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  <id>urn:lj:scribbld.com:atom1:thursdaymods</id>
  <title>ｔｈｕｒｓｄａｙ ｍｏｄｓ</title>
  <subtitle>ｔｈｕｒｓｄａｙ ｍｏｄｓ</subtitle>
  <author>
    <email>thursday.mods@gmail.com</email>
    <name>ｔｈｕｒｓｄａｙ ｍｏｄｓ</name>
  </author>
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  <link rel="self" type="text/xml" href="https://www.scribbld.com/users/thursdaymods/data/atom"/>
  <updated>2011-11-17T15:27:15Z</updated>
  <lj:journal username="thursdaymods" type="personal"/>
  <link rel="service.feed" type="application/x.atom+xml" href="https://www.scribbld.com/users/thursdaymods/data/atom" title="ｔｈｕｒｓｄａｙ ｍｏｄｓ"/>
  <entry>
    <id>urn:lj:scribbld.com:atom1:thursdaymods:4910</id>
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    <title>normal</title>
    <published>2011-11-01T21:12:40Z</published>
    <updated>2011-11-02T00:17:41Z</updated>
    <content type="html">&lt;center&gt;&lt;table bgcolor="#fff" cellspacing="0" width="500px" cellpadding="5px"&gt;&lt;tr bgcolor="#282828"&gt;&lt;td colspan="4"&gt;&lt;div align="right"&gt;&lt;font color="#ccc" size="5"&gt;&lt;b&gt;normal&lt;/b&gt;&lt;/font&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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&lt;td&gt;Characters when they first wake up on &lt;i&gt;Thursday&lt;/i&gt; will be, as we've stated, 'normal'. We realize 'normal' is in fact a rather broad term, so we'll clarify it some here. Please note, however, that this only applies outside of "dream" sessions.&lt;br /&gt;&lt;br /&gt;By 'normal' we basically mean:&lt;br /&gt;&lt;br /&gt;1) any powers and abilities characters have will be removed. You can no longer heal, supersize, fly, travel dimensions, anything. An example is Son Goku from Dragon Ball Z will not only not have any of his special powers, his strength will also be average, or slightly above average as the player wishes.&lt;br /&gt;&lt;br /&gt;2) artificial/non-human limbs may be removed or kept outside of "dream" sessions. Examples are Edward Elric from Fullmetal Alchemist with his automail, and Allen Walker from D.Gray-Man with his left arm made of Innocence. In Allen's case, the powers of the Innocence will be removed and his appetite may be decreased if the player wishes. The arm itself can also stay or be changed to a normal arm as per the player's preference.&lt;br /&gt;&lt;br /&gt;3) Machines, mechas, anthromorphs, part non-human organism, and, uh, aliens, will have to take on a human appearance outside of "dream" sessions, by which we mean using a PB (or if they look human enough, simply including a reminder that they don't have a tail or dog ears or such.&lt;br /&gt;&lt;br /&gt;An example of machines would be GLaDOS from the game Portal; she would take on a human form. Mechas such as anyone from the Transformers series would also fall under this category.&lt;br /&gt;&lt;br /&gt;Anthromorphs and characters who are part-non-human would be like InuYasha from.. InuYasha, and Zetsu from Naruto will lose the parts that make them look less 'human'. InuYasha (part dog demon) may keep his demon appearance (that is, the white hair and gold eyes) minus ears and claws, or he may appear as his human side with brown hair and brown eyes; the player can decide. Zetsu will appear without the plant-like growths, and may keep his/their black and white halves and personalities, but will be unable to split up. &lt;br /&gt;&lt;br /&gt;4) debilitating illnesses* or physical deformities (defined as you see fit, or by asking a mod for specifics!) will be 'cured'. These, like abilities, will return during "dream" sessions". An example would be Izumi Curtis from Fullmetal Alchemist; outside of dream sessions, her organs will all be there.&lt;br /&gt;&lt;br /&gt;&lt;small&gt;*Terminal illnesses that should be killing the character quickly will not do so, but they will still be there. Characters are free to acknowledge the fact that they are still ill but for some reason not dying from it.&lt;/small&gt;&lt;br /&gt;&lt;br /&gt;Getting killed during "dream" sessions will not remove illnesses, missing limbs, deformities, etc. They'll still be there when the character "dreams" again.&lt;br /&gt;&lt;br /&gt;Animal characters (talking or otherwise) are also acceptable and will retain their animal appearance, though large ones like Gamabunta from Naruto may have to be shrunk down a bit, if not entirely reduced down to a larger than average frog.&lt;br /&gt;&lt;br /&gt;To those worrying in terms of icon space, fret not! Free scribbld accounts come with &lt;b&gt;50 icon slots&lt;/b&gt;. If that's not enough, you can shell out $20 for a year of paid that will get you a total of &lt;b&gt;225 icon slots&lt;/b&gt;.&lt;br /&gt;&lt;br /&gt;If anything is not clear or you have questions, please leave a comment or &lt;a href="http://www.scribbld.com/users/thursdaymods/383.html"&gt;contact us&lt;/a&gt;!&lt;/td&gt;
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  </entry>
  <entry>
    <id>urn:lj:scribbld.com:atom1:thursdaymods:4774</id>
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    <link rel="self" type="text/xml" href="https://www.scribbld.com/users/thursdaymods/data/atom/?itemid=4774"/>
    <title>changelog</title>
    <published>2011-11-01T20:18:08Z</published>
    <updated>2011-11-02T00:22:05Z</updated>
    <content type="html">&lt;center&gt;&lt;table bgcolor="#fff" cellspacing="0" width="500px" cellpadding="5px"&gt;&lt;tr bgcolor="#282828"&gt;&lt;td colspan="4"&gt;&lt;div align="right"&gt;&lt;font color="#ccc" size="5"&gt;&lt;b&gt;changelog&lt;/b&gt;&lt;/font&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;This is going to be an ongoing, constantly updated post that will list any changes made to the game for mod reference.&lt;br /&gt;&lt;br /&gt;11/1/11&lt;br /&gt;&lt;ul&gt;&lt;li&gt;updated faq on AU and OU slots. edited faq to clarify animal characters.&lt;br /&gt;&lt;li&gt;added entry to clarify how 'normal' characters will be.&lt;br /&gt;&lt;li&gt;fixed coding for ads.&lt;/td&gt;
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&lt;/table&gt;&lt;/center&gt;&lt;/center&gt;&lt;/ul&gt;</content>
  </entry>
  <entry>
    <id>urn:lj:scribbld.com:atom1:thursdaymods:4519</id>
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    <title>suggestions</title>
    <published>2011-10-31T23:42:53Z</published>
    <updated>2011-10-31T23:42:53Z</updated>
    <content type="html">&lt;center&gt;&lt;table width="600px" cellpadding="5px"&gt;&lt;tr bgcolor="#282828"&gt;&lt;td&gt;&lt;div align="right"&gt;&lt;font color="#ccc" size="5"&gt;&lt;b&gt;suggestions&lt;/b&gt;&lt;/font&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Have a suggestion for an event? Comment here! It can be anything from invasion of space monsters to things like possibly stopping on a planet for the next "dream" session (which we'll likely do at least once or twice at some point).&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;center&gt;&lt;a href="http://www.scribbld.com/users/thursdaymods/3300.html"&gt;&lt;font size="4" color="#282828"&gt;n a v i g a t i o n&lt;/font&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;&lt;/center&gt;&lt;/center&gt;</content>
  </entry>
  <entry>
    <id>urn:lj:scribbld.com:atom1:thursdaymods:4139</id>
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    <title>ads</title>
    <published>2011-10-31T20:08:55Z</published>
    <updated>2011-11-01T23:00:44Z</updated>
    <content type="html">&lt;center&gt;&lt;table width="500px" cellpadding="5px"&gt;&lt;tr&gt;&lt;td&gt;&lt;div align="right"&gt;&lt;img src="http://thursdayrising.net78.net/logo.png"&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;The mind is a wondrous thing, to allow one to imagine things so lucidly that one would believe it to be real. There comes a time when you won't know dream from reality. &lt;br /&gt;&lt;br /&gt;That time is now.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Whose word will you believe in?&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;font face="courier new"&gt;&lt;center&gt;Welcome aboard the &lt;i&gt;RRV Thursday&lt;/i&gt;.&lt;/center&gt;&lt;br /&gt;&lt;/font&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;font color="#282828"&gt;&lt;center&gt;&lt;a href="http://www.scribbld.com/users/thursdaymods/2888.html"&gt;&lt;font color="#282828"&gt;premise&lt;/font&gt;&lt;/a&gt; ▪ &lt;a href="http://www.scribbld.com/users/thursdaymods/1650.html"&gt;&lt;font color="#282828"&gt;taken&lt;/font&gt;&lt;/a&gt; ▪ &lt;a href="http://www.scribbld.com/users/thursdaymods/1474.html"&gt;&lt;font color="#282828"&gt;reserve&lt;/font&gt;&lt;/a&gt; ▪ &lt;a href="http://www.scribbld.com/users/thursdaymods/2810.html"&gt;&lt;font color="#282828"&gt;faq&lt;/font&gt;&lt;/a&gt; ▪ &lt;a href="http://www.scribbld.com/users/thursdaymods/1981.html"&gt;&lt;font color="#282828"&gt;apps&lt;/font&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.scribbld.com/users/thursdaymods/3300.html"&gt;&lt;font color="#282828" size="3"&gt;n a v i g a t i o n&lt;/font&gt;&lt;/a&gt;&lt;br /&gt;&lt;/center&gt;&lt;/font&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;small&gt; &lt;i&gt;Thursday Rising&lt;/i&gt; is a panfandom game with themes consisting of sci-fi, horror, survival, mystery, and an odd touch of slice-of-life. It is based very loosely off of the manga &lt;i&gt;&lt;a href="http://www.mangafox.com/manga/after_school_nightmare/v10/c039/1.html"&gt;After School Nightmare&lt;/a&gt;&lt;/i&gt;, but no knowledge of the series is needed. There will be an expected end game.&lt;/small&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;center&gt;&lt;span class='ljuser' lj:user='thursdayrising' style='white-space: nowrap;'&gt;&lt;a href='https://www.scribbld.com/community/thursdayrising/profile'&gt;&lt;img src='https://www.scribbld.com/img/community.gif' alt='[info]' width='16' height='16' style='vertical-align: bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='https://www.scribbld.com/community/thursdayrising/'&gt;&lt;b&gt;thursdayrising&lt;/b&gt;&lt;/a&gt;&lt;/span&gt; &lt;span class='ljuser' lj:user='thursdayfallen' style='white-space: nowrap;'&gt;&lt;a href='https://www.scribbld.com/community/thursdayfallen/profile'&gt;&lt;img src='https://www.scribbld.com/img/community.gif' alt='[info]' width='16' height='16' style='vertical-align: bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='https://www.scribbld.com/community/thursdayfallen/'&gt;&lt;b&gt;thursdayfallen&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;/center&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;For use on Scribbld only.&lt;br /&gt;&lt;textarea&gt;&amp;lt;center&amp;gt;&amp;lt;table width="500px" cellpadding="5px"&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;div align="right"&amp;gt;&amp;lt;img src="http://thursdayrising.net78.net/logo.png"&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;The mind is a wondrous thing, to allow one to imagine things so lucidly that one would believe it to be real. There comes a time when you won't know dream from reality. 

That time is now.

&amp;lt;i&amp;gt;Whose word will you believe in?&amp;lt;/i&amp;gt;


&amp;lt;font face="courier new"&amp;gt;&amp;lt;center&amp;gt;Welcome aboard the &amp;lt;i&amp;gt;RRV Thursday&amp;lt;/i&amp;gt;.&amp;lt;/center&amp;gt;
&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/td&amp;gt;
&amp;lt;/tr&amp;gt;
&amp;lt;tr&amp;gt;
&amp;lt;td&amp;gt;&amp;lt;font color="#282828"&amp;gt;&amp;lt;center&amp;gt;&amp;lt;a href="http://www.scribbld.com/users/thursdaymods/2888.html"&amp;gt;&amp;lt;font color="#282828"&amp;gt;premise&amp;lt;/font&amp;gt;&amp;lt;/a&amp;gt; ▪ &amp;lt;a href="http://www.scribbld.com/users/thursdaymods/1650.html"&amp;gt;&amp;lt;font color="#282828"&amp;gt;taken&amp;lt;/font&amp;gt;&amp;lt;/a&amp;gt; ▪ &amp;lt;a href="http://www.scribbld.com/users/thursdaymods/1474.html"&amp;gt;&amp;lt;font color="#282828"&amp;gt;reserve&amp;lt;/font&amp;gt;&amp;lt;/a&amp;gt; ▪ &amp;lt;a href="http://www.scribbld.com/users/thursdaymods/2810.html"&amp;gt;&amp;lt;font color="#282828"&amp;gt;faq&amp;lt;/font&amp;gt;&amp;lt;/a&amp;gt; ▪ &amp;lt;a href="http://www.scribbld.com/users/thursdaymods/1981.html"&amp;gt;&amp;lt;font color="#282828"&amp;gt;apps&amp;lt;/font&amp;gt;&amp;lt;/a&amp;gt;
&amp;lt;a href="http://www.scribbld.com/users/thursdaymods/3300.html"&amp;gt;&amp;lt;font color="#282828" size="3"&amp;gt;n a v i g a t i o n&amp;lt;/font&amp;gt;&amp;lt;/a&amp;gt;
&amp;lt;/center&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/td&amp;gt;
&amp;lt;/tr&amp;gt;
&amp;lt;tr&amp;gt;
&amp;lt;td&amp;gt;&amp;lt;small&amp;gt; &amp;lt;i&amp;gt;Thursday Rising&amp;lt;/i&amp;gt; is a panfandom game with themes consisting of sci-fi, horror, survival, mystery, and an odd touch of slice-of-life. It is based very loosely off of the manga &amp;lt;i&amp;gt;&amp;lt;a href="http://www.mangafox.com/manga/after_school_nightmare/v10/c039/1.html"&amp;gt;After School Nightmare&amp;lt;/a&amp;gt;&amp;lt;/i&amp;gt;, but no knowledge of the series is needed. There will be an expected end game.&amp;lt;/small&amp;gt;&amp;lt;/td&amp;gt;
&amp;lt;/tr&amp;gt;
&amp;lt;tr&amp;gt;
&amp;lt;td&amp;gt;&amp;lt;center&amp;gt;&amp;lt;lj user="thursdayrising"&amp;gt; &amp;lt;lj user="thursdayfallen"&amp;gt;&amp;lt;/center&amp;gt;
&amp;lt;/td&amp;gt;
&amp;lt;/tr&amp;gt;
&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;&lt;/textarea&gt;</content>
  </entry>
  <entry>
    <id>urn:lj:scribbld.com:atom1:thursdaymods:3843</id>
    <link rel="alternate" type="text/html" href="https://www.scribbld.com/users/thursdaymods/3843.html"/>
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    <title>communication</title>
    <published>2011-10-31T19:16:22Z</published>
    <updated>2011-10-31T19:48:10Z</updated>
    <content type="html">&lt;center&gt;&lt;table width="600px" cellpadding="5px"&gt;&lt;tr bgcolor="#282828"&gt;&lt;td&gt;&lt;div align="right"&gt;&lt;font color="#ccc" size="5"&gt;&lt;b&gt;communication&lt;/b&gt;&lt;/font&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;center&gt;&lt;img src="http://www.japilotshop.com/media/catalog/product/cache/1/image/9df78eab33525d08d6e5fb8d27136e95/I/C/IC-92AD_1.jpg"&gt;&lt;br /&gt;&lt;small&gt;(this is a placeholder image, really)&lt;/small&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;This is what characters will start out with initially; a somewhat modified handheld transceiver. It doesn't run on batteries, and there's no antenna. It is slightly faulty, and while it won't play any static while you're recording or listening to responses, it will do so occasionally when you're not using it.&lt;br /&gt;&lt;br /&gt;Upon arriving, the screen will read "PRESS TO TALK ---&amp;gt;", with the arrow pointing towards the appropriate button on the side. Indeed, all you do is press the button and wait until the screen says "READY. PRESS TO END ---&amp;gt;" to begin talking. To stop the recording, simply press the button again.&lt;br /&gt;&lt;br /&gt;Through the 'menu', you can access an archive of voice recordings that have been posted and can be navigated via the arrow keys.&lt;br /&gt;&lt;br /&gt;Characters' personal call code numbers will be engraved into the radio at the top. These numbers will show up when posts are made, but no names; those will have to be added manually. You can also call someone directly if you know their call code number by dialing the number in and pressing 'call'.&lt;br /&gt;&lt;br /&gt;The side buttons other than the one to record don't do anything. Press them all at once, however, and the transceiver will fritz out and be unusable until after the next "dream" session. :)&lt;br /&gt;&lt;br /&gt;&lt;b&gt;All voice posts are public, unless made to a specific person using their call code.&lt;/b&gt; Although with normal transceivers messages may play at the same time, this one allows a 'RESPOND TO POST' function for sake of ease. The screen will show this option when you are listening to a specific post, and responding is done the same way as making a post. Responses are also public at the time they are made depending on when you tune in, but they &lt;b&gt;cannot&lt;/b&gt; be replayed. Only posts can be replayed.&lt;br /&gt;&lt;br /&gt;Future communication devices will be listed here when they arrive!&lt;br /&gt;&lt;br /&gt;&lt;center&gt;Confused about something? Leave a comment here, in the &lt;a href="http://www.scribbld.com/users/thursdaymods/2810.html"&gt;FAQ&lt;/a&gt; section, or &lt;a href="http://www.scribbld.com/users/thursdaymods/383.html"&gt;contact a mod&lt;/a&gt;!&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;center&gt;&lt;a href="http://www.scribbld.com/users/thursdaymods/3300.html"&gt;&lt;font size="4" color="#282828"&gt;n a v i g a t i o n&lt;/font&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;&lt;/center&gt;&lt;/center&gt;&lt;/center&gt;</content>
  </entry>
  <entry>
    <id>urn:lj:scribbld.com:atom1:thursdaymods:3658</id>
    <link rel="alternate" type="text/html" href="https://www.scribbld.com/users/thursdaymods/3658.html"/>
    <link rel="self" type="text/xml" href="https://www.scribbld.com/users/thursdaymods/data/atom/?itemid=3658"/>
    <title>rules</title>
    <published>2011-10-30T06:07:25Z</published>
    <updated>2011-11-06T20:43:01Z</updated>
    <content type="html">&lt;center&gt;&lt;table width="600px" cellpadding="5px"&gt;&lt;tr bgcolor="#282828"&gt;&lt;td&gt;&lt;div align="right"&gt;&lt;font color="#ccc" size="5"&gt;&lt;b&gt;rules&lt;/b&gt;&lt;/font&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;br&gt;&lt;small&gt;&lt;center&gt;RULES ARE SUBJECT TO CHANGE.
&lt;br&gt;&lt;font color="red"&gt;updated as of november 6, 2011&lt;/font&gt;&lt;/center&gt;&lt;/small&gt;
&lt;br&gt;
&lt;b&gt;We are&lt;/b&gt; a fandom and medium friendly game. While we don't currently allow OCs, a character is applicable as long as there is sufficient canon. In the cases of characters (major or minor) with negligible amounts of information, make sure you check with both the mods and your potential castmates.

&lt;br&gt;&lt;br&gt;

&lt;b&gt;Leave the&lt;/b&gt; drama llama behind with &lt;a href="http://l-stat.livejournal.com/img/error-pages/frank-404.png"&gt;Frank the goat&lt;/a&gt;. Yeah. We don't want him here either.

&lt;br&gt;&lt;br&gt;

&lt;b&gt;Play nicely.&lt;/b&gt; This is pretendy happy fun tiems games. You're free to take your RP as srs bsns, but don't force that onto other players. Be polite. Be mature. If you have a problem with another player, depending on the circumstances, approach them or the mods.

&lt;br&gt;&lt;br&gt;

&lt;b&gt;Likewise,&lt;/b&gt; if another player is giving you unnecessary grief or harassment, our ears are open.

&lt;br&gt;&lt;br&gt;


&lt;b&gt;We will&lt;/b&gt; be working with a customary &lt;b&gt;three-strike&lt;/b&gt; rule if things get out of hand. Use some common sense to figure out when too much is too much.

&lt;br&gt;&lt;br&gt;

&lt;b&gt;We do&lt;/b&gt; not have an age cap for players, but we will ask you to indicate whether you are over 18 or not on the player contact page. There will be no smut-writing with those under 18, please.

&lt;br&gt;&lt;br&gt;

&lt;b&gt;On that&lt;/b&gt; same note, please remember to rate your posts accordingly. Anything overly-violent and bloody or sexual should be locked and rated as such.

&lt;br&gt;&lt;br&gt;

On &lt;b&gt;&lt;i&gt;that&lt;/i&gt;&lt;/b&gt; same note, please label your posts accordingly! use &lt;b&gt;#VOICE&lt;/b&gt;, &lt;b&gt;#ACTION&lt;/b&gt;, and &lt;b&gt;#LOG&lt;/b&gt; where appropriate. If your &lt;b&gt;threads&lt;/b&gt; go from VOICE to ACTION or LOG, label the subjects as IN PERSON or ACTION or whatever.

&lt;br&gt;&lt;br&gt;

&lt;b&gt;Tag your&lt;/b&gt; characters as &lt;b&gt;series: name&lt;/b&gt;. Those responding should tag them as well, though we really won't be policing to make sure. It's recommended, though, as it'll help us know if you're active and help you find your threads again!

&lt;br&gt;&lt;br&gt;

&lt;b&gt;Have fun&lt;/b&gt;, you ridiculous dunderheads. ♥
&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;center&gt;&lt;a href="http://www.scribbld.com/users/thursdaymods/3300.html"&gt;&lt;font size="4" color="#282828"&gt;n a v i g a t i o n&lt;/font&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;&lt;/center&gt;&lt;/center&gt;</content>
  </entry>
  <entry>
    <id>urn:lj:scribbld.com:atom1:thursdaymods:3503</id>
    <link rel="alternate" type="text/html" href="https://www.scribbld.com/users/thursdaymods/3503.html"/>
    <link rel="self" type="text/xml" href="https://www.scribbld.com/users/thursdaymods/data/atom/?itemid=3503"/>
    <title>npcs</title>
    <published>2011-10-30T04:16:12Z</published>
    <updated>2011-10-31T07:04:46Z</updated>
    <content type="html">&lt;center&gt;&lt;table width="600px" cellpadding="5px"&gt;
&lt;tr bgcolor="#282828"&gt;&lt;td colspan="2"&gt;&lt;div align="right"&gt;&lt;font color="#ccc" size="5"&gt;&lt;b&gt;npcs&lt;/b&gt;&lt;/font&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;This is a placeholder post! As the game has not yet started, NPCs will not be released. They're here though. Just invisible. But don't squint at the screen too hard.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;center&gt;&lt;a href="http://www.scribbld.com/users/thursdaymods/3300.html"&gt;&lt;font size="4" color="#282828"&gt;n a v i g a t i o n&lt;/font&gt;&lt;/a&gt;&lt;br /&gt;&lt;/table&gt;&lt;/center&gt;&lt;/center&gt;</content>
  </entry>
  <entry>
    <id>urn:lj:scribbld.com:atom1:thursdaymods:2888</id>
    <link rel="alternate" type="text/html" href="https://www.scribbld.com/users/thursdaymods/2888.html"/>
    <link rel="self" type="text/xml" href="https://www.scribbld.com/users/thursdaymods/data/atom/?itemid=2888"/>
    <title>premise</title>
    <published>2011-10-30T03:23:42Z</published>
    <updated>2011-10-30T06:51:08Z</updated>
    <content type="html">&lt;center&gt;&lt;table width="500px" cellpadding="5px"&gt;&lt;tr bgcolor="#282828"&gt;&lt;td&gt;&lt;div align="right"&gt;&lt;font color="#ccc" size="5"&gt;&lt;b&gt;premise&lt;/b&gt;&lt;/font&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;table cellpadding="20px 40px 40px 40px"&gt;&lt;tr&gt;&lt;td&gt;&lt;div align="justify"&gt;For a moment there was darkness-- did you blink? Did you sleep?  Were you unconscious? Perhaps you were trapped somewhere dangerous. Whatever the events, when you open your eyes again, you'll find that your surroundings are now the interior of a large, spacious ship; somewhat run down and abandoned, but in good enough shape. 

&lt;br&gt;&lt;br&gt;

The only sound is of the heater kicking on. Enormous windows line the walls, but the blinds are welded shut, letting no light pass and allowing no gaps to look through. The room is instead illuminated by strips of lights in the ceiling.

&lt;br&gt;&lt;br&gt;

After a moment's thought, you realize you have no recollection of what you were doing beforehand, and you'll find that whatever powers you had, anything that made you &lt;i&gt;special&lt;/i&gt;, will have disappeared. You are, for the time being, &lt;i&gt;normal&lt;/i&gt;.

&lt;br&gt;&lt;br&gt;

The handheld radio next to you crackles, but all that comes out is a garbled transmission. Unfortunately, no one is there to say 'good morning' and explain anything to you. Not even why you're wearing nothing but a hospital gown.
&lt;br&gt;&lt;br&gt;

Luckily there is a sign bolted to one of the walls.

&lt;br&gt;&lt;br&gt;

&lt;font face="courier new"&gt;&lt;center&gt;Welcome aboard the &lt;i&gt;RRV Thursday&lt;/i&gt;.&lt;/center&gt;&lt;/font&gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;&lt;/table&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;center&gt;&lt;a href="http://www.scribbld.com/users/thursdaymods/3300.html"&gt;&lt;font size="4" color="#282828"&gt;n a v i g a t i o n&lt;/font&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;&lt;/center&gt;&lt;/center&gt;</content>
  </entry>
  <entry>
    <id>urn:lj:scribbld.com:atom1:thursdaymods:2810</id>
    <link rel="alternate" type="text/html" href="https://www.scribbld.com/users/thursdaymods/2810.html"/>
    <link rel="self" type="text/xml" href="https://www.scribbld.com/users/thursdaymods/data/atom/?itemid=2810"/>
    <title>f.a.q.</title>
    <published>2011-10-30T03:23:23Z</published>
    <updated>2011-11-05T21:02:21Z</updated>
    <content type="html">&lt;center&gt;&lt;table width="600px" cellpadding="5px" cellspacing="0px"&gt;&lt;tr bgcolor="#282828"&gt;&lt;td colspan="2"&gt;&lt;div align="right"&gt;&lt;font color="#ccc" size="5"&gt;&lt;b&gt;frequently asked questions&lt;/b&gt;&lt;/font&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan="2"&gt;&lt;center&gt;&lt;font color="red"&gt;&lt;i&gt;updated as of 11/5/2011&lt;/i&gt;&lt;/font&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr valign="top"&gt;
&lt;td&gt;&lt;b&gt;Hey! Where are we?!&lt;/b&gt;&lt;/td&gt;
&lt;td&gt;The ship's name is the &lt;i&gt;RRV Thursday&lt;/i&gt;. You're pretty much floating in outer space. Your settings are detailed &lt;a href="http://www.scribbld.com/users/thursdaymods/2192.html#cutid1"&gt;here&lt;/a&gt;.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr valign="top" bgcolor="#EFEFEF"&gt;&lt;td&gt;&lt;b&gt;What does RRV stand for?&lt;/b&gt;&lt;/td&gt;
&lt;td&gt;It stands for &lt;i&gt;&lt;b&gt;R&lt;/b&gt;esearch and &lt;b&gt;R&lt;/b&gt;escue &lt;b&gt;V&lt;/b&gt;ehicle&lt;/i&gt;. This is OOC knowledge only to begin with. Whether the characters will know what it means in-game depends on their IC knowledge and what comes up during gameplay.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr valign="top"&gt;
&lt;td&gt;&lt;b&gt;Wait, so why are we here?&lt;/b&gt;&lt;/td&gt;
&lt;td&gt;This, too, will be for your personal knowledge. Which means we can't divulge everything, as it would involve revealing plot, but just know that research, rescue, and lucid dreaming are quite heavily involved!

&lt;br&gt;&lt;br&gt;

It's also worth saying that there will be a definitive end game at some point. We just can't see this plot as going on indefinitely without closure of some sort.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr valign="top" bgcolor="#EFEFEF"&gt;
&lt;td&gt;&lt;b&gt;Okay.. then what's with that "you can't tell dream from reality" sphiel on the profile pages?&lt;/b&gt;&lt;/td&gt;
&lt;td&gt;Exactly what it sounds like! That's what lucid dreaming is about, after all.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr valign="top"&gt;
&lt;td&gt;&lt;b&gt;Is this going to be real time, then?&lt;/b&gt;&lt;/td&gt;
&lt;td&gt;Not quite. During each real-life month, the days will progress as real-time until we reach Friday. From there, Friday night (8 hours, 9PM to 5AM) will last for 7.5 &lt;i&gt;real-time&lt;/i&gt; days. For characters, that don't "dream" or happen to "wake up" early, the (remainder of the) 8 hours will progress as usual for them.

&lt;br&gt;&lt;br&gt;

For details and a visual example, please visit the &lt;a href="http://www.scribbld.com/users/thursdaymods/2420.html"&gt;calendar&lt;/a&gt; page.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr valign="top" bgcolor="#EFEFEF"&gt;
&lt;td&gt;&lt;b&gt;What's happening while we sleep?&lt;/b&gt;&lt;/td&gt;
&lt;td&gt;For those who don't "dream" during their "sleep", nothing out of the ordinary happens. They'll simply wake up from a dreamless slumber, and Saturday will begin.

&lt;br&gt;&lt;br&gt;

For those who &lt;i&gt;do&lt;/i&gt; "dream".. well. We'll explain that in another section.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr valign="top"&gt;
&lt;td&gt;&lt;b&gt;How about you explain it in this section, then!&lt;/b&gt;&lt;/td&gt;
&lt;td&gt;Gladly! For reference and other details, the map layout is over &lt;a href="http://www.scribbld.com/users/thursdaymods/2192.html#cutid2"&gt;here&lt;/a&gt;.

&lt;br&gt;&lt;br&gt;

When your character "dreams", they will find themselves "waking up" in a pod tailored to their size situated in a room that can house such a pod. Mechas and beings too large to fit through a 22 foot wide door will "wake up" outside in front of the Podding Area. On the front of the pod will be the character's name. For those outside the Podding Area, you get a giant sign hanging above your head with your name on it. This is where they will always wake up until further notice, regardless of how many "dream" sessions they've been through. They may feel tired and achy, depending both on their own stamina and on the details of each week's "dream" setting.

&lt;br&gt;&lt;br&gt;

Characters will also find that they have &lt;i&gt;reverted back&lt;/i&gt; to their canon forms and will have back their memories of what they had been doing before arriving on &lt;i&gt;Thursday&lt;/i&gt; (oops i made a pun). Their memories of what happened in the week before the "dream" session can be as cloudy or as clear as you wish. They will also be wearing thin metal band around their neck.

&lt;br&gt;&lt;br&gt;

For first-time dreamers, they will notice that any injuries they may have sustained before arriving are relatively healed over, leaving only faint scars for the worst of them.

&lt;br&gt;&lt;br&gt;

How much of their canon abilities return will vary with each session. By default, anything insanely god-modey like planetary destruction, portal creation or dimension hopping will be nullified.

&lt;br&gt;&lt;br&gt;

More information will be available in mod posts announcing the start of each "dream" sessions. In an nutshell, characters will have woken up in a room, and outside of the room is an exactly replica(?) of the &lt;i&gt;RRV Thursday&lt;/i&gt;, with some minor changes that will be detailed in the maps section.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr valign="top" bgcolor="#EFEFEF"&gt;
&lt;td&gt;&lt;b&gt;Okaaay.. what's our goal supposed to be during this dream thing?&lt;/b&gt;&lt;/td&gt;
&lt;td&gt;During the "dream" session, characters can do whatever they want (but sometimes may be given goals). However, they still have that time limit of &lt;b&gt;8 in-game hours&lt;/b&gt;. At around the 6-7 hour mark (roughly Wednesday), NPCs will start telling the characters in the "dream" session to "wake up". This can be achieved through simply falling asleep again, or otherwise going unconscious.

&lt;br&gt;&lt;br&gt;

Those that refuse to or are unable to go to sleep nearing the 8 hour mark will be approached by NPCs and dealt with personally. This can be handwaved or played out as you prefer, but it generally involved the NPC(s) ultimately placing a gas mask on the character to knock them out and force them to "wake up".*

&lt;br&gt;&lt;br&gt;

&lt;small&gt;*With mod permission, characters can be allowed to evade NPCs and stay in the "dream" session past their time to "wake up", but only for a reasonable amount. The longer they try to evade the NPCs, the more their stamina drains and the more NPCs will gather up to hunt the character down.

&lt;br&gt;&lt;br&gt;

Characters who do not need to breathe will still find their stamina draining, whether in terms of simply running out of strength or out of whatever juice that powers them.&lt;/small&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr valign="top"&gt;
&lt;td&gt;&lt;b&gt;What happens then?&lt;/b&gt;&lt;/td&gt;
&lt;td&gt;Characters will once again 'wake up' on Floor Zero &lt;i&gt;RRV Thursday&lt;/i&gt;. However, their clothing will have reverted back to a hospital gown of a different color than before. Yup. They'll have to go find clothes again. Wounds sustained before "sleeping"? Gone. Damage to the ship? Nope. Fixed your faulty radio? It's broken again. Memories of what they did during "dream" sessions maybe also be fairly vague and cloudy! As much as you want them to be.

&lt;br&gt;&lt;br&gt;

More details will be provided in mod posts.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr valign="top" bgcolor="#EFEFEF"&gt;
&lt;td&gt;&lt;b&gt;How come you're using quotation marks around dreams and waking up and stuff?&lt;/b&gt;&lt;/td&gt;
&lt;td&gt;Because, we did say lucid dreaming is involved. Dreaming isn't really dreaming, and waking up isn't really waking up. Sleeping isn't really sleeping. Characters will have to decide for themselves what to believe based on what they are told in-game. We can't tell you because that would make it less of a surprise!
&lt;br&gt;&lt;br&gt;
(But you can probably make an educated guess and be correct.)&lt;/td&gt;
&lt;/tr&gt;
&lt;tr valign="top"&gt;
&lt;td&gt;&lt;b&gt;Dammit. Alright! What about those metal bands then?&lt;/b&gt;&lt;/td&gt;
&lt;td&gt; During the "dream" sessions, characters will wake up with a light-colored metal band around their neck. On the surface of the band will be three glowing squares. As characters sustain injuries, mental traumas, or any other events that will shake their physical, mental, or emotional state, the squares will begin turning off one by one. The squares themselves are a light turquoise, and the metal band will emit a green glow initially. When two squares are left, the metal's glow will turn yellow. At one square, it will glow red and emit a soft 'beeping' sound continuously. The squares will all be extinguished when the character falls unconscious (this is not the same as "dying").

&lt;br&gt;&lt;br&gt;

The rate at which the squares disappear will likely vary with each "dream" session in accordance with the "dream" setting. Players are free to decide how much time has passed before their character wakes up if it the 8 hour mark has not been reached yet.

&lt;br&gt;&lt;br&gt;

As a note, characters &lt;i&gt;can&lt;/i&gt; be killed during the "dream" sessions. They will still "wake up", but depending on how extensively they were killed (cut in half, ripped to shreds, vaporized, stone-ified and shattered, vegetable-ized), they may have to miss the next "dream" session. Getting killed will also affect the character's state when they start out again in the "dream" session.

&lt;br&gt;&lt;br&gt;

Further information about deaths will come with the future. For now, just know that we will not be policing your deaths, but you'll have to report in after the "dream" sessions stating your character's death and basically how it happened so that we can decide whether or not they will be able to attend the next "dream" session.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr valign="top" bgcolor="#EFEFEF"&gt;
&lt;td&gt;&lt;b&gt;Hm! Okay then. What do we do when we're not in dream session week?&lt;/b&gt;&lt;/td&gt;
&lt;td&gt;That's where the odd touch of slice-of-life comes in. Every time characters enter "dream" session week, it will be slightly different. Likewise, every time characters come out of "dream" sessions, the settings will have changed slightly! This could range anywhere from sudden invasion of rabbits you can't touch to suddenly no lights for a week, or even just suddenly the AC no longer works or the heater is dead.

&lt;br&gt;&lt;br&gt;

Occasionally we will have weeks where things are relatively normal, which will be listed on the game calendars. Such weeks may include a lack of a "dream" session for that week, essentially replacing it with 7 in-game days. We may also extend "dream" sessions for a few in-game hours (days in real-time).&lt;/td&gt;
&lt;/tr&gt;
&lt;tr valign="top"&gt;
&lt;td&gt;&lt;b&gt;How do characters communicate with each other?&lt;/b&gt;&lt;/td&gt;
&lt;td&gt;In person, of course! The only other option is the faulty hand-held tranceiver that characters wake up with initially. In the future, laptops and computers and such with net access will be made available, but until then all you've got is that radio.

&lt;br /&gt;&lt;br /&gt;

Updates on communication devices will be &lt;a href="http://www.scribbld.com/users/thursdaymods/3843.html"&gt;here&lt;/a&gt;, and notices will be made to the OOC comm.
&lt;tr valign="top" bgcolor="#EFEFEF"&gt;
&lt;td&gt;&lt;b&gt;Wow! That sounds pretty busy! Does that mean we're required to have a lot of pieces for activity?&lt;/b&gt;&lt;/td&gt;
&lt;td&gt;&lt;s&gt;Yes, that means you will need at least 4 logs and 6 threads and 3 posts.&lt;/s&gt;

&lt;br&gt;&lt;br&gt;

Nope! The only checks we'll be doing are at the end of each "dream" session to summarize what characters have done during that week and during the session, especially if anything major has been damaged or changed. Characters will not be required to enter "dream" sessions every time they come around, and we will not be hounding for activity pieces, but if we see you're being inactive for too long, we will approach you and ask what's up and if there's anything we can do to help. Life tends to sneak up on even the best of us, so don't be afraid to ask for assistance!&lt;/td&gt;
&lt;/tr&gt;
&lt;tr valign="top"&gt;
&lt;td&gt;&lt;b&gt;What kinds of characters can I apply?&lt;/b&gt;&lt;/td&gt;
&lt;td&gt;Any kind! Anthro, mecha, animals, dead characters, you name it. Anything not human will have to be given a relatively more human appearance outside of "dream" sessions. During the "dream" sessions, however, they will regain their canon appearances, so it isn't like no one will never know your character is really a 30 foot tall living statue.

&lt;br&gt;&lt;br&gt;

We'll accept animal characters given that they do have canon information about them. They will remain animals outside of "dream" sessions.

&lt;br&gt;&lt;br&gt;

Please check the applications page for the status on OCs.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr valign="top" bgcolor="#EFEFEF"&gt;
&lt;td&gt;&lt;b&gt;The app page says you accept characters with previous game history! How does this work?&lt;/b&gt;&lt;/td&gt;
&lt;td&gt;It is explained in the app section as well! Provide a short summary of what your character has done and if they have changed during their time in their previous game.

&lt;br&gt;&lt;br&gt;

&lt;font color="red"&gt;Characters with previous &lt;b&gt;AU game&lt;/b&gt;* history&lt;/font&gt; cannot be the first ones of their series to be apped into the game unless you are apping in with a cast. In any case, please make sure you've asked your potential castmates how they feel about your AU game character being brought in. They will take up the AU slot on the character list.

&lt;br&gt;&lt;br&gt;

Essentially, there can be up to two of each character; one is from their original canon universe (or with previous game history), and the other will be from an AU game.

&lt;br&gt;&lt;br&gt;

However, should the character have been in the previous game for a long time to the point where their personality and outlook on things might have changed (this can be anywhere from a several months to a year or more), they will be treated as if they were from an AU game and will take up the AU character slot.

&lt;br&gt;&lt;br&gt;

We'll clarify it right here again just in case.
&lt;br&gt;&lt;b&gt;&lt;font color="red"&gt;OU slot&lt;/font&gt;&lt;/b&gt;: characters straight from canon, or with previous game history.
&lt;br&gt;&lt;b&gt;&lt;font color="red"&gt;AU slot&lt;/font&gt;&lt;/b&gt;: characters from an AU game, or with extensive previous game history. They cannot be the first ones apping to the game, as they need to check with potential castmates. The only exception is those from series with small fandoms that will have a hard time finding castmates. Please feel free to ask a mod if you're not sure! If you want to app and your fandom has no characters from it yet, let a mod know and we'll mention on the reserves page that someone is contemplating the AU slot! We'll also mention it on ATP for you when the time comes.

&lt;br&gt;&lt;br&gt;

*AU games denote games where character backgrounds are re-written to fit into the game's environment; in short, an &lt;b&gt;A&lt;/b&gt;lternate &lt;b&gt;U&lt;/b&gt;niverse game. A simple example is a character from a high school AU game in which they were never ninjas or superheroes or three legged dogs, but regular high school students or teachers according to the game settings.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr valign="top"&gt;
&lt;td&gt;&lt;b&gt;My character is a vampire/cannibal/terminally ill/needs to consume special substances to survive!&lt;/b&gt;&lt;/td&gt;
&lt;td&gt;Out of "dream" sessions, characters will be completely normal human beings; their hunger will be a normal human's hunger, and their health will be just fine. Come "dream" session time, though, they will need to feed again and their illness will slowly creep back up over the course of the 8 hour session. The latter especially will vary with each week.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr valign="top" bgcolor="#EFEFEF"&gt;
&lt;td&gt;&lt;b&gt;What kinds of things can my character bring with them?&lt;/b&gt;&lt;/td&gt;
&lt;td&gt;Anything they are wearing, holding, carrying. Pokemon are allowed, but they will only be accessible during "dream" sessions. For special circumstances, please ask us!&lt;/td&gt;
&lt;/tr&gt;
&lt;tr valign="top"&gt;
&lt;td&gt;&lt;b&gt;How about that language barrier thing?&lt;/b&gt;&lt;/td&gt;
&lt;td&gt;Outside of "dream" sessions, everyone can understand what everyone is saying. The barrier will come back into play during "dream" sessions, so be sure to note what language your character is speaking!&lt;/td&gt;
&lt;/tr&gt;
&lt;tr valign="top" bgcolor="#EFEFEF"&gt;
&lt;td&gt;&lt;b&gt;I still have a question!!&lt;/b&gt;&lt;/td&gt;
&lt;td&gt;Please leave us a comment! We'll get to you as soon as we can.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan="2"&gt;&lt;center&gt;&lt;a href="http://www.scribbld.com/users/thursdaymods/3300.html"&gt;&lt;font size="4" color="#282828"&gt;n a v i g a t i o n&lt;/font&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;&lt;/center&gt;&lt;/center&gt;&lt;/center&gt;</content>
  </entry>
  <entry>
    <id>urn:lj:scribbld.com:atom1:thursdaymods:2420</id>
    <link rel="alternate" type="text/html" href="https://www.scribbld.com/users/thursdaymods/2420.html"/>
    <link rel="self" type="text/xml" href="https://www.scribbld.com/users/thursdaymods/data/atom/?itemid=2420"/>
    <title>calendar</title>
    <published>2011-10-30T03:23:00Z</published>
    <updated>2011-10-31T21:04:24Z</updated>
    <content type="html">&lt;center&gt;&lt;img src="http://thursdayrising.net78.net/calendar-nov-2011.png"&gt;&lt;br /&gt;(if the calendar does not show a "GAME START" on the 18th, refresh. it might be showing the cached version of the previous calendar.)&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;table bgcolor="#fff" cellspacing="0" width="500px" cellpadding="5px"&gt;&lt;tr bgcolor="#282828"&gt;&lt;td colspan="4"&gt;&lt;div align="right"&gt;&lt;font color="#ccc" size="5"&gt;&lt;b&gt;calendar notes&lt;/b&gt;&lt;/font&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;This post will be updated with details when the game starts!&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;center&gt;&lt;a href="http://www.scribbld.com/users/thursdaymods/3300.html"&gt;&lt;font size="4" color="#282828"&gt;n a v i g a t i o n&lt;/font&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/center&gt;&lt;/center&gt;</content>
  </entry>
  <entry>
    <id>urn:lj:scribbld.com:atom1:thursdaymods:2192</id>
    <link rel="alternate" type="text/html" href="https://www.scribbld.com/users/thursdaymods/2192.html"/>
    <link rel="self" type="text/xml" href="https://www.scribbld.com/users/thursdaymods/data/atom/?itemid=2192"/>
    <title>maps&amp;locations</title>
    <published>2011-10-30T03:22:34Z</published>
    <updated>2011-11-04T06:47:42Z</updated>
    <content type="html">&lt;center&gt;&lt;table width="600px" cellpadding="5px"&gt;
&lt;tr bgcolor="#282828"&gt;&lt;td colspan="2"&gt;&lt;div align="right"&gt;&lt;font color="#ccc" size="5"&gt;&lt;b&gt;maps&amp;locations&lt;/b&gt;&lt;/font&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;font color="red"&gt;&lt;i&gt;updated as of 11/4/11&lt;/font&gt;&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;a name="cutid1"&gt;&lt;/a&gt;&lt;center&gt;&lt;img src="http://thursdayrising.net78.net/map1.png"&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;When your character arrives, they will wake up in one of the &lt;b&gt;habitable rooms&lt;/b&gt; in the North quad or the South quad. It is not &lt;i&gt;their&lt;/i&gt; room, to be exact, simply the room they start in. They're free to move rooms whenever they want.&lt;br /&gt;&lt;br /&gt;Each room is fairly large, enough to house two or even three people comfortably. There is a miniature fridge bolted into the corner of the room, a microwave, and a hot water boiler-- but no kitchen. Furniture includes one king-sized bed, one dining table, chairs, desks, and a dresser, all of which seem to be different styles and from different eras, and none of which really go together at all. There is a walk-in closet that provides a random assortment of clothes throughout the week; if you're lucky, the contents will stay the same for a day or two. Floors are varnished wood, and the sectioned off bedroom has carpeting. The bathroom has linoleum. Windows can be found on just about all the walls with built in blinds, but there isn't a whole lot to look at outside, really. Lighting consists of the same strips of light in the ceilings, but there are also lamps provided, both electrical and oil.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Uninhabitable rooms&lt;/b&gt; range from simply locked doors, cave-ins, covered with debris, or otherwise just consisting of a blank plot of land. You can try to salvage furniture from the rubble if you'd like.&lt;br /&gt;&lt;br /&gt;The &lt;b&gt;cafeteria&lt;/b&gt; in the East quad is every food lover's dream. While it doesn't seem to be occupied and no sounds come from the kitchen (you can't even find the door to get there), there will always be a ridiculous amount of food laid out in true buffet fashion. Trays will refill themselves when no one's looking.&lt;br /&gt;&lt;br /&gt;Here's the kick-- no matter how much you eat or how long you go without eating, you will never actually be &lt;i&gt;truly&lt;/i&gt; hungry or full. Perhaps craving a snack or two, or a simple meal, but never dead-beat-starving. Content and satisfied, but never feeling like your belly will burst. And guess what? You won't gain any weight. Or lose any, for that matter.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Recreation centers&lt;/b&gt; contain gym equipment near the cafeteria and an arcade underneath the North quad. The equipment is rather out of shape and likely not very useful, and the arcade is both outdated and containing games with controls you'd have no idea how to operate. They're both free, though, so knock yourselves out. But if the screen on &lt;i&gt;Street Fighter VIII&lt;/i&gt; suddenly makes an eerie static sound that vaguely resembles human speech... well. Don't say we didn't warn you. (It's probably just that &lt;i&gt;Street Racer 3&lt;/i&gt; stand next to you... oh, that's off, isn't it?)&lt;br /&gt;&lt;br /&gt;The &lt;b&gt;library&lt;/b&gt;.. is in relatively good condition. It's located in the South quad and there are &lt;b&gt;four&lt;/b&gt; floors to the library building in total, and the entire very back corner has been caved in and smashed by some fallen metal frames (funnily enough, none are missing from the ceiling outside). The books are, surprisingly enough, not covered in dust or ashes, but are as pristine as they ever were. Of course, there's still some that will fall apart as soon as you open them. There are couches, chairs, and desks in the middle of each floor, with shelves and shelves of books everywhere else. Use the stairs, and don't touch the emergency exit doors. It won't be an alarm you'll hear.&lt;br /&gt;&lt;br /&gt;In the center of the enclave is an &lt;b&gt;elevator shaft&lt;/b&gt; that extends into the roof. The doors are not barricaded or locked, but you won't be able to open them no matter how hard you push or pull. Don't try too much, though. We can't tell you what will happen, but it won't be calming, that's for sure.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Inaccessible areas&lt;/b&gt; are just that. Buildings are simply walls with windows on them, blinds drawn (for most of the day, in any case), uninhabited, with no roads leading up to them. Other areas are inaccessible due to the doors being locked in a way that won't allow them to be picked or hacked.&lt;br /&gt;&lt;br /&gt;Later on, via characters or plot, the inaccessible areas will be lowly unlocked little by little.&lt;br /&gt;&lt;br /&gt;&lt;a name="cutid2"&gt;&lt;/a&gt;&lt;center&gt;&lt;img src="http://thursdayrising.net78.net/map2.png"&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;During the "dream" sessions, characters will wake up on a floor that looks similar to Floor Zero, but quite a bit emptier. Obstacles will certainly be introduced for them to deal with in the main area when the time comes.&lt;br /&gt;&lt;br /&gt;The semi-circle attached the main body is where the characters will start out. This is the &lt;b&gt;Podding Area&lt;/b&gt; (we'll get it properly labeled as soon as possible), and this is also where characters will remain if you decide to get them podded during a hiatus, or for whatever reason. The room consists of multiple floors, the top floor containing the smallest rooms and the bottom containing your super giant dragons and what not. Walkways will lead them to Floor One or Floor Two-- the door to one will be open while the other will be locked. Floor Three is only accessible through Floor two when the elevator shaft is working (the map for it will resemble the above map, but without the connected Podding Area). Mechas and other non-organic beings, or any far too large to fit through the Podding Area's doors will wake up within the main body itself.&lt;br /&gt;&lt;br /&gt;While there is nothing actually on the map, there is in reality remains of buildings and such in the same places where the rooms, library, cafeteria, and recreation centers should be.&lt;br /&gt;&lt;br /&gt;In addition, surrounding the elevator shaft now is a set of four healing centers. Or that's what it's called, anyway. You'll find that the previously welded shut windows from Floor Zero are now open-- and not only that, they're letting the oxygen and other necessary gasses escape. They're the reason why your stamina is depleting on its own. The healing centers are really only there to provide a closed environment where you can breathe safely and stop your stamina from going down.&lt;br /&gt;&lt;br /&gt;But that doesn't mean you'll have access to all of them, and it doesn't mean that the NPCs won't know you're there. Sure you'll be stronger with proper oxygen to breathe, but if you break one of the walls, you're just letting the gasses escape again.&lt;br /&gt;&lt;br /&gt;The doors to the elevator shaft are still locked. For now.&lt;br /&gt;&lt;br /&gt;Perhaps you can hear the sounds of voices screaming and screeching if you venture close enough.&lt;br /&gt;&lt;br /&gt;It shouldn't have to be noted, but please don't try climbing out the windows. :( While the gaps in the blinds are certainly wide enough for a relatively large person to squeeze through, we're still in space. But if you do try to jump ship, an NPC will come fetch you. In any case, the windows are on the equivalent of the second story on the floor, and generally too high up to be accessed (unless you can fly or just jump really high in general). The second floor consists only of railings along the sides, and the only way to get up there (besides jumping) is via the elevator shaft.&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;img src="http://thursdayrising.net78.net/map3.png"&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;This map is really just for you, the player, to know what the ship looks like. (Fail, that's what.) Unless a character succeeds in escaping through the windows and looking back at the ship itself, no one should know how many floors there are or how big the ship itself is.&lt;br /&gt;&lt;br /&gt;The top of the dome above Floor Three is inaccessible, and those who try will find that the elevator shaft does not go up and further than Floor Three. But that doesn't mean it isn't inhabited...&lt;br /&gt;&lt;br /&gt;&lt;center&gt;Is something not clear? Please leave a comment below!&lt;/center&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;center&gt;&lt;a href="http://www.scribbld.com/users/thursdaymods/3300.html"&gt;&lt;font size="4" color="#282828"&gt;n a v i g a t i o n&lt;/font&gt;&lt;/a&gt;&lt;br /&gt;&lt;/table&gt;&lt;/center&gt;&lt;/center&gt;</content>
  </entry>
  <entry>
    <id>urn:lj:scribbld.com:atom1:thursdaymods:1981</id>
    <link rel="alternate" type="text/html" href="https://www.scribbld.com/users/thursdaymods/1981.html"/>
    <link rel="self" type="text/xml" href="https://www.scribbld.com/users/thursdaymods/data/atom/?itemid=1981"/>
    <title>applications</title>
    <published>2011-10-30T03:21:50Z</published>
    <updated>2011-11-17T15:27:15Z</updated>
    <content type="html">&lt;center&gt;&lt;table width="600px" cellpadding="5px"&gt;&lt;tr bgcolor="#282828"&gt;&lt;td&gt;&lt;div align="right"&gt;&lt;font color="#ccc" size="5"&gt;&lt;b&gt;applications&lt;/b&gt;&lt;/font&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;center&gt;&lt;font size="4"&gt;&lt;b&gt;APPLICATIONS ARE &lt;font color="green"&gt;OPEN&lt;/font&gt;&lt;/b&gt;&lt;/center&gt;&lt;/font&gt;
&lt;br&gt;
&lt;b&gt;Apps will be open until the &lt;font color="red"&gt;5th&lt;/font&gt; of December, 11:59pm UTC.&lt;/b&gt; They will open again on December 14th, 11:59pm UTC and close on December 19th , 11:59pm UTC.

&lt;br&gt;&lt;br&gt;

Characters may arrive whenever they want, but it's probably a better idea to arrive after the dream session is over, either by posting after the session is over or forward-dating a post.

&lt;br&gt;&lt;br&gt;

You may apply up to &lt;b&gt;two (2)&lt;/b&gt; characters per "cycle". The current character cap is &lt;b&gt;three (3)&lt;/b&gt; characters per mun, with &lt;b&gt;one (1)&lt;/b&gt; per fandom. This is to prevent playercesting and to spread out opportunities to tag others. As the game grows larger, the cap per mun and per fandom will be raised. We'll notify you when this change happens!

&lt;br&gt;&lt;br&gt;

&lt;b&gt;OCs&lt;/b&gt; are currently not accepted, but they will be made available soon via an event! Until then, please be patient or consider apping from a fandom.

&lt;br&gt;&lt;br&gt;

&lt;b&gt;Reserves&lt;/b&gt; are not necessary, but it is recommended!

&lt;br&gt;&lt;br&gt;

&lt;b&gt;Requests&lt;/b&gt; will be made as clear as they can be. If for any reason you don't understand what is being asked of you, please respond as such so we can clarify! You will have &lt;b&gt;72 hours&lt;/b&gt; to submit revisions; otherwise, you'll have to reapply in the next cycle.

&lt;br&gt;&lt;br&gt;

&lt;b&gt;Rejections&lt;/b&gt; will be clear as well, and you may app again during the next "cycle". If you are rejected three times, please try another character. We hope this will never have to happen. :(

&lt;br&gt;&lt;br&gt;

For those who &lt;b&gt;don't have a journal on Scribbld&lt;/b&gt;, you may still apply! Either anonymous or via OpenID, wherein you provide your login information for the sites they support. If you provide your email, we'll even email you to notify you of when your application has been processed!

&lt;br&gt;&lt;br&gt;

If you wish for your application to be screened, please &lt;a href="http://www.scribbld.com/users/thursdaymods/383.html"&gt;contact us&lt;/a&gt;.

&lt;br&gt;&lt;br&gt;&lt;br&gt;

&lt;center&gt;Please remember to title the subject of your application!
&lt;br&gt; CHARACTER NAME | SERIES (RESERVED)&lt;/center&gt;

&lt;br&gt;&lt;br&gt;&lt;br&gt;

[PLAYER]
&lt;br&gt;&lt;b&gt;name/journal:&lt;/b&gt; The lj user code will work on scribbld if you have a personal journal here. If you only have an LJ, feel free to submit it as a link.
&lt;br&gt;e-mail:&lt;/br&gt;
&lt;br&gt;&lt;b&gt;timezone:&lt;/b&gt; PST, EST, GMT +3:00?
&lt;br&gt;&lt;b&gt;characters played:&lt;/b&gt; characters you currently play in Thursday Rising.

&lt;br&gt;&lt;br&gt;

[CHARACTER]
&lt;br&gt;&lt;b&gt;name:&lt;/b&gt; Write this in whatever format is most comfortable for you, but please indicate (first, last) or (last, first).
&lt;br&gt;&lt;b&gt;series:&lt;/b&gt; 
&lt;br&gt;&lt;b&gt;canon point:&lt;/b&gt; Where they're being brought in from, or where they were brought in from if you're apping with previous game history.
&lt;br&gt;&lt;b&gt;age:&lt;/b&gt; We'd say children who are too young aren't allowed, but that's a touchy area, as there will be some horror elements in this game. This will also be dealt with on a case by case basis. Bring it to us if you're not sure.
&lt;br&gt;&lt;b&gt;gender:&lt;/b&gt;
&lt;br&gt;&lt;b&gt;appearance:&lt;/b&gt; word description or links to images will suffice.
&lt;br&gt;&lt;b&gt;background:&lt;/b&gt; A link to a reliable fandom source will suffice. You may also write your own if you wish, in which case, there is no need to go too in-depth!
&lt;br&gt;&lt;b&gt;previous game canon:&lt;/b&gt; Please lend us a summary of what the character has done in their previous game, if they have been in one! &lt;b&gt;Characters from an AU game&lt;/b&gt; are free to use either the background section of the previous game canon section to detail the AU background.
&lt;br&gt;&lt;b&gt;personality:&lt;/b&gt; Unfortunately, you'll have to write this part out. Aim for things like their shining qualities and their darker secrets, their goals in life if they have one, things that make them tick!
&lt;br&gt;&lt;b&gt;inventory:&lt;/b&gt; What they have on their person at the time of being yanked onto &lt;i&gt;Thursday&lt;/i&gt;. This is what will generally be with them during "dream" sessions.
&lt;br&gt;&lt;b&gt;abilities:&lt;/b&gt; A link to a fandom list, or write your own!

&lt;br&gt;&lt;br&gt;

[SAMPLES]
&lt;br&gt;&lt;b&gt;log, action, OR voice post sample:&lt;/b&gt; While the voice post sample will have to be written here, you may link us to a log or action post/thread where we can get a sense of your grasp on the character. D_M posts on LJ will not count, sorry.

&lt;br&gt;&lt;br&gt;

&lt;b&gt;got a question?:&lt;/b&gt; got questions? X(

&lt;br&gt;&lt;br&gt;

&lt;center&gt;&lt;textarea width="300px"&gt;[PLAYER]
&amp;lt;b&amp;gt;name/journal:&amp;lt;/b&amp;gt; &amp;lt;lj user="" title="your handle goes here"&amp;gt;. If you only have an LJ, feel free to submit it as a regular link.
&amp;lt;b&amp;gt;e-mail:&amp;lt;/b&amp;gt;
&amp;lt;b&amp;gt;timezone:&amp;lt;/b&amp;gt;
&amp;lt;b&amp;gt;characters played:&amp;lt;/b&amp;gt;

[CHARACTER]
&amp;lt;b&amp;gt;name:&amp;lt;/b&amp;gt; (first, last) or (last, first)
&amp;lt;b&amp;gt;series:&amp;lt;/b&amp;gt;
&amp;lt;b&amp;gt;canon point:&amp;lt;/b&amp;gt;
&amp;lt;b&amp;gt;age:&amp;lt;/b&amp;gt;
&amp;lt;b&amp;gt;gender:&amp;lt;/b&amp;gt;
&amp;lt;b&amp;gt;appearance:&amp;lt;/b&amp;gt;
&amp;lt;b&amp;gt;background:&amp;lt;/b&amp;gt;
&amp;lt;b&amp;gt;previous game canon:&amp;lt;/b&amp;gt;
&amp;lt;b&amp;gt;personality:&amp;lt;/b&amp;gt;
&amp;lt;b&amp;gt;inventory:&amp;lt;/b&amp;gt;
&amp;lt;b&amp;gt;abilities:&amp;lt;/b&amp;gt;

[SAMPLES]
&amp;lt;b&amp;gt;log, action, OR voice post sample:&amp;lt;/b&amp;gt;

&amp;lt;b&amp;gt;got a question?:&amp;lt;/b&amp;gt;&lt;/textarea&gt;&lt;/center&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;center&gt;&lt;a href="http://www.scribbld.com/users/thursdaymods/3300.html"&gt;&lt;font size="4" color="#282828"&gt;n a v i g a t i o n&lt;/font&gt;&lt;/a&gt;
&lt;/table&gt;&lt;/center&gt;&lt;/center&gt;</content>
  </entry>
  <entry>
    <id>urn:lj:scribbld.com:atom1:thursdaymods:1650</id>
    <link rel="alternate" type="text/html" href="https://www.scribbld.com/users/thursdaymods/1650.html"/>
    <link rel="self" type="text/xml" href="https://www.scribbld.com/users/thursdaymods/data/atom/?itemid=1650"/>
    <title>taken</title>
    <published>2011-10-30T03:21:33Z</published>
    <updated>2011-11-09T15:21:22Z</updated>
    <content type="html">&lt;center&gt;&lt;table width="600px" cellpadding="5px"&gt;
&lt;tr bgcolor="#282828"&gt;&lt;td colspan="2"&gt;&lt;div align="right"&gt;&lt;font color="#ccc" size="5"&gt;&lt;b&gt;taken&lt;/b&gt;&lt;/font&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan="2"&gt;&lt;center&gt;&lt;textarea&gt;series
&amp;lt;textarea&amp;gt;&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;name:&amp;lt;/b&amp;gt; include (first, last) or (last, first) if applicable.
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;journal:&amp;lt;/b&amp;gt; &amp;lt;lj user= &amp;gt; the quotes aren't necessary.
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;canon point:&amp;lt;/b&amp;gt;
&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;previous game history:&amp;lt;/b&amp;gt; delete if not applicable.
&amp;lt;b&amp;gt;abilities:&amp;lt;/b&amp;gt; in journal or a wiki or such.
&lt;/textarea&gt;&lt;/center&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td valign="top"&gt;&lt;font size="5"&gt;&lt;b&gt;.&lt;br&gt;#&lt;/font&gt;&lt;/td&gt;
&lt;td valign="top" width="500px"&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td valign="top"&gt;&lt;font size="5"&gt;&lt;b&gt;a&lt;/td&gt;
&lt;td valign="top"&gt;&lt;/td&gt;
&lt;/tr&gt;
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&lt;td valign="top"&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td valign="top"&gt;&lt;font size="5"&gt;&lt;b&gt;c&lt;/td&gt;
&lt;td valign="top"&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td valign="top"&gt;&lt;font size="5"&gt;&lt;b&gt;d&lt;/td&gt;
&lt;td valign="top"&gt;&lt;font size="3"&gt;d.gray-man&lt;/font&gt;
&lt;br&gt;&lt;b&gt;name:&lt;/b&gt; Lavi
&lt;br&gt;&lt;b&gt;journal:&lt;/b&gt; &lt;span class='ljuser' lj:user='outsidehistory' style='white-space: nowrap;'&gt;&lt;a href='https://www.scribbld.com/users/outsidehistory/profile'&gt;&lt;img src='https://www.scribbld.com/img/userinfo.gif' alt='[info]' width='17' height='17' style='vertical-align: bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='https://www.scribbld.com/users/outsidehistory/'&gt;&lt;b&gt;outsidehistory&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;
&lt;br&gt;&lt;b&gt;canon point:&lt;/b&gt; 207
&lt;br&gt;&lt;b&gt;abilities:&lt;/b&gt; &lt;a href="http://www.scribbld.com/users/outsidehistory/444.html"&gt;In application&lt;/a&gt;
&lt;br&gt;&lt;br&gt;
&lt;b&gt;name:&lt;/b&gt; Yuu Kanda (first, last)
&lt;br&gt;&lt;b&gt;journal:&lt;/b&gt; &lt;span class='ljuser' lj:user='frayed' style='white-space: nowrap;'&gt;&lt;a href='https://www.scribbld.com/users/frayed/profile'&gt;&lt;img src='https://www.scribbld.com/img/userinfo.gif' alt='[info]' width='17' height='17' style='vertical-align: bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='https://www.scribbld.com/users/frayed/'&gt;&lt;b&gt;frayed&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;
&lt;br&gt;&lt;b&gt;canon point:&lt;/b&gt; chapter 188, before waking up in the North American branch
&lt;br&gt;&lt;b&gt;abilities:&lt;/b&gt; &lt;a href="http://www.scribbld.com/users/frayed/495.html#cutid1"&gt;in application&lt;/a&gt;, but also &lt;a href="https://sites.google.com/site/kandalogical/home/abilities"&gt;here&lt;/a&gt;.&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td valign="top"&gt;&lt;font size="5"&gt;&lt;b&gt;e&lt;/td&gt;
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&lt;tr&gt;&lt;td valign="top"&gt;&lt;font size="5"&gt;&lt;b&gt;h&lt;/td&gt;
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&lt;/tr&gt;
&lt;tr&gt;&lt;td valign="top"&gt;&lt;font size="5"&gt;&lt;b&gt;i&lt;/td&gt;
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&lt;tr&gt;&lt;td valign="top"&gt;&lt;font size="5"&gt;&lt;b&gt;l&lt;/td&gt;
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&lt;tr&gt;&lt;td valign="top"&gt;&lt;font size="5"&gt;&lt;b&gt;m&lt;/td&gt;
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&lt;tr&gt;&lt;td valign="top"&gt;&lt;font size="5"&gt;&lt;b&gt;n&lt;/td&gt;
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&lt;tr&gt;&lt;td valign="top"&gt;&lt;font size="5"&gt;&lt;b&gt;o&lt;/td&gt;
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&lt;tr&gt;&lt;td valign="top"&gt;&lt;font size="5"&gt;&lt;b&gt;p&lt;/td&gt;
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&lt;/tr&gt;
&lt;tr&gt;&lt;td valign="top"&gt;&lt;font size="5"&gt;&lt;b&gt;u&lt;/td&gt;
&lt;td valign="top"&gt;&lt;font size="3"&gt;utawaremono&lt;/font&gt;
&lt;br&gt;&lt;b&gt;name:&lt;/b&gt; Karura
&lt;br&gt;&lt;b&gt;journal:&lt;/b&gt; &lt;span class='ljuser' lj:user='wanderings' style='white-space: nowrap;'&gt;&lt;a href='https://www.scribbld.com/users/wanderings/profile'&gt;&lt;img src='https://www.scribbld.com/img/userinfo.gif' alt='[info]' width='17' height='17' style='vertical-align: bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='https://www.scribbld.com/users/wanderings/'&gt;&lt;b&gt;wanderings&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;
&lt;br&gt;&lt;b&gt;canon point:&lt;/b&gt; post-canon
&lt;br&gt;&lt;b&gt;abilities:&lt;/b&gt; &lt;a href="http://www.scribbld.com/users/wanderings/286.html"&gt;application&lt;/a&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td valign="top"&gt;&lt;font size="5"&gt;&lt;b&gt;v&lt;/td&gt;
&lt;td valign="top"&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td valign="top"&gt;&lt;font size="5"&gt;&lt;b&gt;w&lt;/td&gt;
&lt;td valign="top"&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td valign="top"&gt;&lt;font size="5"&gt;&lt;b&gt;x&lt;/td&gt;
&lt;td valign="top"&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td valign="top"&gt;&lt;font size="5"&gt;&lt;b&gt;y&lt;/td&gt;
&lt;td valign="top"&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td valign="top"&gt;&lt;font size="5"&gt;&lt;b&gt;z&lt;/td&gt;
&lt;td valign="top"&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan="2"&gt;&lt;center&gt;&lt;a href="http://www.scribbld.com/users/thursdaymods/3300.html"&gt;&lt;font size="4" color="#282828"&gt;n a v i g a t i o n&lt;/font&gt;&lt;/a&gt;
&lt;/table&gt;&lt;/center&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/b&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/font&gt;&lt;/center&gt;</content>
  </entry>
  <entry>
    <id>urn:lj:scribbld.com:atom1:thursdaymods:1474</id>
    <link rel="alternate" type="text/html" href="https://www.scribbld.com/users/thursdaymods/1474.html"/>
    <link rel="self" type="text/xml" href="https://www.scribbld.com/users/thursdaymods/data/atom/?itemid=1474"/>
    <title>reserves</title>
    <published>2011-10-30T03:21:12Z</published>
    <updated>2011-11-17T08:34:23Z</updated>
    <content type="html">&lt;center&gt;&lt;table width="600px" cellpadding="5px"&gt;&lt;tr bgcolor="#282828"&gt;&lt;td colspan="2"&gt;&lt;div align="right"&gt;&lt;font color="#ccc" size="5"&gt;&lt;b&gt;reserves&lt;/b&gt;&lt;/font&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;
&lt;td colspan="2"&gt;&lt;font color="red"&gt;Updated as of 11/5/11&lt;/font&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;font size="4"&gt;&lt;b&gt;RESERVES ARE &lt;font color="green"&gt;OPEN&lt;/font&gt;&lt;/b&gt;&lt;/center&gt;&lt;/font&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Reserves&lt;/b&gt; will nab you &lt;b&gt;one (1) week&lt;/b&gt; to keep a character all to yourself. This rule will change once the game starts.&lt;br /&gt;An extension of &lt;b&gt;three (3) days&lt;/b&gt; will be granted upon request; we will look over these apps even after the cycle is over.&lt;br /&gt;At this point in time, we will not be accepting &lt;b&gt;challenges&lt;/b&gt; for a reserved character.&lt;br /&gt;&lt;br /&gt;For those who &lt;b&gt;don't have a journal on Scribbld&lt;/b&gt;, you may still comment! Either anonymous, via OpenID, wherein you provide your login information for the sites they support, or with your LiveJournal account if you have one! There's a&lt;s&gt;n app&lt;/s&gt; built in function for that on the "more options" page. If you provide your email, we'll even email you to notify you of when your reserve has been received and when it starts to run out!&lt;br /&gt;&lt;br /&gt;Want to app a character from an AU game or with extensive previous game history but don't have any castmates to check in with? Let us know!&lt;br /&gt;&lt;br /&gt;&lt;textarea&gt;
&amp;lt;b&amp;gt;name:&amp;lt;/b&amp;gt;
&amp;lt;b&amp;gt;contact:&amp;lt;/b&amp;gt;
&amp;lt;b&amp;gt;series:&amp;lt;/b&amp;gt;
&amp;lt;b&amp;gt;canonpoint:&amp;lt;/b&amp;gt;
&amp;lt;b&amp;gt;character:&amp;lt;/b&amp;gt;
&amp;lt;b&amp;gt;extension:&amp;lt;/b&amp;gt; do you need it now?&lt;/textarea&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td valign="top" bgcolor="#ececec" width="250px"&gt;&lt;b&gt;contemplating AU slots:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;font size="3"&gt;d.gray-man&lt;/font&gt;&lt;br /&gt;&lt;blockquote&gt;allen walker&lt;br /&gt;alma karma&lt;/blockquote&gt;&lt;br /&gt;&lt;font size="3"&gt;dogs - bullets and carnage&lt;/font&gt;&lt;br /&gt;&lt;blockquote&gt;nill&lt;/blockquote&gt;&lt;br /&gt;&lt;font size="3"&gt;homestuck&lt;/font&gt;&lt;br /&gt;&lt;blockquote&gt;dave strider&lt;/blockquote&gt;&lt;/td&gt;

&lt;td valign="top"&gt;&lt;b&gt;current reserves:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;font size="3"&gt;tiger&amp;bunny&lt;/font&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;b&gt;yuri petrov&lt;/b&gt;; exxie &lt;i&gt;november 17&lt;/i&gt;&lt;/blockquote&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan="2"&gt;&lt;center&gt;&lt;a href="http://www.scribbld.com/users/thursdaymods/3300.html"&gt;&lt;font size="4" color="#282828"&gt;n a v i g a t i o n&lt;/font&gt;&lt;/a&gt;&lt;br /&gt;&lt;/table&gt;&lt;/center&gt;&lt;/center&gt;</content>
  </entry>
  <entry>
    <id>urn:lj:scribbld.com:atom1:thursdaymods:1130</id>
    <link rel="alternate" type="text/html" href="https://www.scribbld.com/users/thursdaymods/1130.html"/>
    <link rel="self" type="text/xml" href="https://www.scribbld.com/users/thursdaymods/data/atom/?itemid=1130"/>
    <title>wanted</title>
    <published>2011-10-30T03:20:55Z</published>
    <updated>2011-10-30T06:52:36Z</updated>
    <content type="html">&lt;center&gt;&lt;table width="600px" cellpadding="5px"&gt;&lt;tr bgcolor="#282828"&gt;&lt;td&gt;&lt;div align="right"&gt;&lt;font color="#ccc" size="5"&gt;&lt;b&gt;wanted&lt;/b&gt;&lt;/font&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Got someone you want to see in the game? This is the page to go to!

&lt;br&gt;&lt;br&gt;

&lt;center&gt;&lt;textarea&gt;&amp;lt;b&amp;gt;series:&amp;lt;/b&amp;gt;
&amp;lt;b&amp;gt;character:&amp;lt;/b&amp;gt;
&amp;lt;b&amp;gt;requested by:&amp;lt;/b&amp;gt;&lt;/textarea&gt;&lt;/center&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;center&gt;&lt;a href="http://www.scribbld.com/users/thursdaymods/3300.html"&gt;&lt;font size="4" color="#282828"&gt;n a v i g a t i o n&lt;/font&gt;&lt;/a&gt;
&lt;/table&gt;&lt;/center&gt;&lt;/center&gt;</content>
  </entry>
  <entry>
    <id>urn:lj:scribbld.com:atom1:thursdaymods:1015</id>
    <link rel="alternate" type="text/html" href="https://www.scribbld.com/users/thursdaymods/1015.html"/>
    <link rel="self" type="text/xml" href="https://www.scribbld.com/users/thursdaymods/data/atom/?itemid=1015"/>
    <title>hiatus&amp;drops</title>
    <published>2011-10-30T03:20:39Z</published>
    <updated>2011-11-01T01:08:22Z</updated>
    <content type="html">&lt;center&gt;&lt;table width="600px" cellpadding="5px"&gt;&lt;tr bgcolor="#282828"&gt;&lt;td&gt;&lt;div align="right"&gt;&lt;font color="#ccc" size="5"&gt;&lt;b&gt;hiatus&lt;/b&gt;&lt;/font&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Need to take a hiatus? Understandable!

&lt;br&gt;&lt;br&gt;

&lt;b&gt;Hiatuses&lt;/b&gt; should be officially posted if they will last longer than &lt;b&gt;one (1) week&lt;/b&gt;, and hopefully no longer than &lt;b&gt;one (1) month&lt;/b&gt;. For extensively long hiatuses, please let us know whether you want your character to be wandering around as usual or podded until you return.

&lt;br&gt;&lt;br&gt;

&lt;b&gt;Podding&lt;/b&gt; will render the character absent outside of "dream" sessions, and those who know which room your character is in will find that the pod is locked down but occupied.

&lt;br&gt;&lt;br&gt;

&lt;textarea&gt;&amp;lt;b&amp;gt;player:&amp;lt;/b&amp;gt;
&amp;lt;b&amp;gt;length of absence:&amp;lt;/b&amp;gt;

&amp;lt;b&amp;gt;series:&amp;lt;/b&amp;gt;
&amp;lt;b&amp;gt;character:&amp;lt;/b&amp;gt;&lt;/textarea&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;&lt;/center&gt;
&lt;br&gt;&lt;br&gt;
&lt;center&gt;&lt;table width="600px" cellpadding="5px"&gt;&lt;tr bgcolor="#282828"&gt;&lt;td&gt;&lt;div align="right"&gt;&lt;font color="#ccc" size="5"&gt;&lt;b&gt;drops&lt;/b&gt;&lt;/font&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;Whatever the reason, we're sorry to see you go!

&lt;br&gt;&lt;br&gt;

Dropped characters will obviously no longer appear on the ship, and their pod will be missing from the room they usually wake up in and eventually replaced. There is also the option of having them die, in which case their pod will still be there until their body is found.

&lt;br&gt;&lt;br&gt;

&lt;textarea&gt;&amp;lt;b&amp;gt;player:&amp;lt;/b&amp;gt;

&amp;lt;b&amp;gt;series:&amp;lt;/b&amp;gt;
&amp;lt;b&amp;gt;character:&amp;lt;/b&amp;gt;
&amp;lt;b&amp;gt;missing pod or death?:&amp;lt;/b&amp;gt;

&amp;lt;b&amp;gt;reason for dropping:&amp;lt;/b&amp;gt; leave this out if you don't want to state.&lt;/textarea&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td&gt;&lt;center&gt;&lt;a href="http://www.scribbld.com/users/thursdaymods/3300.html"&gt;&lt;font size="4" color="#282828"&gt;n a v i g a t i o n&lt;/font&gt;&lt;/a&gt;
&lt;/table&gt;&lt;/center&gt;&lt;/center&gt;</content>
  </entry>
  <entry>
    <id>urn:lj:scribbld.com:atom1:thursdaymods:383</id>
    <link rel="alternate" type="text/html" href="https://www.scribbld.com/users/thursdaymods/383.html"/>
    <link rel="self" type="text/xml" href="https://www.scribbld.com/users/thursdaymods/data/atom/?itemid=383"/>
    <title>mod contact</title>
    <published>2011-10-30T03:19:33Z</published>
    <updated>2011-10-30T06:53:42Z</updated>
    <content type="html">&lt;center&gt;&lt;table width="600px" cellpadding="5px"&gt;&lt;tr bgcolor="#282828"&gt;&lt;td&gt;&lt;div align="right"&gt;&lt;font color="#ccc" size="5"&gt;&lt;b&gt;mod contact&lt;/b&gt;&lt;/font&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;&lt;b&gt;pm:&lt;/b&gt; &lt;span class='ljuser' lj:user='thursdaymods' style='white-space: nowrap;'&gt;&lt;a href='https://www.scribbld.com/users/thursdaymods/profile'&gt;&lt;img src='https://www.scribbld.com/img/userinfo.gif' alt='[info]' width='17' height='17' style='vertical-align: bottom; border: 0; padding-right: 1px;' /&gt;&lt;/a&gt;&lt;a href='https://www.scribbld.com/users/thursdaymods/'&gt;&lt;b&gt;thursdaymods&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;
&lt;br&gt;&lt;b&gt;email:&lt;/b&gt; thursday.mods(at)gmail(dot)com

&lt;br&gt;&lt;br&gt;

Or you can contact a specific person! ...of course, as it is, there's only one person here, haha.

&lt;br&gt;&lt;br&gt;

&lt;font size="5"&gt;scarlet&lt;/font&gt;
&lt;br&gt;&lt;b&gt;journal:&lt;/b&gt; &lt;a href="http://thescarlet.livejournal.com/profile"&gt;thescarlet&lt;/a&gt;
&lt;br&gt;&lt;b&gt;email:&lt;/b&gt; eisrequiem(at)gmail(dot)com
&lt;br&gt;&lt;b&gt;aim:&lt;/b&gt; lacqueried
&lt;br&gt;&lt;b&gt;plurk:&lt;/b&gt; thescarlet
&lt;/td&gt;&lt;/tr&gt;
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&lt;/table&gt;&lt;/center&gt;&lt;/center&gt;</content>
  </entry>
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