CONTROL & CREATION
▼
CONTROL & CREATION
▲
AEROKINESIS.
Ability to control and manipulate air.
[
X
]
ANIMAL CONTROL.
Ability to exert mental control over animals.
[
X
]
CRYOKINESIS.
Ability to create and control ice and cold.
[
1
] [
X
]
DENSITY CONTROL.
Ability to increase mass of oneself and objects.
[
X
]
ELECTROKINESIS.
Ability to generate and control electricity.
[
1
] [
X
]
EMOTIONAL INFLUENCE.
Ability to induce emotions in targets via pheromone manipulation.
[
X
]
FRICTION CONTROL.
Ability to increase or decrease the friction of surfaces.
[
X
]
GRAVITY CONTROL.
Ability to influence the intensity of gravity in an area.
[
X
]
HYDROKINESIS.
Ability to create and control moisture and water.
[
X
]
KINETIC CONTROL.
Ability to influence the force and trajectory of kinetic energy.
[
1
] [
X
]
*LUCK CONTROL.
Ability to passively manipulate situations in a way favorable to you.
[
X
]
MAGNETIC CONTROL.
Ability to control and manipulate metal.
[
1
] [
X
]
MOLECULAR MANIPULATION.
Ability to influence and change matter on a molecular and cellular level.
[
X
]
OBJECT ANIMATION.
Ability to imbue objects with animation, allowing them to complete tasks autonomously.
[
X
]
OSTEOKINESIS.
Ability to control the bones in one's body.
[
X
]
PHOTOKINESIS.
Ability to create, control, and manipulate light.
[
X
]
PLANT CONTROL.
Ability to control the growth and movement of plants.
[
X
]
POISON CONTROL.
Ability to create and manipulate poisons.
[
X
]
PYROKINESIS.
Ability to create and control fire and heat.
[
X
]
RADIATION CONTROL.
Ability to create and manipulate radiation.
[
X
]
REALITY CONTROL.
Ability to warp reality at will to mimic a single other power.
[
X
]
*REANIMATION.
Ability to raise and control the dead.
[
X
]
SONIC CONTROL.
Ability to create deafening blasts of sound and manipulate sound waves.
[
X
]
*SUGGESTION.
Ability to implant thoughts into a target's mind to influence its actions.
[
X
]
TECHNOPATHY.
Ability to mentally control and operate machines.
[
X
]
TERRAKINESIS.
Ability to control and manipulate earth, rock, sand, stone, etc..
[
1
] [
X
]
*TEMPORAL CONTROL.
Ability to control and manipulate the flow of time.
[
X
]
UMBRAKINESIS.
Ability to create, control, and manipulate darkness and shadows.
[
1
] [
X
]
WEATHER CONTROL.
Ability to manipulate and alter the weather.
[
X
]
MOVEMENT & TRAVEL
▼
MOVEMENT & TRAVEL
▲
AIR WALKING.
Ability to walk on air as if on solid ground.
[
X
]
BURROWING.
Ability to burrow through the ground effortlessly, leaving a tunnel behind.
[
X
]
DIMENSIONAL POCKET.
Ability to creat a small extra-dimensional space capable of holding objects up to person-size.
[
X
]
ENHANCED AGILITY.
Ability to bend, twist, and react much more and much faster than a normal human.
[
1
] [
X
]
ENHANCED SPEED.
Ability to move and react much faster than a normal human.
[
X
]
FLIGHT.
Ability to soar through the air and hover in place.
[
X
]
LEAPING.
Ability to cross incredible distances with a single jump.
[
X
]
QUICKNESS.
Ability to perform routine tasks much faster than a normal human.
[
X
]
SHADOW WALKING.
Ability to teleport through shadows.
[
1
] [
X
]
SLOW FALL.
Ability to fall any distance without harm.
[
X
]
SPACE TRAVEL.
Ability to travel freely through the vacuum of space.
[
X
]
SPATIAL CONTROL.
Ability to twist and distort space to allow distances to be crossed instantly.
[
X
]
SUMMON.
Ability to call creatures or objects to you instantaneously.
[
X
]
SUPER SWIMMING.
Ability to swim faster than a normal human being.
[
X
]
TELEPORTATION.
Ability to move instantly from place to place without crossing the distance between.
[
X
]
*TIME TRAVEL.
Ability to move between the present and other points in time.
[
X
]
WATER WALKING.
Ability to walk on liquids as if they were solids.
[
X
]
WALL CRAWLING.
Ability to climb walls and ceilings.
[
X
]
OFFENSIVE & DAMAGING
▼
OFFENSIVE & DAMAGING
▲
BLAST.
Ability to make a damaging percussive attack at range.
[
X
]
CONFUSION.
Ability to inflict extreme disorientation and discomfort in a target.
[
X
]
CORROSION/DISINTIGRATION.
Ability to weaken or destroy materials by touch.
[
X
]
DAZZLE.
Ability to overload a target's visual and auditory senses, rendering them temporarily useless.
[
X
]
DECONSTRUCTION.
Ability to separate complex objects into their component parts.
[
X
]
ELECTORMAGNETIC PULSE.
Ability to emit a powerful pulse that shuts down all electrical systems nearby.
[
X
]
ENERGY DRAIN.
Ability to siphon a target's energy via touch.
[
X
]
ENHANCED STRENGTH.
Ability to lift, throw and manipulate objects much heavier than a normal human.
[
X
]
FATIGUE.
Ability to inflict extreme tiredness and exhaustion upon a target.
[
1
] [
X
]
FEAR.
Ability to induce terror in a target.
[
X
]
HYPNOSIS.
Ability to put a target to sleep.
[
X
]
MENTAL BLAST.
Ability to psychically attack the mind of a target and render it unconscious.
[
1
] [
X
]
NAUSEATE.
Ability to inflict weakness on a target via illness.
[
X
]
PARALYZE.
Ability to cause a target to be fixed in one spot.
[
X
]
PETRIFICATION.
Ability to turn a target to stone.
[
X
]
OBSCURE.
Ability to fill an area with mist or fog.
[
X
]
RAGE.
Ability to instill murderous fury in touched targets.
[
X
]
SNARE.
Ability to restrain a target with invisible bonds.
[
X
]
*SUFFOCATE.
Ability to cause a target to be unable to draw breath.
[
X
]
*TRANSFORM.
Ability to change a target into something else.
[
X
]
TREMOR.
Ability to cause violent shaking in the ground.
[
X
]
PHYSICAL MUTATIONS
▼
PHYSICAL MUTATIONS
▲
ADDICTIVE METABOLISM.
Ability to addict others to the byproducts of your metabolism.
[
1
] [
X
]
ADDITIONAL LIMB.
Manifestation of an additional limb, including tentacles or a tail, not common to human beings.
[
X
]
ALTERNATE FORM.
Ability to exist in a form other than flesh and blood.
[
X
]
ANATOMIC SEPARATION.
Ability to split off parts of the body, while keeping all parts functioning normally.
[
X
]
ANIMAL MIMICRY.
Ability to gain the traits of any animal without turning into that animal.
[
1
] [
X
]
ANIMAL SHAPESHIFTING.
Ability to transform into an animal.
[
1
] [
X
]
BLINDSIGHT.
Ability to see without the use of eyes.
[
X
]
CONCEALMENT.
Ability to supernaturally blend in with surroundings as to appear imperceptible to others.
[
1
] [
X
]
DARKVISION.
Ability to see normally in complete darkness.
[
X
]
DIMENSIONAL DOPPLEGANGER.
Ability to summon different versions of yourself to aid you temporarily.
[
1
] [
X
]
DUPLICATION.
Ability to create copies of oneself.
[
X
]
ELEMENTAL ADAPTATION.
Ability to adapt to hostile environments and situations.
[
X
]
ENHANCED IMMUNITY.
Ability to resist poison and disease better than a normal human.
[
X
]
ENHANCED SENSES.
Ability to experience one or more senses well in advance of normal human limits.
[
1
] [
X
]
GROWTH.
Ability to increase the size of one's body.
[
X
]
HEALING.
Ability to cure injuries via touch.
[
X
]
INSUBSTANTIAL.
Ability to become less solid.
[
X
]
INVISIBILITY.
Ability to disappear from sight.
[
1
] [
X
]
MATTER INGESTION.
Ability to consume any matter without adverse effects.
[
X
]
MICROSCOPIC VISION.
Ability to view extremely small things.
[
X
]
NON-DETECTION.
Ability to avoid detection from those trying to find you via powers or technology.
[
1
] [
X
]
OBJECT MIMICRY.
Ability to take on the physical properties of touched objects.
[
X
]
PERSISTENCE.
Ability to go on living without needing to eat, drink, or breathe.
[
X
]
POISONOUS METABOLISM.
Ability to produce poisons via byproducts of metabolism.
[
X
]
REGENERATION.
Ability to passively heal personal injuries.
[
X
]
*REINCARNATION.
Ability to return from the dead in a new body.
[
X
]
*RESURRECTION.
Ability to return from the dead.
[
X
]
SHAPESHIFTING.
Ability to transform into different forms.
[
X
]
SHRINKING.
Ability to reduce the size of one's body.
[
X
]
X-RAY VISION.
Ability to see through solid objects and surfaces.
[
X
]
PSYCHIC & MENTAL ABILITIES
▼
PSYCHIC & MENTAL ABILITIES
▲
ANIMAL COMPREHENSION.
Ability to speak with and understand animals.
[
X
]
ASTRAL PROJECTION.
Ability to separate astral form from the physical body.
[
X
]
*CLAIRVOYANCE.
Ability to understand an object, person, location or physical event through means other than the human senses.
[
X
]
DANGER SENSE.
Ability to detect danger before it happens.
[
X
]
DATALINK.
Ability to interface with computers over a distance.
[
X
]
*DETERMINE DESTINY.
Ability to perceive the chains of cause and effect from decisions.
[
X
]
DIRECTION SENSE.
Ability to always know what direction is north and where your destination is.
[
X
]
DISTANCE SENSE.
Ability to accurately and automatically judge distances.
[
X
]
DREAM MANIPULATION.
Ability to enter and alter the dreams of others.
[
1
] [
X
]
EMPATHIC LINK.
Ability to feel the emotions and sensations of another person.
[
1
] [
X
]
ENHANCED INTELLIGENCE.
Ability to think and understand well beyond the limits of a normal human.
[
1
] [
X
]
ENHANCED CHARISMA.
Ability to influence others much easier than a normal human.
[
X
]
EXTRASENSORY PERCEPTION.
Ability to perceive what is happening over a distance.
[
X
]
ILLUSION CREATION.
Ability to produce false sensory impressions.
[
X
]
MATHEMATICAL PRECISION.
Ability to carry out complex calculations in no time.
[
X
]
MECHANICAL EMPATHY.
Ability to understand mechanical systems and how they work.
[
1
] [
X
]
MEDIUMSHIP.
Ability to allow spirits to possess you.
[
X
]
MENTAL SHIELD.
Ability to nullify any mental effects attempted against you.
[
1
] [
X
]
MIND READING.
Ability to inherently understand a target's thoughts.
[
X
]
*MIND SWITCH.
Ability to place your mind into the body of another creature and its mine into your own body.
[
X
]
OMNILINGUISM.
Ability to speak and understand all languages.
[
X
]
*POSSESSION.
Ability to merge with and assume control of a target's body.
[
1
] [
X
]
*POSTCOGNITION.
Ability to perceive events that took place in the past.
[
X
]
*PRECOGNITION.
Ability to perceive events that may happen in the future.
[
X
]
RETROCOGNITIVE TELEPATHY.
Ability to understand the history of a space or an area.
[
1
] [
X
]
SENSORY LINK.
Ability to experience distant places through the senses of others.
[
X
]
SPIRIT SENSE.
Ability to see the spirits of the dead, converse with them, and force them away.
[
1
] [
2
] [
X
]
SUPER SCIENCE.
Ability to know and understand impossible scientific concepts and rewrite the laws of science itself given time and resources.
[
X
]
TELEKINESIS.
Ability to move objects at a distance without touching them.
[
1
] [
X
]
TELEPATHY.
Ability to communicate with others via thought alone.
[
1
] [
X
]
SUPPORT & ABILITY MANIPULATION
▼
SUPPORT & ABILITY MANIPULATION
▲
ABSORPTION.
Ability to take in energy without sustaining damage.
[
1
] [
X
]
BANISH.
Ability to send summoned, teleported, or time traveling targets back to where they came from.
[
X
]
BOOST.
Ability to temporarily increase the strength of another mutant's power.
[
X
]
CREATURE CREATION.
Ability to produce creatures via alchemy or imagination.
[
X
]
DEFLECTION.
Ability to block physical attacks.
[
1
] [
X
]
DISEASE DETECTION.
Ability to sense illness in others.
[
X
]
DRAIN.
Ability to temporarily decrease the strength of another mutant's power.
[
1
] [
X
]
INVIGORATE.
Ability to imbue in others a feeling of energy and well-being.
[
X
]
MACHINE MERGE.
Ability to meld machine parts onto living beings.
[
1
] [
X
]
*MIMIC.
Ability to temporarily copy the powers of others.
[
X
]
*NEMESIS.
Ability to take on powers necessary to defeat a current powered opponent.
[
X
]
*NULLIFY.
Ability to temporarily void all powers in an area.
[
X
]
OBJECT CREATION.
Ability to form useful solid objects out of nowhere.
[
X
]
OBJECT DUPLICATION.
Ability to create copies of touched objects.
[
X
]
*POWER CONTROL.
Ability to exert influence over when and how a person's power operates.
[
X
]
POWER SCAN.
Ability to determine what powers people have by looking at them.
[
X
]
POWER SEAL.
Ability to temporarily seal the powers of others, allowing them to appear to have none.
[
X
]
PROSCRIBE.
Ability to prevent creatures from approaching you.
[
X
]
RESTORATION.
Ability to repair objects that have been damaged.
[
X
]
SHIELD.
Ability to create a barrier against harm.
[
1
] [
X
]
SUSTENANCE.
Ability to allow others to live without eating, drinking or breathing.
[
X
]
TRACKING.
Ability to follow the trail of a target in order to locate it.
[
X
]
*TRANSFER.
Ability to temporarily take the powers from one target and give them to another.
[
1
] [
X
]