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  <title>Sister Voodoo</title>
  <subtitle>Sister Voodoo</subtitle>
  <author>
    <email>paulbel@ymail.com</email>
    <name>Sister Voodoo</name>
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  <updated>2013-11-23T04:29:07Z</updated>
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    <title>Into Seattle - Test Thread</title>
    <published>2013-11-23T04:29:07Z</published>
    <updated>2013-11-23T04:29:07Z</updated>
    <content type="html">There was something worth investigating in Seattle.&amp;#160; Such was the word of the Loa, who guided her to this place.&amp;#160; Marie walked the streets at night, quietly hunting for her purpose. &amp;#160;But perhaps it was her purpose that was hunting her, instead.&amp;#160; From the dark corners of the streets, figures emerged around her.&amp;#160; She drew her daggers, ready for a fight.&lt;br /&gt;&lt;br /&gt;Midway into striking at one of them, she realized that these were not something she was quite prepared to handle.</content>
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    <id>urn:lj:scribbld.com:atom1:aerosmithette:1172</id>
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    <title>Sister Voodoo</title>
    <published>2011-01-07T16:37:42Z</published>
    <updated>2013-11-23T03:53:50Z</updated>
    <content type="html">&lt;strong&gt;CHARACTER&amp;#160;NAME&lt;/strong&gt;:&amp;#160; Marie Chabert&lt;br /&gt;&lt;strong&gt;CHARACTER LJ&lt;/strong&gt;: aerosmithette&lt;br /&gt;&lt;strong&gt;PHYSICAL&amp;#160;DESCRIPTION&lt;/strong&gt;: Six feet tall, 140 pounds, black hair, brown eyes.&lt;br /&gt;&lt;strong&gt;AGE&lt;/strong&gt;: 24&lt;br /&gt;&lt;strong&gt;BIRTHDAY&lt;/strong&gt;: September 2&lt;br /&gt;&lt;p&gt;&lt;strong&gt;PB&lt;/strong&gt;: Oluchi Onweagba&lt;/p&gt;&lt;strong&gt;ABILITIES&lt;/strong&gt;: Marie is a Voodoo Priestess, capable of summoning the Loa in times of need.&amp;#160; She is also capable of using her own body as a voodoo doll, though she still requires hair and objects taken from her victims.&amp;#160; Like her father, she uses voodoo as a form of white magic.&amp;#160; Her time in the Assassins Guild gave Marie a degree of skill with stealth, assassination, and direct combat (she specializes with knives -- think Rogue class in video games).&lt;br /&gt;&lt;strong&gt;WEAKNESSES/FLAWS&lt;/strong&gt;:&amp;#160; Marie's voodoo requires time and preparation to accomplish.&amp;#160; Even simple spells require some preparation, and nothing can be done on the fly.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;CHARACTER&amp;#160;LOCATION&lt;/strong&gt;: Seattle&lt;br /&gt;&lt;strong&gt;HOME&lt;/strong&gt;: New Orleans&lt;br /&gt;&lt;strong&gt;ALIGNMENT&lt;/strong&gt;: Hero&lt;br /&gt;&lt;strong&gt;RELATIVES&lt;/strong&gt;:&amp;#160; &lt;span&gt;Jericho Drumm (Father, Alive), Odette Chabert&lt;/span&gt; (Mother, Deceased)&lt;br /&gt;&lt;strong&gt;HISTORY&lt;/strong&gt;:&amp;#160; Marie was born to Odette Chabert, a brief fling with Jericho Drumm before he was called to Haiti once again.&amp;#160; At a young age, Marie showed a natural inclination for voodoo, which her mother also practiced.&amp;#160; Odette made enemies with the Assassins Guild, causing her own death and the abduction of Marie into their ranks.&amp;#160; Marie was raised as a member of the Assassins Guild, learning their ways and using her voodoo to accomplish the tasks given to her.&amp;#160; Eventually, Mari was tasked with taking out Brother Voodoo.&amp;#160; During their encounter, they became aware of their relation as father and daughter.&amp;#160; Since then, Marie stole a lock of Bella Donna's hair and one of her personal items and has extricated herself from the Assassins Guild to travel with her father and study under him.&amp;#160; Recently, Marie has decided to spend time apart from her father in order to pursue her own path.&lt;br /&gt;&lt;br /&gt;</content>
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