FAQ.
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The questions we've listed here are anticipated questions and elaboration on some things that aren't elsewhere explained. If you have a question that hasn't been answered here, feel free to ask at the dropbox!

Where is the House located?
Nowhere. Everywhere. The House does not exist in the world as we know it. It takes its place in the shadows and the dark places of the human imagination. Does that mean it doesn't actually exist, that it's all about mind over matter? Not at all. It's physical enough to be real, but strange enough that it can't ever be fully understood.

How does time flow in the house?
It doesn't, really, at least not for your character. Time may speed by outside or lurch to a halt, so that if your character is ever lucky enough to be released, they might find that all their loved ones are long gone or that everything is as it should be.

What are the features of the house?
There aren't many, for the most part. Imagine faceless hallways, vast chambers, unending starways, and chilling darkness, and you've pretty much got it down. The walls are an inky black and seem to absorb all light, and worst of all, they shift, moving endlessly and invisibly and making it impossible to know exactly where you are or where you're going.

There are little pockets of warmth within these shifts, though. Every so often, someone will happen upon an indoor swimming pool, clear and sharp with chlorine, or a library, maybe a banquet hall spread with a feast. This doesn't happen every day, and residents might go several without seeing food, water, or another living soul.

Each person has their own bedroom, the only place in the House that seems to stay put. The room takes on the identity of it's occupant's personal bedroom in everything but feel. Simply stated, it seemsoff in some unidentifiable way, but if nothing else, it's clear that this room is the only safe place. . .for now.

Who lives in the house?
Your character. The Others. Everything that's ever scared them. . .and all the things they didn't know could.

How does my character leave?
They don't. The only escape is through death or Beldam's mercy. Needless to say, she doesn't have much of that, and you'll find death surprisingly difficult to achieve.

How old should my character be?
Your character's physical age is up to you, just keep in mind that Beldam is unlikely to abduct anyone younger than eighteen or older than fifty. All characters aside from Virgil and the Minotaur should have been born in our era; the year they will be taken into the House is 2011.

Who is Beldam?
Beldam is a creature that lacks a spirit, and therefore draws on the spirits of others. She's beautiful, young, poised, and terrible. And she can't live without you.

What does she want?
Beldam wants what everyone wants: someone to love and someone to love her. Because she has rather lackluster social skills, she's been collecting objects of infatuation for years, drawn to traits she either exemplifies or is unable to obtain. She's been doing this for centuries but is never quite satisfied.

Who is Virgil?
Virgil is Beldam's pet cat. He acts as a guide to those she's taken, and is their only true ally in the House. What the residents won't know at first is that Virgil was once a young man, and sometimes still is. He was once one of them, with a sin or virtue long since forgotten.

Who is the Minotaur?
That which goes bump in the night. Like Virgil, the Minotaur has been a pet of Beldam's for a long, long time. His sin is wrath and he exists in the house as a dichotomy: part of the time, he lives among the residents as one of their own, and the other half, unknown to them, he stalks the halls, menacing them, haunting them, and very rarely, killing them.

What kinds of gameplay are available?
You may post logs, threads, narratives, or dialogue-only conversations. Characters may also interact through journals.

Why do I have to lock my character's biography?
Because character biographies here are for the benefit of the mods, to better tailor the game experience to each character. Muns will not be fully aware of your character's background to limit the effects of OOC knowledge and to make interaction more organic. Now, obviously there will be some sharing between muns, but overall, what's the point of buying the cow if you get the milk for free?

What's the purpose of the "facts"?
The "facts" are tantalizing tidbits that are there to show the duality of human nature. Because there won't be any biographies for muns to go off of, these "facts" will serve as a stand-in for information you might crave when seeing a new character. The fun of it is that you won't know what's true and what isn't, just like meeting someone for the first time.

What are character connections?
Once you're accepted into the game, you'll be asked to forge at least one connection with another character that was established pre-abduction. These connections can be as shallow, brief, or involved as you like. For example, Character A may have bumped into Character B one day on the subway when they were visiting New York, with both characters walking away without saying a word. On the opposite end of the scale, Character A might have been Character B's best childhood friend. The only limitation on this connection is that the characters must have been estranged for at least five years. Whether you choose to have one connection or a dozen, it doesn't matter, but if the connections are too similar in nature, you may be asked to rework them.

What about the journals?
The journals are a gift from Beldam, one of the only true gifts among the plethora that she showers her residents with. Originally, they were just another way for her to keep tabs on everyone, but they have since been secretly modified by Virgil to link to one another. Using the right methods, entries can also be made private, hidden from the eyes of their fellows or, more importantly, Beldam.

Each journal is unique in appearance to the person who owns it, but they're all bound paper and in that way, impossible to hide forever.

What is the game rated?
G - NC-17. Adult themes such as violence, horror, language, and sexuality are all likely to occur, which is why we request all members be 18+.

Who are the mods?
Girls! 18+! Vaccinated!

More seriously, we're two girls that love to RP, but also who love to have real lives away from the computer, too. We believe in character driven plot, good writing, and good communication. Also, we're very nice, and each look like Helen of Troy. True facts.

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