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Mharen, Guard at Fort Weyr - 2690.10.1 - Keeping Busy
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2690.10.1 - Keeping Busy
Fort Weyr - Shenanigan's Lounge
The natural walls of this cavern haven been completely covered and replaced by straight and sometimes curving walls of brickwork. There's method to the madness of covering stone with stone. It's as simple as the electric buzz in the room. New grade electric lights dot the fancy brick worked walls, with wires cleverly hidden behind, allowing more focus to be centered on the rest of the room rather than the numerous strings of wire needed to operate the lighting. Each bulb roosts in a bronzed metal flowering fixture, giving the room a rich atmosphere. Still, the walls are not the only place which has stone on stone appeal. The floor has been run smooth, the surface now slate rock, creating an imperial cast.
Beyond the actual foundations of the lounge, the luxury continues. High backed wooden chairs with padded white seats have been stationed all around the room. Between the individual chairs are benches fashioned out of the same rich wood with pillows made to flatter the cushions. There are low lying coffee tables or end tables near the individual chairs, while there's larger dinning room sized tables with chairs to match scattered as well, giving much variety to those who find themselves in the room. Decorative hangings and framed artwork has been neatly hung around the room, but to offset the meticulous method of the room, there's some pieces that give a sporty feeling to the room - such as a fishing rod or a snow shoe.
Of course, the final appeal of the room comes in the form of it's purpose; athletic competition. There are several games of darts lining the walls, various decks of dragon poker cards available, a large velvet lined pool table centered to one side of the lounge, a mat area surrounded by ropes, and an area that keeps track of all the runner races around the world via radio signal, giving constant updates on the status of the runners. Lastly, there's a bar here, small and built with brick as well. There's usually a bartender on duty willing to mix drinks during the evening hours.


Shenanigan's tends to run fairly quiet during the afternoon, leaving plenty of seats available for those who seek a more casual place to unwind than the main cavern. As the hour draws closer to the evening, weyrfolk trickle in. Among them is a group of guards, loosening jackets and unbuttoning collars as they collectively move toward the bar in various gaits. Mharen orders the same as the fellow next to her, sending the bartender to create two Proddy Greens. Entering into discussion with her colleague in a low voice, she ends up borrowing someone's napkin to draw rough lines and arrows in a scribbled diagram, punctuating her less than stellar artwork with a pointed frown to tell him just what she thought of that last formation.

It isn't often that Idralia spends time in the Lounge, preferring to relax in quieter surroundings in her off-duty hours. But this afternoon it is actually duty that brings her here, for the crafter is inspecting the wiring and fixtures to ensure none have become damaged and no wiring is exposed. Having been at this for some time, it seem appropriate to take a break as the guards trail in, and so Idralia makes her way to the bar to claim a seat near where Mharen is discussing training. "Just juice, please," Idralia says to the bartender when he comes by, watching the guards curiously as she waits for the drink to arrive.

Afternoons mean work is done, at least for the hunter. Deitra is making her way in to Shenanigan's and over towards the bar where the guards are, a dink is ordered and the young woman takes a seat. Attention settles on Mharen and the others, in which she inclines her head, whether or not she'll be seen. And then, to Idralia as she orders her juice. "Hey Idra." Her elbow comes to rest upon the bar, grinning widely. "How're you doin'? Are you working again? D'you ever take a break?"

Relief fills the face of the younger guard as their drinks arrive; he's free to hand Mharen her Proddy Green and turn slightly to try to engage Idralia in conversation with a crooked grin and a pleasant hello. Pale hand closing around her drink, the brunette's fingers tap idly against the glass while her gaze returns to her poorly-drawn diagram, lips parting to mouth silently as she crosses out a few circles. Leaning back to study her modifications, Mharen crumples the napkin in a swift, terse movement, leaving it on the counter in favor of sipping her alcohol and tilting her head slightly to study her associate's interaction with the techcrafter, eyes curious. And thanks to Deitra, to whom she spares a brief glance, there's a name to go with the new face.

"I'm not always working, but it seems that way sometimes," Idralia replies with a smile for the hunter. "Good to see you again, Deitra. I'm doing well. How are you?" The greeting from the younger guard is returned, and perhaps a few other pleasantries, but then Idra's juice is delivered and she turns her attention to it. "Thank you," she says to the barkeep as she sips her juice, eyeing the lights over the bar itself. "Do those look flickery to you?" she asks Deitra, nodding toward the light questioningly.

Her own drink arrives and Deitra's taking the glass and peeking over at Mharen, watching the guard with mild interest before it trails back towards Idralia as the tech crafter speaks to her. "I don't think I've seen you not workin'. You were at the table with paperwork, in the garden fixin' things and in here fixin' more things." The glass is brought to her lips and she takes a drink before lowering it. "Good ta see you, though. 'm good. Good mornin'." She again glances towards Mharen and then finally speaks up, "whatcha lookin' at?" A grin is offered towards the guard before looking up at the lights with a wrinkle of her nose. "Ain't they always flickerin'?"

Mharen's chin lifts to better regard the lights in question before she leans slightly over her colleague to inquire at about the same time as Deitra, "Shouldn't they be?" Flickering, that is. "We have a few in the guards' barracks that could use replacement, if you happen to be working over that way in the next sevenday. Not my place to put in a work order, but consider it an advance notice, or something." The guard next to her offers an apologetic look for her brusqueness as she retreats back around him to her personal space.

Idralia chuckles softly at Deitra's observations, pointing out, "I wasn't doing work. Those papers were for fun. I like to research new things." She sighs then, as both Deitra and the guard confirm the flickering. "They /shouldn't/ be flickering. It means either the wiring or the filaments are bad, which means they need to be examined and replaced," she says sourly, glaring at the offending blubs with distinct irritation. Mharen's observation about the lights in the guard barracks pulls another sigh from the techie. "Thanks. I'll move them up on the inspection rotation."

Deitra chuckles softly at Mharen's question, nodding her agreement that is before lifting her drink again. The glass is left against her lips for a moment before taking another drink. Grey eyes watch the guard as she again retreats and then shrugging her shoulders. Another drink is taken and then she settles the glass back down upon the bar. "Why're you researching durin' lunch of all times? Shells, that's a time ta enjoy not doing nothing." A soft chuckle, a smile playing upon her lips before she takes her glass once more. "Seems like you got a lot ta do."

"You have the captain's thanks, I'm sure, " Mharen replies to Idralia, pushing her glass away with a dismissive movement as she hunts in her pocket for the proper payment. There's a slightly amused glance for Deitra as she adds wryly, "Research can be perfectly enjoyable. There's nothing wrong with reading manuals and records of former regiments over a good meal." Truly riveting material, to be sure. Exchanging marks with the barkeep, she replaces what's left into her jacket before directing a general motion of her hand toward the other guards in farewell. "You've reminded me that I owe one back to the archives. Excuse me." Exit Mharen, stage right, without so much as a 'by your leave.'

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