<?xml version="1.0" encoding="utf-8"?>
<!---->
<feed xmlns="http://www.w3.org/2005/Atom" xmlns:lj="https://www.scribbld.com">
  <id>urn:lj:scribbld.com:atom1:immortality_ooc</id>
  <title>Incarnations of Immortality OOC</title>
  <subtitle>Incarnations of Immortality OOC</subtitle>
  <author>
    <email>stacyricco@gmail.com</email>
    <name>Incarnations of Immortality OOC</name>
  </author>
  <link rel="alternate" type="text/html" href="https://www.scribbld.com/community/immortality_ooc/"/>
  <link rel="self" type="text/xml" href="https://www.scribbld.com/community/immortality_ooc/data/atom"/>
  <updated>2012-04-08T01:38:55Z</updated>
  <lj:journal username="immortality_ooc" type="community"/>
  <link rel="service.feed" type="application/x.atom+xml" href="https://www.scribbld.com/community/immortality_ooc/data/atom" title="Incarnations of Immortality OOC"/>
  <entry>
    <id>urn:lj:scribbld.com:atom1:immortality_ooc:1708</id>
    <link rel="alternate" type="text/html" href="https://www.scribbld.com/community/immortality_ooc/1708.html"/>
    <link rel="self" type="text/xml" href="https://www.scribbld.com/community/immortality_ooc/data/atom/?itemid=1708"/>
    <title>Things still up in the air</title>
    <published>2012-04-03T17:15:38Z</published>
    <updated>2012-04-03T17:16:21Z</updated>
    <content type="html">&lt;a name="cutid1"&gt;&lt;/a&gt;&lt;br /&gt;Things that are still undecided.  Please feel free to weigh in on these topics&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Existence of vampires.&lt;br /&gt;Formal application.&lt;br /&gt;Immortals ability to have children&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;</content>
  </entry>
  <entry>
    <id>urn:lj:scribbld.com:atom1:immortality_ooc:1356</id>
    <link rel="alternate" type="text/html" href="https://www.scribbld.com/community/immortality_ooc/1356.html"/>
    <link rel="self" type="text/xml" href="https://www.scribbld.com/community/immortality_ooc/data/atom/?itemid=1356"/>
    <title>Character Creation Guidelines</title>
    <published>2012-04-03T17:06:08Z</published>
    <updated>2012-04-03T17:22:44Z</updated>
    <content type="html">&lt;a name="cutid1"&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;1. Character needs to be either human or immortal.&lt;br /&gt;&lt;br /&gt;2. If a character is an immortal there needs to be a reason why they're an immortal and the immortality could theoretically be reversed.&lt;br /&gt;&lt;br /&gt;3. If you are creating a character in response to a wanted character request please talk to the player you are creating the character for.&lt;br /&gt;&lt;br /&gt;4. Immortals don't have any additional powers outside of not being able to be killed.  Humans do not have any powers outside of being human.&lt;br /&gt;&lt;br /&gt;5. Immortals and humans can use magic, but magic is very weak now compared to what it was in ancient days.  You need to specify what a character can do in their writeup.&lt;br /&gt;&lt;br /&gt;6. Characters created as humans can become immortal during the course of the game.  Mod notification is required.&lt;br /&gt;&lt;br /&gt;7. This is a character driven game, not an organized plot driven game, so you are responsible for developing and plotting for your character.  No one will do it for you.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Please email the mod with any new character bios and existing character changes.&lt;br /&gt;&lt;br /&gt;</content>
  </entry>
  <entry>
    <id>urn:lj:scribbld.com:atom1:immortality_ooc:1228</id>
    <link rel="alternate" type="text/html" href="https://www.scribbld.com/community/immortality_ooc/1228.html"/>
    <link rel="self" type="text/xml" href="https://www.scribbld.com/community/immortality_ooc/data/atom/?itemid=1228"/>
    <title>Wanted Characters</title>
    <published>2012-04-03T16:25:29Z</published>
    <updated>2012-04-03T16:25:29Z</updated>
    <content type="html">&lt;a name="cutid1"&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Please copy and paste the following&lt;br /&gt;&lt;br /&gt;NAME OF CHARACTER WANTED:&lt;br /&gt;Who is the character for?:&lt;br /&gt;PB suggestions?:&lt;br /&gt;Plot ideas?:&lt;br /&gt;Misc:&lt;br /&gt;&lt;br /&gt;</content>
  </entry>
  <entry>
    <id>urn:lj:scribbld.com:atom1:immortality_ooc:895</id>
    <link rel="alternate" type="text/html" href="https://www.scribbld.com/community/immortality_ooc/895.html"/>
    <link rel="self" type="text/xml" href="https://www.scribbld.com/community/immortality_ooc/data/atom/?itemid=895"/>
    <title>Characters</title>
    <published>2012-04-01T17:02:03Z</published>
    <updated>2012-04-08T01:38:55Z</updated>
    <content type="html">&lt;a name="cutid1"&gt;&lt;/a&gt;&lt;br /&gt;&lt;table align="center" width="709" height="442" cellpadding="0" cellspacing="0" style="background-image:      url(&amp;#39;http://www.zereldax.com/stacy/NEWBLUE.jpg&amp;#39;)"&gt;
&lt;tr&gt;&lt;td colspan="5" height="50"&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;
&lt;td width="65"&gt;&lt;/td&gt;
&lt;td&gt;&lt;img src="http://www.zereldax.com/stacy/akantha.jpg"&gt;&lt;/td&gt;
&lt;td bgcolor="#edeef2" width="5"&gt;&lt;/td&gt;
&lt;td&gt;&lt;div style="width: 400px; height: 295px; overflow: auto; border-color:#333333; background-color: #edeef2; padding: 15px;"&gt;&lt;div align="justify"&gt;&lt;font color="555555" size="4" face="georgia"&gt;&lt;b&gt;&lt;center&gt;Akantha&lt;/center&gt;&lt;/b&gt;&lt;/font&gt;&lt;br /&gt;&lt;font color="666666" size="4" face="georgia"&gt;&lt;b&gt;Biography&lt;/b&gt;&lt;br /&gt;&lt;font size="1" color="333333" face="verdana"&gt;&lt;br /&gt;Current Name; Alex Thorne&lt;br /&gt;&lt;br /&gt;Akantha was born in Ephesus (in modern day Turkey) in 420 BCE to poor parents. Akantha spent a lot of time on the streets and learning how to steal food to survive. She caught the attention of a priestess of Artemis one day and the priestess talked to her parents. She offered to take the child to the temple to train to be a priestess of Artemis.&lt;br /&gt;&lt;br /&gt;Akantha started out as a servant in the temple and spent years training to be a priestess. She was almost ordained a full priestess when a young man caught her eye. Deciding that service to Artemis was not as important as the young man, she stole a large pearl that had been sitting in the palm of Artemis’ statue in the temple along with some gold and ran away.&lt;br /&gt;&lt;br /&gt;The young man and Akantha ran away to Athens together, but soon another woman caught his eye and he left her. Spurned, bitter and on alone, Akantha didn’t know what to do. Little by little she sold off the gold she had stolen from the temple, but she couldn’t bring herself to sell the pearl. Time passed and she eventually married a well off gentleman and settled down. Decades passed and Akantha didn’t age. She was happy about her good fortune and when her husband died, she inherited his estate since they had no children.&lt;br /&gt;&lt;br /&gt;She would eventually marry again and as before she inherited her husband’s wealth when he passed and they had no children. She did this a few times before she became disillusioned with not aging and being made to watch people she cared about grow old and die.&lt;br /&gt;&lt;br /&gt;Akantha went to the Oracle at Delphi to see what she could do to start aging again. The oracle told her she had to return the moon (meaning the pearl) to the goddess she stole it from. With the temple of Artemis destroyed, Akantha was cursed to never age.&lt;br /&gt;&lt;br /&gt;She gave up on forming serious relationships and turned to a life of wandering. She learned how to protect herself by studying armed combat and fighting skills. She would learn from whomever she could get to teach her.&lt;br /&gt;&lt;br /&gt;She spent the next century and a half wandering the world and visiting all different cultures. From Great Britain, to Egypt, to China, Akantha went from one end of the world to the other. She learned all different styles of fighting and languages as she went. She developed excellent thieving skills at this time and couldn’t resist the challenge of stealing small items off of people and from their houses.&lt;br /&gt;&lt;br /&gt;Eventually Akantha made her way to Rome where she married a senator. She stayed there until he died and then moved to a small town in the countryside. She purchased a villa and some land and would use this as a base through the years. Underground rooms would be created and in these rooms Akantha would store the various baubles and items she liberated from others.&lt;br /&gt;&lt;br /&gt;After a few decades she returned to Rome and once again married a rich senator. She would repeat this a few times through the two centuries until the time of Augustus. Once Augustus died, Akantha left Rome and would not return until the 1500s.&lt;br /&gt;&lt;br /&gt;Once again she took to traveling the world. She made her way to the most remote corners and learning whatever she could from all the different peoples.&lt;br /&gt;&lt;br /&gt;She settled in the Frankish kingdom during the time of Charlemagne. She would spend the next century there, moving from town to town every few decades and occasionally marrying a nobleman and taking his wealth at his death. She kept up her thieving skills and fighting skills in secret and continued to liberate items from various rich noble families.&lt;br /&gt;&lt;br /&gt;She went west to England during the Norman invasion and settled in London. London was growing and allowed her to move to different sections every few decades instead of having to move to a different city or town. There she met Raegar and learned of the Custodes Thesauri and their mission to keep objects of power away from the hands of men and from being used. Raegar offered her a position and initially she declined, but would eventually accept it.&lt;br /&gt;&lt;br /&gt;Wanderlust would hit her around the year 1200 and she once again set off to explore the world and see how much had changed in the centuries since her last visit. She wandered through the Middle East and on through to Asia.&lt;br /&gt;&lt;br /&gt;She returned to Europe in the 1400s and stayed in France for a hundred years. She moved back to England around 1500 and became a part of Henry VIII’s court. She retreated to a country house for a few decades and came back to court during the latter half of Elizabeth’s reign.&lt;br /&gt;&lt;br /&gt;Akantha settled in Jamestown with the first group of settlers. After a few decades she moved north to Philadephia. By the time the Revolutionary War broke out she was living in Boston. Not wanting to get involved in the war, Akantha sailed back to Europe and settled in Greece, returning for the first time since her departure around two thousand years ago.&lt;br /&gt;&lt;br /&gt;She would stay in Greece for a number of decades before she returned to the United States in the mid-1800s. Since then she has divided her time between San Francisco, New York City and Denver.&lt;br /&gt;&lt;br /&gt;Akantha takes on a new identity every twenty years or so and moves to a new city.&lt;br /&gt;&lt;br /&gt;She currently lives in Denver and runs an antique store named "Curious Goods". She specializes in rare and unique items. She still steals various items on the side as a hobby to keep life interesting. A run in with a vampire very early in her life led to an interest with the occult and the supernatural. Since then she has studied the occult and folklore in every area she has traveled or lived in. She watches over North America for the Guardians and has her vault in Denver.&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a name="cutid2"&gt;&lt;/a&gt;&lt;br /&gt;&lt;table align="center" width="709" height="442" cellpadding="0" cellspacing="0" style="background-image:      url(&amp;#39;http://www.zereldax.com/stacy/NEWBLUE.jpg&amp;#39;)"&gt;&lt;br /&gt;&lt;tr&gt;&lt;td colspan="5" height="50"&gt;&lt;/td&gt;&lt;/tr&gt;&lt;br /&gt;&lt;tr&gt;&lt;br /&gt;&lt;td width="65"&gt;&lt;/td&gt;&lt;br /&gt;&lt;td&gt;&lt;img src="http://www.zereldax.com/stacy/rics.jpg"&gt;&lt;/td&gt;&lt;br /&gt;&lt;td bgcolor="#edeef2" width="5"&gt;&lt;/td&gt;&lt;br /&gt;&lt;td&gt;&lt;div style="width: 400px; height: 295px; overflow: auto; border-color:#333333; background-color: #edeef2; padding: 15px;"&gt;&lt;div align="justify"&gt;&lt;font color="555555" size="4" face="georgia"&gt;&lt;b&gt;&lt;center&gt;Phillip Rics&lt;/center&gt;&lt;/b&gt;&lt;/font&gt;&lt;br /&gt;&lt;font color="666666" size="4" face="georgia"&gt;&lt;b&gt;Biography&lt;/b&gt;&lt;br /&gt;&lt;font size="1" color="333333" face="verdana"&gt;&lt;br /&gt;Nobody is quite sure where the name Rics came from for the most established warrior family in Europe, and even fewer are sure when they first began. But by 800BC they had already made a name for themselves in Greece as warriors and had settled in Athens. Seeing a shift in power, especially military power, the Rics, although they were not using that name at the time, moved to Sparta and managed to climb the ranks swiftly to establish themselves as the skilled and blood thirsty warriors, who helped lead their armies and answered only to the king himself. Their participation in Thermopylae and Spartan victory in the Peloponnesian War brought them greater power and notoriety.&lt;br /&gt;&lt;br /&gt;They claimed to be descendants of Ares, and that their strength and skill in war was due to the blood of gods. This claim only furthered their reputation and sometime during this period the family acquired the Spear of Ares. Granting its owner partial invulnerability in battle at the price of an increase in blood lust, it became the family’s greatest treasure. Fearing it may be stolen or taken from them, they hid it for safekeeping and opted to rely on their own strength until they found the Sword of Ares. It was predicted by the oracle at Delphi that they would indeed reach great heights of power while ‘blessed’ with the weapon, but that even greater power could be had, immortality even, if they could obtain the sword. They would reach their peak when this was found. The caveat being that their line would end at this peak.&lt;br /&gt;&lt;br /&gt;Seeing Sparta’s decline, the Rics moved back to Athens, then to Macedon during its rise, eventually ending up in Rome as generals. They continued moving across Europe, going where they saw power would end up, placing themselves in the best position they could. Their conquests and reputation garnered them riches and the fear and admiration of others. They continued on, spending time as nomadic warriors, leaders of armies and favoured knights. But all the time careful never to take the crown for themselves, because as far as they were concerned, real power lay with those who could control the crown not those who held it. Famed for their bloodthirsty nature, as the age of wars changed to accommodate guns and the face of politics changed, instead of staying with the armies they went underground, controlling crime families, the new royalty as far as they saw it. Manipulative and still bloodthristy, they killed all in their path who opposed them. But not by hiring others to do so, no they would defeat their enemies themselves.&lt;br /&gt;&lt;br /&gt;As a family they valued strength in battle and ruthless intelligence. Compassion only got in the way, the only people they should care for were blood relatives. Because not only was blood thicker than water, it was all that mattered to them. The members of this family are highly trained in all forms of combat, from old fashioned sword fighting to being expert marksmen. Their goal is to be the greatest and most powerful line of warriors that has ever lasted, and to never bow down to others. Throughout their history they have acquired many ancient and magical artifacts, most of which are weapons, but they hold a family vault, location known only to the direct line, in which these artifacts are safeguarded. The family is rather secluded and don't adhere much to current time ethics and norms. Women are warriors too in their mind and the only life worthy of preserving is that of the powerful, which must preserve itself. Others need not apply.&lt;br /&gt;&lt;br /&gt;In the early 1900s, the Rics finally found the Sword of Ares, dug up on an archealogical dig in Greece, the sword found its way through the blackmarket, none of them aware of its true significance. Wasting no time, they arranged for it to be sent to London where they currently resided, where it landed in the hands of crime families that had been under their influence but were beginning to be unruly. These families rebelled and joined forces to try and get rid of the Rics, right before they reached the peak of their power. Having none of it, the current head of the family himself waded into the bloodbath that swept underground London to retrieve the sword himself. The sword was obtained and most of the crime families wiped out, but at the cost of the head of the Rics at the time.&lt;br /&gt;&lt;br /&gt;Born in 1900 in London to the Rics, Phillip was slated to be the next head of the family. Trained and indoctrinated at a young age, he quickly showed the ruthlessness and skill required of him. As the last heirs at the time of the Rics's acquirement of both the sword and spear (they had held the spear for years previously) both Rics and his sister were chosen, as the remaining heirs, to gain immortality, for they refused to have their line end at that point. Immortality allowed them to circumvent this, yet neither of the siblings could have children as a result, which fulfilled the prophecy in the end anyway.&lt;br /&gt;&lt;br /&gt;He was given the sword and his sister the spear for safekeeping. The two artifacts together were found to grant immortality to both their owners. Seeing as the sword and spear would be too cumbersome to constantly keep around, they consulted with remaining priests of the gods and found a way to leave the weapons in a great vault but still retain some aspect of the power they granted. This would be via a piece of metal of the weapon itself, moulded into a more modern form, example jewlery. With him it is an ear cuff, his sister has a different one (not sure on it yet).&lt;br /&gt;&lt;br /&gt;To test out the newfound immortality, both he and his sister were sent into the Great War, not as common foot soldiers but performing raid after raid and countless missions by night, never dying. Whispers of their deeds resonated and through this experience they tested the limits of immortality. Starving, dehydration, horrific injuries, none of it killed them. It went exactly as they had planned. In between wars and until 1950 he spent around Europe, expanding the name of Rics's influence. Through bloodshed and controlling crime families how he wished, their empire was maintained even after the death of the other members of the family. After WWII he left for the US, seeing as the political and military power in the world was shifting. He went where power was. Orchestrating many crimes to test his limits, soon had a stronghold over many major mobs. The name Rics could send shudders through them. He spends his time wandering the continent, never staying long in one city. At the moment he has just been making sure some of the mobs in Denver would still listen to him.&lt;br /&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;a name="cutid3"&gt;&lt;/a&gt;&lt;br /&gt;&lt;table align="center" width="709" height="442" cellpadding="0" cellspacing="0" style="background-image:      url(&amp;#39;http://www.zereldax.com/stacy/NEWBLUE.jpg&amp;#39;)"&gt;&lt;br /&gt;&lt;tr&gt;&lt;td colspan="5" height="50"&gt;&lt;/td&gt;&lt;/tr&gt;&lt;br /&gt;&lt;tr&gt;&lt;br /&gt;&lt;td width="65"&gt;&lt;/td&gt;&lt;br /&gt;&lt;td&gt;&lt;img src="http://www.zereldax.com/stacy/hansjung.jpg"&gt;&lt;/td&gt;&lt;br /&gt;&lt;td bgcolor="#edeef2" width="5"&gt;&lt;/td&gt;&lt;br /&gt;&lt;td&gt;&lt;div style="width: 400px; height: 295px; overflow: auto; border-color:#333333; background-color: #edeef2; padding: 15px;"&gt;&lt;div align="justify"&gt;&lt;font color="555555" size="4" face="georgia"&gt;&lt;b&gt;&lt;center&gt;Hans Jung&lt;/center&gt;&lt;/b&gt;&lt;/font&gt;&lt;br /&gt;&lt;font color="666666" size="4" face="georgia"&gt;&lt;b&gt;Biography&lt;/b&gt;&lt;br /&gt;&lt;font size="1" color="333333" face="verdana"&gt;&lt;br /&gt;Current Name: Jack Young&lt;br /&gt;Jack was born to a poor family in German in 1394. There really wasn’t much chance for him to advance in life even though he was rather bright. All of that changed with a chance Nicholas Flamel where he greatly impressed him who apprenticed him as a student where Jack showed true talent for alchemy and became one of his favorite students and learned many of his secrets.&lt;br /&gt;&lt;br /&gt;However the darker gods felt Nicholas was going to powerful and starting to become a threat to their waning power. They set into motion events that would ultimately lead to the demise of both Flamel's and most of what they worked so hard to accomplish when the Flamels though they had discover the secret to the Elixir of Immortality. Jack barely survived the fall out and possesses many of the Flamel's journals and books on magic an Alchemy something that he has kept secret. Some of the servants of the Dark Gods made off with a few of the journals but Jack has most of them and has been slowly hunting down the other ones.&lt;br /&gt;&lt;br /&gt;Jack has been in hiding ever since brewing the elixir of life every month to stay young and virtually immortal. Jack keeps just how powerful he really is a secret with only a few people left alive that still know.&lt;br /&gt;&lt;br /&gt;To most he is just a nice fun loving guy with some still in alchemy if they know of such things and works very hard to blend in with the times. Every decade or so Jack likes to attend college again having found them to be a good way to blend in if he doesn't let himself stick out to much and he moves to different cities on roughly the same cycle. He is currently located in Denver where he runs a small bookshop after have graduated again at a college nearby.&lt;br /&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;a name="cutid4"&gt;&lt;/a&gt;&lt;br /&gt;&lt;table align="center" width="709" height="442" cellpadding="0" cellspacing="0" style="background-image:      url(&amp;#39;http://www.zereldax.com/stacy/NEWBLUE.jpg&amp;#39;)"&gt;&lt;br /&gt;&lt;tr&gt;&lt;td colspan="5" height="50"&gt;&lt;/td&gt;&lt;/tr&gt;&lt;br /&gt;&lt;tr&gt;&lt;br /&gt;&lt;td width="65"&gt;&lt;/td&gt;&lt;br /&gt;&lt;td&gt;&lt;img src="http://www.zereldax.com/stacy/amanda.jpg"&gt;&lt;/td&gt;&lt;br /&gt;&lt;td bgcolor="#edeef2" width="5"&gt;&lt;/td&gt;&lt;br /&gt;&lt;td&gt;&lt;div style="width: 400px; height: 295px; overflow: auto; border-color:#333333; background-color: #edeef2; padding: 15px;"&gt;&lt;div align="justify"&gt;&lt;font color="555555" size="4" face="georgia"&gt;&lt;b&gt;&lt;center&gt;Amanda Mirandola&lt;/center&gt;&lt;/b&gt;&lt;/font&gt;&lt;br /&gt;&lt;font color="666666" size="4" face="georgia"&gt;&lt;b&gt;Biography&lt;/b&gt;&lt;br /&gt;&lt;font size="1" color="333333" face="verdana"&gt;&lt;br /&gt;Amanda's father lived a dangerous life, both in terms of his occult research and his social and political relations. The one thing he wasn't willing to risk was his little girl, and with child mortality rates being what they were even for those whose fathers hadn't upset All the Wrong People, that meant...precautions for her health.  The processes he used were too complex, belabored, and dangerous to the caster to bear repeating, but Amanda eventually learned the less problematic rites to maintain the effects for healthy, pleasant immortality, albeit with a few side effects.&lt;br /&gt;&lt;br /&gt;Amanda has spent that very long life in perfectly ladylike pursuits: reading, writing in her diaries, collecting beautiful things, and volunteer work.&lt;br /&gt;&lt;br /&gt;Sure, the beautiful things often have inscriptions that should only be read aloud within a magic circle, and the volunteer work includes breaking the occasional law and casting the occasional spell in order to save lives, but it's all perfectly ladylike.  Papa would have been proud.&lt;br /&gt;&lt;br /&gt;She has been the Witch of Mirandola, the Witch of Leuven, the Witch of Solferino. Now, she is the Witch of Denver.  Her small home is packed with her collections and books -- which are equally divided between those written by others and volume after volume of copperplate-scripted Italian.&lt;br /&gt;&lt;/table&gt;&lt;br /&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;</content>
  </entry>
  <entry>
    <id>urn:lj:scribbld.com:atom1:immortality_ooc:616</id>
    <link rel="alternate" type="text/html" href="https://www.scribbld.com/community/immortality_ooc/616.html"/>
    <link rel="self" type="text/xml" href="https://www.scribbld.com/community/immortality_ooc/data/atom/?itemid=616"/>
    <title>Known Objects of Power</title>
    <published>2012-04-01T16:02:04Z</published>
    <updated>2012-04-03T16:12:26Z</updated>
    <content type="html">&lt;a name="cutid1"&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Cursed Items&lt;/b&gt;&lt;br /&gt;Broken Bone - A sword said to be made from the bone of a Titan, this weapon has the power to kill gods. It slowly drives the weilder mad with visions of death and war throughout Greek history. The sword itself is elegant looking and made to fit the hands of anyone brave enough to wield it in battle.&lt;br /&gt;&lt;br /&gt;Davey Jones' Locker – A foot locker that will drown anything put in it.&lt;br /&gt;&lt;br /&gt;Cape of Bela Lugosi - A black vampiric cape that makes the wearer irresistible to women by transforming him into a vampire.&lt;br /&gt;&lt;br /&gt;Captain Smith’s Compass – Will mislead the person using it and lead them into danger.&lt;br /&gt;&lt;br /&gt;Coin of Judas - The Coin of Judas that kills one person to bring another back to life.&lt;br /&gt;&lt;br /&gt;Demon Dagger - A golden ritual dagger that allows one to summon a demon (who can only be destroyed by killing his summoner with the same golden dagger).&lt;br /&gt;&lt;br /&gt;Hearing Aid - A hearing aid that lets the wearer hear the thoughts of people around him.&lt;br /&gt;&lt;br /&gt;Jack the Ripper’s Scalpel – Wounds caused by the scalpel bleed profusely and take longer to heal.&lt;br /&gt;&lt;br /&gt;The Mask of Baron Samedi - A voodoo mask that holds, and sustains, the spirit of an evil voodoo priestess.&lt;br /&gt;&lt;br /&gt;John Wilkes Booth Makeup Case - A makeup case belonging to John Wilkes Booth, which grants its owner to assume the identity of anyone they want. It will leave the user of the makeup disfigured.&lt;br /&gt;&lt;br /&gt;Mesmer's Bauble - A pendant that hypnotizes people and makes them obey the holder.&lt;br /&gt;&lt;br /&gt;Quantum Mirror – One touch will allow a person to travel to an alternate dimension.&lt;br /&gt;&lt;br /&gt;Shakespeare’s Quill – Whatever is written with it will happen.&lt;br /&gt;&lt;br /&gt;Sherlock’s Pipe – The smoke from the pipe causes those who inhale it to become befuddled&lt;br /&gt;&lt;br /&gt;Stopwatch - A pocket watch that stops time for an hour at 1 a. m. (the 13th hour), allowing the user to plunder the motionless world.&lt;br /&gt;&lt;br /&gt;Tyrfing - sword with a golden hilt that would never miss a stroke, would never rust and would cut through stone and iron as easily as through clothes. It was cursed so that it would kill a man every time it was drawn&lt;br /&gt;&lt;br /&gt;&lt;a name="cutid2"&gt;&lt;/a&gt;&lt;br /&gt;&lt;b&gt;Books and Tomes&lt;/b&gt;&lt;br /&gt;Book of Thoth - Legendary book that contains powerful spells and knowledge. &lt;br /&gt;&lt;br /&gt;&lt;a name="cutid3"&gt;&lt;/a&gt;&lt;br /&gt;&lt;b&gt;Shields-Helms-Armor&lt;/b&gt;&lt;br /&gt;Aegis - Breastplate can magically protect the wearer from any form of harm, by absorbing energy attacks or acting as a force field. The wearer has been able to reflect energy in a desired direction&lt;br /&gt;&lt;br /&gt;Armor of Achilles – Makes the wearer almost invulnerable and gives them the strength of five men. Current location unknown.&lt;br /&gt;&lt;br /&gt;Helm of Rostam – Allows the wearer to hear his/her opponent’s thoughts. Current location unknown.&lt;br /&gt;&lt;br /&gt;Shield of El Cid - bears the image of a fierce shining golden dragon. Allows the bearer to shoot fire from the mouth of the dragon. Current location unknown.&lt;br /&gt;&lt;br /&gt;Shield of Galahad - made by King Evelake and adorned with a red cross painted with the blood of Joseph of Arimathea. The shield blocks all mystical attacks. Current location unknown.&lt;br /&gt;&lt;br /&gt;Shield of Lancelot - given to Lancelot by the Lady of the Lake, it instantly cures holder of tiredness and gives them the strength of three men. Current location unknown.&lt;br /&gt;&lt;br /&gt;Shield of Telamonian Ajax - Grants the wielder the strength of three men and instills courage. Current location unknown&lt;br /&gt;&lt;br /&gt;The Tarnhelm – shapeshift or become invisible. Also allows for teleportation. Current location unknown.&lt;br /&gt;&lt;br /&gt;&lt;a name="cutid4"&gt;&lt;/a&gt;&lt;br /&gt;&lt;b&gt;Weapons&lt;/b&gt;&lt;br /&gt;Argalia's Lance - Lance of Argalia. Overthrows everything it touches. Location unknown.&lt;br /&gt;&lt;br /&gt;Ascalon - Spear of St. George with which he used to slay the dragon. The spear will strike true every time and will always strike the heart of a dragon. Location unknown.&lt;br /&gt;&lt;br /&gt;Caladbolg: One of the heroic treasures of Ireland, this oversized and somewhat awkward 2-handed sword has an extraordinarily powerful swing, tending to cut right through most things in its way (but not /that/ hard to avoid) - and leaves a rainbow light trail in the wake of where it swung that lasts a few seconds. Currently in King John's Castle in Limerick&lt;br /&gt;&lt;br /&gt;Clarent - Sword of King Arthur and the one he drew from the stone. The sword of peace. It will pacify anyone in the immediate area and stop all fighting.&lt;br /&gt;&lt;br /&gt;The Club of the Dagda - It is capable of killing nine men with a single blow and with its handle the Dagda could return the slain to life. It can also be used to channel spell. Currently in possession of The Dagda.&lt;br /&gt;&lt;br /&gt;Crocea Mors – Julius Caesar’s sword. Allows a person to enter ancient treasure rooms/help lead to ancient treasures. Current location unknown&lt;br /&gt;&lt;br /&gt;Curtana - The short sword of Ogier the Dane. Made from the same metal as Joyeuse and Durendal. Will cut through anything and is indestructible.&lt;br /&gt;&lt;br /&gt;Durendal- The sword of Roland and Hector. Will cut through anything and is unbreakable. Current location is unknown.&lt;br /&gt;&lt;br /&gt;Excalibur - (Can be used in a plot, but can never be possessed by a character) The sword given to Arthur by the Lady of the Lake. Current location is unknown.&lt;br /&gt;&lt;br /&gt;Fragarach - No armor can stop this sword. It grants the wielder control over the air. Current location is unknown.&lt;br /&gt;&lt;br /&gt;Gungnir - It will never miss and cannot be stopped in mid-air. Currently in possession of Odin.&lt;br /&gt;&lt;br /&gt;Joyeuse – The sword of Charlemagne and has the ability to pacify a crowd of people and make them feel happiness. Currently in the Louvre&lt;br /&gt;&lt;br /&gt;Keris Taming Sari - Hang Tuah's Malaysian kukri - it equalizes the skill of a warrior with that of any opponent. It grants no additional skill or ability, but the wielder will not be overcome by superior skill. Currently in the National Museum of Maylasia&lt;br /&gt;&lt;br /&gt;Kusanagi-No-Tsurguri - Grasscutter -&lt;br /&gt;&lt;br /&gt;Lucretia's knife - The dagger belonging to Lucretia with which she committed suicide. The dagger is a normal dagger in appearance, but when an oath or promise is made on it the oath or promise becomes unbreakable.&lt;br /&gt;&lt;br /&gt;Melethling - the sword said to be the magical embodiment of love and courageousness. It will allow the wielder to be victorious if they are fighting to defend their true love. Current location unknown.&lt;br /&gt;&lt;br /&gt;Mistilteinn - Sword of Hromundr Grpsson. The sword is enchanted to always to return to the true wielder's hand should they drop it or lose it.&lt;br /&gt;&lt;br /&gt;Philippan – Sword given to Antony by Celopatra. Poisons a person with the smallest scratch. Current location is unknown.&lt;br /&gt;&lt;br /&gt;Neptune’s Trident – Can create earthquakes when struck on the ground. Currently in Neptune's possession.&lt;br /&gt;&lt;br /&gt;Précieuse - The sword of Baligant and has the ability to make those round it go into a battle frenzy. Current location is unknown.&lt;br /&gt;&lt;br /&gt;Robin Hood’s Longbow – Allows the wielder to shoot any target from any direction and never miss. Current location is unknown.&lt;br /&gt;&lt;br /&gt;Ruyi Jinu Bang – staff of the Monkey king. Go from the size of a tiny needle to a mighty pillar. Current location is unknown.&lt;br /&gt;&lt;br /&gt;Scimitar of the Arabian Knight - Cleave virtually any substance and fire concussive blasts. Currently in possession of the current Arabian Knight.&lt;br /&gt;&lt;br /&gt;Shamshir-e Zomorrodnegar an ancient Persian treasure, the sword is decorated with emeralds, and appears ceremonial. It is able to harm the otherwise invulnerable - acts as silver to werewolves, bypasses invulnerability, etc. Currently in the British Museum.&lt;br /&gt;&lt;br /&gt;Spear of Ares- partial invulnerability in battle and increased sense of blood lust&lt;br /&gt;&lt;br /&gt;Spear of Destiny - Whosoever holds it controls the fate of the world. Current location is unknown.&lt;br /&gt;&lt;br /&gt;Spellweaver- This sword was forged over the course of years by Ronan under the guidance of Goibniu and Brigid. Thousands of enchantments and magical symbols have been forged into the blade over that time period. The blade was created to be able to cut through magical spells and enchantments destroying them with a single slice. It is also capable of being used to channel magic for spells acting as a wand or staff. Otherwise it is just a normal sword of the Celtic gods. The sword looks like a Celtic broadsword with an intricate and subtle Celtic pattern going up the length of the blade which glow when channeling or disrupting magic.&lt;br /&gt;&lt;br /&gt;Sverosorg - Allows wielder to sidestep into the timestream. Shoots energy blasts, creates storms. Current location is unknown.&lt;br /&gt;&lt;br /&gt;Sword or Ares- feeling of pain is dulled and the more injured the owner is the greater their strength and speed&lt;br /&gt;&lt;br /&gt;Sword of Attila – The wielder will go into a battle frenzy when the sword is drawn. Current location is unknown.&lt;br /&gt;&lt;br /&gt;The Sword of Peleus - a magic sword that makes its wielder victorious in the battle or the hunt. Also sharp enough to cut through molecules. Current location is unknown.&lt;br /&gt;&lt;br /&gt;Sword of Scotia - A six foot claymore (large, two-edged broadsword) able to deflect bullets; must only be use against those who deserve its dire justice. Currently location is unknown.&lt;br /&gt;&lt;br /&gt;Thuan Thien (heaven’s will) -Allows one to grow very tall. When used the sword will give the wielder the strength of a thousand men. Current location is unknown.&lt;br /&gt;&lt;br /&gt;Tizona and Colada – Tizona causes feelings of fear in opponents. Colada increases the wielder's will power making them resistent to mind control. Current locations are unknown.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Vajra – shoots lightning bolts out from either end. Current location is unknown.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a name="cutid5"&gt;&lt;/a&gt;&lt;br /&gt;&lt;b&gt;Miscellaneous&lt;/b&gt;&lt;br /&gt;Angelica's ring - Defense against all enchantments and when put into the mouth it renders the bearer invisible.&lt;br /&gt;&lt;br /&gt;Ariadne’s ball of string – Ball of red wool that extends to any needed length and is as strong as steel. Current location unknown&lt;br /&gt;&lt;br /&gt;Arrows of Eros - Olympian weapons of Cupid. Gold arrows cause love and lead arrows cause hatred. Currently in Eros' possession.&lt;br /&gt;&lt;br /&gt;Belt of Strength - Asgardian belt that increases the strength of the wearer, but leaves them physically drained afterward. Currently in Thor's possession.&lt;br /&gt;&lt;br /&gt;Bridingamen - The necklace of Freyja. No man or god can withstand the wearer's charms. Currently in Freyja's possession.&lt;br /&gt;&lt;br /&gt;Caduceus - Olympian staff of Hermes. Allows him to channel his energies into others and transmute objects. Currently in possession of Hermes.&lt;br /&gt;&lt;br /&gt;Car Morgan Mwynfawr - a magical chariot which will allow anyone in it to move at near teleportation speeds anywhere they wish to go within the landmass they're on (cannot travel over water) - treasure of England. Currently in Buckingham Palace&lt;br /&gt;&lt;br /&gt;Cask of Ancient Winters - contains the Fimbulwinter of Ymir, creating massive snowstorms if opened. Current location is in Asgard.&lt;br /&gt;&lt;br /&gt;Cestus - Olympian girdle of Aphrodite. Enhances her ability to control emotions in others. Currently in possession of Aphrodite.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Cinderella’s glass slippers – When worn the wearer can become anyone they want. Current location unknown.&lt;br /&gt;&lt;br /&gt;Claiomh Solais - Also known as the Sword of Light. This sword as crafted in the Tir na nOg city of Findias. The sword burns with mystical energy and can easily cleave anything in half. It currently belongs to Nuada.&lt;br /&gt;&lt;br /&gt;The Cross of Fire – An enchanted silver cross which enables its owner to incinerate vampires when used to stab vampires.&lt;br /&gt;&lt;br /&gt;Crystal Skull – The holder of the skull can tap into the energies of the world and learn any bit of human knowledge. In various museums around the world.&lt;br /&gt;&lt;br /&gt;Elephant Walking Stick : An enchanted walking stick that creates earthquakes when hit on the ground.&lt;br /&gt;&lt;br /&gt;The Falcon Cloak - Would allow the wearer to turn into a falcon and fly. Currently in possession of Frigga.&lt;br /&gt;&lt;br /&gt;Fountain of Eros - Waters put those who drink them under the spell of whomever gave them the water. Current location unknown.&lt;br /&gt;&lt;br /&gt;Gáe Bulg - A magical spear made from the bone of a sea monster, the Coinchenn, that had died while fighting another sea monster, the Curruid. The spear originally belonged to Scathach who would later give it to Cuchulain and they are they only two who know the secrets of how to use the spear. In there hands when thrown it will always strike the heart of it's intended target bypassing all shields and armor. Cuchulain still has the spear though no longer uses it.&lt;br /&gt;&lt;br /&gt;Galileo's Telescope - A telescope that allows the user to see anything and anyone they are searching for. Current location is unknown&lt;br /&gt;&lt;br /&gt;Gjallarhorn - The horn of Heimdall that can be used to announce Asgardians, warn of danger and call Asgardians to the battlefield for Ragnarok. Currently in possession of Heimdall.&lt;br /&gt;&lt;br /&gt;Glasses of true sight – This enchanted pair of glasses allows the wearer to see a person’s aura and their other forms. They would be able to spot a werewolf in their human form, Ghost Rider in his human form, etc. Also allows the wearer to see if a person is possessed.&lt;br /&gt;&lt;br /&gt;The Golden Snuff-Box: This Gypsy treasure has used its magic in the past, and seems to just be a curiosity, but if a fae creature can be captured, up to 3 of them can be placed in the box and trapped, and forced to perform 3 favors within their abilities for whoever holds it. Currently in the Sherlock Holmes Museum&lt;br /&gt;&lt;br /&gt;Head of Medusa – Turns any who look at it to stone. Current location unknown.&lt;br /&gt;&lt;br /&gt;Holy Grail – Eternal life. Current location unknown.&lt;br /&gt;&lt;br /&gt;Horn of Beasts - this Lithuanian hunting horn will allow its user, once per day, to call animals in the region to their aid. Currently in the British Museum.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Kallo's Dress: This ancient Grecian creation appears as a fancy dress from times past, remarkably well preserved. Any woman who wears it gains remarkable abilities of persuasion. Currently in the Acropolis Museum in Athens&lt;br /&gt;&lt;br /&gt;Kantele - A dulcimer that when played will induce a deep sleep in anyone who hears it. Current location unknown.&lt;br /&gt;&lt;br /&gt;Lia Fáil - Crafted in the Tir na nOg city of Falias this stone is hidden by the Tuatha de Danaan in County Meath in Ireland near the Hill of Tara and will cry out when stood upon by the true king of Ireland granting them true Sovereignty of Ireland.&lt;br /&gt;&lt;br /&gt;Lamp of Diogenes - A small oil lamp that when lit will reveal hidden truths. Also anyone in the light of the lamp is unable to speak a lie. Current location is unknown.&lt;br /&gt;&lt;br /&gt;Le Chapeu de Samedi: One of a number of similar treasures, named for the tophat of the Loa Baron Samedi, this item lets the wearer converse with the dead, see ghosts, and enhances any necromantic abilities they already possess. Currently in The New Orleans Historic Voodoo Museum&lt;br /&gt;&lt;br /&gt;Lucky Coins: A necklace decorated with three Chinese coins of different sizes, the wearer has great ability to attract wealth via lucky breaks in matters regarding money. Currently in the Capital Museum in Beijing&lt;br /&gt;&lt;br /&gt;Mesmer’s Bauble – An enchanted bauble that can hypnotize people just by looking at it. &lt;br /&gt;&lt;br /&gt;Miles Davis' First Trumpet: Plays by itself. Hypnotizes large groups or audiences. Current location is unknown.&lt;br /&gt;&lt;br /&gt;Necklace of Harmonia - Allows the wearer to remain young and beautiful, but it also brings great misfortune to the owner and wearer. Current location is unknown.&lt;br /&gt;&lt;br /&gt;Necklace of the Lady of the Lake - a jeweled necklace given to Sir Pelleas after assisting an old woman across a river. It was enchanted so that its wearer would be unfathomably loved. Location unknown.&lt;br /&gt;&lt;br /&gt;Pan’s Flute – When played causes all those within earshot to become hypnotized. Current location is in Olympus&lt;br /&gt;&lt;br /&gt;Pandora’s box – Empty except for Hope. Opening it will release Hope for mankind. Current location is unknown.&lt;br /&gt;&lt;br /&gt;Pearl of Wisdom – Allows the holder to know anything they want to know. Current location is unknown.&lt;br /&gt;&lt;br /&gt;Philosopher’s Stone- Transmutes any material into gold when touched with the stone. Current location is unknown.&lt;br /&gt;&lt;br /&gt;Phoenix Charm – grants the holder immunity to fire. Current location is unknown.&lt;br /&gt;&lt;br /&gt;Pied Piper’s Flute – This enchanted flute when played puts everyone within earshot into a hypnotic trance. They will remain in this trance until the person with the flute stops playing. Currently in possession of G.R.A.M.P.A.&lt;br /&gt;&lt;br /&gt;“Prince Housain's carpet” -Flying oriental carpet. Current location is unknown.&lt;br /&gt;&lt;br /&gt;Purple sash given to Hector from Ajax – Allows the wearer to have the strength of ten men. Current location is unknown.&lt;br /&gt;&lt;br /&gt;Rasputin’s Cross – Allows the holder to heal wounds at an accelerated rate. Will resurrect a dead person within one hour of dying. Current location unknown.&lt;br /&gt;&lt;br /&gt;The Salmon of Wisdom - Soaked in Connla's Well of Wisdom when eaten it imbued the eater with all the knowledge contained within the well. Currently in Avalon&lt;br /&gt;&lt;br /&gt;Samsara Charm - A small Samsara charm that enables its owner to switch bodies with someone else. Current location is unknown.&lt;br /&gt;&lt;br /&gt;Set of finger-sized clash cymbals creates a sound wave when touched together and will render anyone within proximity unconscious. &lt;br /&gt;&lt;br /&gt;Seven Leagues Boots - A pair of boots that allows the wearer to travel seven leagues (21 miles) in a single step. Current location unknown.&lt;br /&gt;&lt;br /&gt;Slaughter - Also known as the Spear of Light or the Spear of Lug. This spear was crafted in the Tir na nOg city of Gorias. It is said no battle was ever sustained against it, or against the man who held it. The spear will respond to its users commands, be summoned from afar, and create energy blasts from it's spear head. The spear when not in use must be kept in a cauldron of boiling blood to satiate it's killing fervor less it start killing by itself. The spear can also will it's user with it's blood-lust if they are not prepared to deal with it turning them in to uncontrollable killers. It is currently in Cuchulain's possession in Avalon.&lt;br /&gt;&lt;br /&gt;Staff of Solomon - sharp-pointed on one end and with the head of a cat on the other, made of a wood that no longer exists on Earth. The staff is covered with ancient hieroglyphics and has been used to slay vampires. Solomon used it to combat magicians and capture djinns. Current location is unknown.&lt;br /&gt;&lt;br /&gt;Star of Khorala - when worn by a good man causes others to fight for his cause and raises the dead to fight for him. Current location unknown.&lt;br /&gt;&lt;br /&gt;Uaithne - A highly ornamented magical harp made of oak the belongs to the Dagda. It will always return to the Dagda if he calls for it and is capable of killing people who would stop it from doing so. When played it can control the order of the seasons and the weather. Currently in Avalon.&lt;br /&gt;&lt;br /&gt;Undry - Crafted in the Tir na nOg city of Murias. This cauldron contains a perpetual supply of physical and spiritual nourishment that always leave those feed from it satisfied. It is currently in the Dagda's possession.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Vials of water -&lt;br /&gt;Styx – Few drops will instantly kill someone.&lt;br /&gt;Lethe – Few drops will make someone forget everything.&lt;br /&gt;Acheron – Few drops will instantly heal the most grievous injuries and will cleanse the soul of sin&lt;br /&gt;Phlegethon – Few drops will incinerate anything.&lt;br /&gt;Fountain of Youth – A sip will remove twenty years off of one’s age. &lt;br /&gt;&lt;br /&gt;Witch Compass - Created thousands of years ago by a Chinese psychic and used to track evil. Current location unknown.&lt;br /&gt;&lt;br /&gt;</content>
  </entry>
  <entry>
    <id>urn:lj:scribbld.com:atom1:immortality_ooc:356</id>
    <link rel="alternate" type="text/html" href="https://www.scribbld.com/community/immortality_ooc/356.html"/>
    <link rel="self" type="text/xml" href="https://www.scribbld.com/community/immortality_ooc/data/atom/?itemid=356"/>
    <title>Game Information</title>
    <published>2012-04-01T04:11:34Z</published>
    <updated>2012-04-03T16:59:25Z</updated>
    <content type="html">&lt;a name="cutid1"&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The world is similar to our own.  Technology is the same, cities are the same and the same problems exist.  Unknown to most of the population there are immortals, people who cannot die by normal means, living among normal humans.  These immortals were once human like everyone else, but something turned them into immortals and allowed them to living through the centuries. &lt;br /&gt;&lt;br /&gt;The game can take place anywhere in the world, but Denver, Colorado is the main city to start.&lt;br /&gt;&lt;br /&gt;Magic exists in the world, but it is much diminished since ancient days.  Some people are naturally talented, others need to learn and need the aid of books and tomes.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a name="cutid2"&gt;&lt;/a&gt;&lt;br /&gt;These are the type of characters available to play:&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Humans&lt;/b&gt; - Humans are exactly that.  They live, they get older and they die.  They come in many sizes, shapes and colors.  Most people don't know there are immortals living in the world, but there are a few who do.  These few who know about the existence of immortals are usually working for them in some fashion, but not necessary.  This can be anything from minions who go out to run errands, household staff, close friends, etc.  &lt;br /&gt;&lt;br /&gt;Some humans can find out about the existence of immortals and objects of power through observation and research, or through rumor and myth.  They can have many motives for wanting to finding these immortals or objects.  Below is just a list of some possible motives.  If you can create a new motive, great.&lt;br /&gt;&lt;br /&gt;Knowledge about history. &lt;br /&gt;Knowledge about immortality. &lt;br /&gt;Desire for immortality.&lt;br /&gt;Gather objects to acquire power.&lt;br /&gt;Expose the existence of immortals.&lt;br /&gt;Destroy immortals.&lt;br /&gt;Study and experimentation on immortals.&lt;br /&gt;Study objects of power.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Human Organizations: &lt;br /&gt;Right now there are no organizations of humans in the game.  They can be created if wanted.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Immortals&lt;/b&gt; - For some reason or another a human has acquired the gift/curse of immortality.  The cannot die but ordinary means.  They do not age, get sick or die. If they are wounded they heal quickly, even severed limbs will reattach themselves. Some immortals are thousands of years old and some are only a few decades.&lt;br /&gt;&lt;br /&gt;Every immortal started out as a normal human but for some reason they found the secret to immortality.  These reason vary from immortal to immortal, but no matter the reason each immortal keeps it a secret if they want to keep their immortality.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Immortals don't have a 'sense' telling them when other immortals are near.  This isn't Highlander.  One immortal can be sitting next to another one and neither knows the other is an immortal. There are no signs or traits that can allow a person to identify an immortal on sight.  &lt;br /&gt;&lt;br /&gt;All immortals don't know each other just like all humans don't know each other. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Immortals come in different sizes, ages and colors.  They all have their own secrets and motives.  Some motives are below and players are encourage to create more motives:&lt;br /&gt;&lt;br /&gt;Destroy other immortals&lt;br /&gt;Rule/subjugate humanity&lt;br /&gt;Protect humanity&lt;br /&gt;Remove immortality curse&lt;br /&gt;Keep anyone from using powerful objects&lt;br /&gt;Acquire power&lt;br /&gt;Acquire wealth&lt;br /&gt;Enjoy life&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Such methods of becoming immortal are the following: &lt;br /&gt;Cursed&lt;br /&gt;Artifact &lt;br /&gt;Elixir&lt;br /&gt;Water from the Fountain of Youth&lt;br /&gt;Spell&lt;br /&gt;Other methods upon mod approval&lt;br /&gt;&lt;br /&gt;Immortal Organizations:&lt;br /&gt;&lt;br /&gt;The Custodes Thesauri, Custodians of the Treasure, or commonly called The Guardians, is a group of immortals dedicated to keeping magical and cursed items from being used and causing harm. The group started around 330BCE during Alexander’s conquest of the known world. Alexander had men seeking out relics and objects that would help him conquer the world. Raegar, the first Guardian, recruited Ymesit and a few others to help them keep Alexander from getting a hold of objects that would help him in his quest. &lt;br /&gt;&lt;br /&gt;Raegar and Ymesit managed to keep a few items from Alexander and would hide them away. They made it their mission to keep powerful artifacts and cursed items away from men who would use them for conquest or harm. Raegar and Ymesit found an anciet text describing the secret to immortality. The two used it to make themselves immortal so they could always watch over the growing collection of magical and cursed objects.&lt;br /&gt;&lt;br /&gt;Over the centuries they would add a few more members to help them collect and store artifacts. They would seek out new members and would recruit those who had some mutation or ability that would grant them immortality or an extended lifespan. Each guardian has hired numerous mortals who are their eyes and ears around the world. When news of an artifact or object comes to one of them, they inform the local guardian. &lt;br /&gt;&lt;br /&gt;The only member of the Guardians in the game so far is Akantha.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Not available for play, but exist in the world:&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Gods:&lt;/b&gt; The gods from the different mythologies exist and for the most part have very little power due to the lack of many worshipers.  There are still some humans who worship the old gods, but there are not enough to give the gods the powers they once had. &lt;br /&gt;&lt;br /&gt;Some gods have come to Earth to move among the mortals and have taken up positions that will get them the love they seek.  Some are posing as rock stars, fashion models, sports stars, etc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Ones I haven't decided on:&lt;br /&gt;Vampires&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;</content>
  </entry>
</feed>
