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  <pubDate>Mon, 14 Apr 2008 01:24:58 GMT</pubDate>
  <title>alcohol doesn&apos;t thrill me</title>
  <author>slipdream@gmail.com</author>  <link>https://www.scribbld.com/users/slipdream/841.html</link>
  <description>It really doesn&apos;t.  After that first pint drinking becomes the most boring thing in the world.  And sleep becomes the most exciting.  I guess I&apos;m lucky, I&apos;ll never turn into an alcoholic.&lt;br /&gt;&lt;br /&gt;I could give up tea too, truth be told, but not while my sleeping hours are so fucked up.  Anyway GT&apos;s Kombucha &amp;gt; tea &amp;gt; booze.</description>
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  <pubDate>Sat, 12 Apr 2008 12:48:29 GMT</pubDate>
  <title>indulgence of the moment</title>
  <author>slipdream@gmail.com</author>  <link>https://www.scribbld.com/users/slipdream/671.html</link>
  <description>Hmmm, old school RPG goodness.  I like Phantasy Star 2; I like its shiny retro-future-world, its Phildickian plot twists, its robots and mutant beasties.  It&apos;s pure escapism and hearkens back to when games were ambitious without being glitzy or cinematic.&lt;br /&gt;&lt;br /&gt;For an eighties game, PS2 isn&apos;t bad about level grinding at all; you&apos;ll earn much of what you need just by wandering around in the dungeons, and new party members get into fighting shape in no time.  The game has a reputation for being tough; I&apos;d call it tough but fair, except for a few objectives which it&apos;s surprisingly oblique about (that Star Mist thing, ugh).  The script is threadbare, and that makes advancing harder than it needs to be; needs more textual c(l)ues.  Still, the sense of accomplishment after FINALLY cracking a three+ hour maze makes it incredibly addictive and satisfying.&lt;br /&gt;&lt;br /&gt;Still on Mota right now.  I&apos;ll try to beat the four dams sometime after midterms.  Until then, keep a Trimate in your pocket, don&apos;t take any fake Maruera Leaves, and remember, Climatrol is south from the FAKE Uzo Island. *g*</description>
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