow the battlefield as a whole (which one way of looking at it would be providing them with super speed), or they can freeze time of an individual. However, this gift is temporary (they can not freeze time or slow it for a prolonged period of time) but the duration will get longer (though not by much) with the absorption of dragon souls. It takes a lot of the Dragonborn’s energy to perform––the more that is slowed or frozen, the more energy it takes for them to cause and hold it. It must be noted that the Dragonborn is the only one affected by their power (example, they cannot freeze time around them and another).

the kingdom of lyonesse

The kingdom was founded approximately 14,000 years ago and has been ruled by the same family since. The mythology behind the kingdom is that its capital, Nysa, was constructed by the gods for the angels to live in when on earth and that, when the gods recalled their winged servants, man took over the large, columned city. Rather that myth is based in reality or not, man have existed within the ancient marbled halls for thousands of years and have, with innovations and creativity throughout the centuries, made the marvelous and genius structures their own (keeping them from falling into ruin). Lyonesse, in the known world, is the elite nation––prosperous until the King’s death––with its subjects being the most educated and wealthy, in addition to its highly educated upperclass and nobility. With war, however, poverty comes, and it is slowly started to develop in Lyonesse as this war begins and rages on, spreading out from the most dismal of corners like a disease.

the argarthan rebels

The Rebel forces of Argartha are called such since they originate within the Princeship of Argartha (the holy land held by the upcoming King until his crowning and the birth of his son) where the Prince resides. It is north of the city of Nysa, deep within the forested mountains, and easily defended against any army that attempts to break down its doors, whilst immune to siege due to it’s thousands of underground tunnels. Otherwise, it is an ancient (though not nearly as old as the capital of Lyonesse) palace within a fort, beautiful and decorative, yet sturdy and protective. The people who are linked with the castle and the banners of the lords who have turned to side with the Prince against the Queen flock from their own land to Argartha and back, though always keeping routes in and out of the land secret.