AEROKINESIS. Ability to control and manipulate air.
[X]
ANIMAL CONTROL. Ability to exert mental control over animals.
[X]
CRYOKINESIS. Ability to create and control ice and cold.
[1] [X]
DENSITY CONTROL. Ability to increase mass of oneself and objects.
[X]
ELECTROKINESIS. Ability to generate and control electricity.
[1] [X]
EMOTIONAL INFLUENCE. Ability to induce emotions in targets via pheromone manipulation.
[X]
FRICTION CONTROL. Ability to increase or decrease the friction of surfaces.
[X]
GRAVITY CONTROL. Ability to influence the intensity of gravity in an area.
[X]
HYDROKINESIS. Ability to create and control moisture and water.
[X]
KINETIC CONTROL. Ability to influence the force and trajectory of kinetic energy.
[1] [X]
*LUCK CONTROL. Ability to passively manipulate situations in a way favorable to you.
[X]
MAGNETIC CONTROL. Ability to control and manipulate metal.
[1] [X]
MOLECULAR MANIPULATION. Ability to influence and change matter on a molecular and cellular level.
[X]
OBJECT ANIMATION. Ability to imbue objects with animation, allowing them to complete tasks autonomously.
[X]
OSTEOKINESIS. Ability to control the bones in one's body.
[X]
PHOTOKINESIS. Ability to create, control, and manipulate light.
[X]
PLANT CONTROL. Ability to control the growth and movement of plants.
[X]
POISON CONTROL. Ability to create and manipulate poisons.
[X]
PYROKINESIS. Ability to create and control fire and heat.
[X]
RADIATION CONTROL. Ability to create and manipulate radiation.
[X]
REALITY CONTROL. Ability to warp reality at will to mimic a single other power.
[X]
*REANIMATION. Ability to raise and control the dead.
[X]
SONIC CONTROL. Ability to create deafening blasts of sound and manipulate sound waves.
[X]
*SUGGESTION. Ability to implant thoughts into a target's mind to influence its actions.
[X]
TECHNOPATHY. Ability to mentally control and operate machines.
[X]
TERRAKINESIS. Ability to control and manipulate earth, rock, sand, stone, etc..
[1] [X]
*TEMPORAL CONTROL. Ability to control and manipulate the flow of time.
[X]
UMBRAKINESIS. Ability to create, control, and manipulate darkness and shadows.
[1] [X]
WEATHER CONTROL. Ability to manipulate and alter the weather.
[X]
AIR WALKING. Ability to walk on air as if on solid ground.
[X]
BURROWING. Ability to burrow through the ground effortlessly, leaving a tunnel behind.
[X]
DIMENSIONAL POCKET. Ability to creat a small extra-dimensional space capable of holding objects up to person-size.
[X]
ENHANCED AGILITY. Ability to bend, twist, and react much more and much faster than a normal human.
[1] [X]
ENHANCED SPEED. Ability to move and react much faster than a normal human.
[X]
FLIGHT. Ability to soar through the air and hover in place.
[X]
LEAPING. Ability to cross incredible distances with a single jump.
[X]
QUICKNESS. Ability to perform routine tasks much faster than a normal human.
[X]
SHADOW WALKING. Ability to teleport through shadows.
[1] [X]
SLOW FALL. Ability to fall any distance without harm.
[X]
SPACE TRAVEL. Ability to travel freely through the vacuum of space.
[X]
SPATIAL CONTROL. Ability to twist and distort space to allow distances to be crossed instantly.
[X]
SUMMON. Ability to call creatures or objects to you instantaneously.
[X]
SUPER SWIMMING. Ability to swim faster than a normal human being.
[X]
TELEPORTATION. Ability to move instantly from place to place without crossing the distance between.
[X]
*TIME TRAVEL. Ability to move between the present and other points in time.
[X]
WATER WALKING. Ability to walk on liquids as if they were solids.
[X]
WALL CRAWLING. Ability to climb walls and ceilings.
[X]
BLAST. Ability to make a damaging percussive attack at range.
[X]
CONFUSION. Ability to inflict extreme disorientation and discomfort in a target.
[X]
CORROSION/DISINTIGRATION. Ability to weaken or destroy materials by touch.
[X]
DAZZLE. Ability to overload a target's visual and auditory senses, rendering them temporarily useless.
[X]
DECONSTRUCTION. Ability to separate complex objects into their component parts.
[X]
ELECTORMAGNETIC PULSE. Ability to emit a powerful pulse that shuts down all electrical systems nearby.
[X]
ENERGY DRAIN. Ability to siphon a target's energy via touch.
[X]
ENHANCED STRENGTH. Ability to lift, throw and manipulate objects much heavier than a normal human.
[X]
FATIGUE. Ability to inflict extreme tiredness and exhaustion upon a target.
[1] [X]
FEAR. Ability to induce terror in a target.
[X]
HYPNOSIS. Ability to put a target to sleep.
[X]
MENTAL BLAST. Ability to psychically attack the mind of a target and render it unconscious.
[1] [X]
NAUSEATE. Ability to inflict weakness on a target via illness.
[X]
PARALYZE. Ability to cause a target to be fixed in one spot.
[X]
PETRIFICATION. Ability to turn a target to stone.
[X]
OBSCURE. Ability to fill an area with mist or fog.
[X]
RAGE. Ability to instill murderous fury in touched targets.
[X]
SNARE. Ability to restrain a target with invisible bonds.
[X]
*SUFFOCATE. Ability to cause a target to be unable to draw breath.
[X]
*TRANSFORM. Ability to change a target into something else.
[X]
TREMOR. Ability to cause violent shaking in the ground.
[X]
ADDICTIVE METABOLISM. Ability to addict others to the byproducts of your metabolism.
[1] [X]
ADDITIONAL LIMB. Manifestation of an additional limb, including tentacles or a tail, not common to human beings.
[X]
ALTERNATE FORM. Ability to exist in a form other than flesh and blood.
[X]
ANATOMIC SEPARATION. Ability to split off parts of the body, while keeping all parts functioning normally.
[X]
ANIMAL MIMICRY. Ability to gain the traits of any animal without turning into that animal.
[1] [X]
ANIMAL SHAPESHIFTING. Ability to transform into an animal.
[1] [X]
BLINDSIGHT. Ability to see without the use of eyes.
[X]
CONCEALMENT. Ability to supernaturally blend in with surroundings as to appear imperceptible to others.
[1] [X]
DARKVISION. Ability to see normally in complete darkness.
[X]
DIMENSIONAL DOPPLEGANGER. Ability to summon different versions of yourself to aid you temporarily.
[1] [X]
DUPLICATION. Ability to create copies of oneself.
[X]
ELEMENTAL ADAPTATION. Ability to adapt to hostile environments and situations.
[X]
ENHANCED IMMUNITY. Ability to resist poison and disease better than a normal human.
[X]
ENHANCED SENSES. Ability to experience one or more senses well in advance of normal human limits.
[1] [X]
GROWTH. Ability to increase the size of one's body.
[X]
HEALING. Ability to cure injuries via touch.
[X]
INSUBSTANTIAL. Ability to become less solid.
[X]
INVISIBILITY. Ability to disappear from sight.
[1] [X]
MATTER INGESTION. Ability to consume any matter without adverse effects.
[X]
MICROSCOPIC VISION. Ability to view extremely small things.
[X]
NON-DETECTION. Ability to avoid detection from those trying to find you via powers or technology.
[1] [X]
OBJECT MIMICRY. Ability to take on the physical properties of touched objects.
[X]
PERSISTENCE. Ability to go on living without needing to eat, drink, or breathe.
[X]
POISONOUS METABOLISM. Ability to produce poisons via byproducts of metabolism.
[X]
REGENERATION. Ability to passively heal personal injuries.
[X]
*REINCARNATION. Ability to return from the dead in a new body.
[X]
*RESURRECTION. Ability to return from the dead.
[X]
SHAPESHIFTING. Ability to transform into different forms.
[X]
SHRINKING. Ability to reduce the size of one's body.
[X]
X-RAY VISION. Ability to see through solid objects and surfaces.
[X]
ANIMAL COMPREHENSION. Ability to speak with and understand animals.
[X]
ASTRAL PROJECTION. Ability to separate astral form from the physical body.
[X]
*CLAIRVOYANCE. Ability to understand an object, person, location or physical event through means other than the human senses.
[X]
DANGER SENSE. Ability to detect danger before it happens.
[X]
DATALINK. Ability to interface with computers over a distance.
[X]
*DETERMINE DESTINY. Ability to perceive the chains of cause and effect from decisions.
[X]
DIRECTION SENSE. Ability to always know what direction is north and where your destination is.
[X]
DISTANCE SENSE. Ability to accurately and automatically judge distances.
[X]
DREAM MANIPULATION. Ability to enter and alter the dreams of others.
[1] [X]
EMPATHIC LINK. Ability to feel the emotions and sensations of another person.
[1] [X]
ENHANCED INTELLIGENCE. Ability to think and understand well beyond the limits of a normal human.
[1] [X]
ENHANCED CHARISMA. Ability to influence others much easier than a normal human.
[X]
EXTRASENSORY PERCEPTION. Ability to perceive what is happening over a distance.
[X]
ILLUSION CREATION. Ability to produce false sensory impressions.
[X]
MATHEMATICAL PRECISION. Ability to carry out complex calculations in no time.
[X]
MECHANICAL EMPATHY. Ability to understand mechanical systems and how they work.
[1] [X]
MEDIUMSHIP. Ability to allow spirits to possess you.
[X]
MENTAL SHIELD. Ability to nullify any mental effects attempted against you.
[1] [X]
MIND READING. Ability to inherently understand a target's thoughts.
[X]
*MIND SWITCH. Ability to place your mind into the body of another creature and its mine into your own body.
[X]
OMNILINGUISM. Ability to speak and understand all languages.
[X]
*POSSESSION. Ability to merge with and assume control of a target's body.
[1] [X]
*POSTCOGNITION. Ability to perceive events that took place in the past.
[X]
*PRECOGNITION. Ability to perceive events that may happen in the future.
[X]
RETROCOGNITIVE TELEPATHY. Ability to understand the history of a space or an area.
[1] [X]
SENSORY LINK. Ability to experience distant places through the senses of others.
[X]
SPIRIT SENSE. Ability to see the spirits of the dead, converse with them, and force them away.
[1] [2] [X]
SUPER SCIENCE. Ability to know and understand impossible scientific concepts and rewrite the laws of science itself given time and resources.
[X]
TELEKINESIS. Ability to move objects at a distance without touching them.
[1] [X]
TELEPATHY. Ability to communicate with others via thought alone.
[1] [X]
ABSORPTION. Ability to take in energy without sustaining damage.
[1] [X]
BANISH. Ability to send summoned, teleported, or time traveling targets back to where they came from.
[X]
BOOST. Ability to temporarily increase the strength of another mutant's power.
[X]
CREATURE CREATION. Ability to produce creatures via alchemy or imagination.
[X]
DEFLECTION. Ability to block physical attacks.
[1] [X]
DISEASE DETECTION. Ability to sense illness in others.
[X]
DRAIN. Ability to temporarily decrease the strength of another mutant's power.
[1] [X]
INVIGORATE. Ability to imbue in others a feeling of energy and well-being.
[X]
MACHINE MERGE. Ability to meld machine parts onto living beings.
[1] [X]
*MIMIC. Ability to temporarily copy the powers of others.
[X]
*NEMESIS. Ability to take on powers necessary to defeat a current powered opponent.
[X]
*NULLIFY. Ability to temporarily void all powers in an area.
[X]
OBJECT CREATION. Ability to form useful solid objects out of nowhere.
[X]
OBJECT DUPLICATION. Ability to create copies of touched objects.
[X]
*POWER CONTROL. Ability to exert influence over when and how a person's power operates.
[X]
POWER SCAN. Ability to determine what powers people have by looking at them.
[X]
POWER SEAL. Ability to temporarily seal the powers of others, allowing them to appear to have none.
[X]
PROSCRIBE. Ability to prevent creatures from approaching you.
[X]
RESTORATION. Ability to repair objects that have been damaged.
[X]
SHIELD. Ability to create a barrier against harm.
[1] [X]
SUSTENANCE. Ability to allow others to live without eating, drinking or breathing.
[X]
TRACKING. Ability to follow the trail of a target in order to locate it.
[X]
*TRANSFER. Ability to temporarily take the powers from one target and give them to another.
[1] [X]