19 November 2011 @ 07:11 am
Death system  
All character deaths that come as a direct result of a game event or NPC will result in only one minor complication of mun choosing and no other penalties, nor will they count towards the number of "deaths" in terms of penalties. 

Upon death, there will be a three (3) day minimum penalty before resurrection. Characters who die will be unable to apply to regain a power that month.

Characters will also find themselves waking back up in dome just as they had the first time unless otherwise noted.

Also, corpses will remain in-game and all items, save for the wristband communicator, upon a character at death will remain where they were left. Old communicators will become inactive and new ones will imprint upon characters upon reawakening in the dome.

It should also be noted that characters cannot directly kill other characters with their own hands or direct weapons. They will find their body unable to move to make killing blows, though they can still harm. Indirect methods such as causing "accidents" and poisoning will still work, though.

    Complications
    Minor Moderate Severe
Death 1 Suffers 1 minor complication for a week.

➔Migraines (at least 3 days)
➔Temporary hair loss
➔Nausea
➔Inability to regulate temperature
➔Severe light sensitivity
➔Joint pains

   
Death 2-4 Suffers 1 minor and 1 moderate complication for 1-2 weeks. ➔Loss of a sense (touch, taste, sight, etc)

➔Temporary amnesia
➔Temporary loss of one or more powers

 
Death 5+ Suffers 1 minor or moderate complication for 2 weeks and 1 severe.

➔Permanent loss of a power
➔Permanent loss of a significant memory
➔Loss of all powers for a month