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Dinah Kord

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[Sep. 11th, 2011|03:53 pm]
Name: Dinah Michelle Kord
Codename: Blue Beetle
Group Affiliation: Teen Titans
Birthday: January 29, 1992
Eyes: Green
Hair: Red
Height: 5 ft 6 in.
Weight: 120 lbs
Relatives: Ted Kord/Blue Beetle (father, living), Barbara Gordon (mother, living), James Gordon (grandfather, living)

History: During a period of retirement due to a heart condition, Ted Kord met the former Batgirl, Babs Gordon, beginning what was at first an internet friendship that turned into an eventual real life meeting, which eventually blossomed into romance. (Or, as Black Canary put it, "You cybered with Beetle!") Romance became love, love became marriage, and eventually, there came a daughter, named Dinah. (This also had the unfortunate side-effect of creating a running gag with Dick Grayson, where various people would remind him that his ex had hooked up with Ted Kord).

Between the Birds of Prey and extended Bat-family, not to mention the Super-Buddies, Dinah grew up surrounded by super-heroes and with her father's sense of humor and the brilliance of both. From her mother and grandfather, Dinah learned a deep and abiding respect for the law and for standing up for those who had none. From her father and "Uncle" Booster, she learned not to take life too seriously. From her "Aunt" Dinah, she learned how to fight like nobody's business.

Dinah's childhood friend was Riley Carter, the son of Michael "Booster Gold" Carter and Beatriz DeCosta. The sheer amount of trouble caused by the two of them over the years is quite legendary.

It was no surprise to anyone that she wanted to follow in her parents' footsteps, the only real question was whether she'd take up a Beetle or Bat-based identity. She did what any responsible party would do in that situation and flipped a coin. Tails! She was a Beetle.  She was eventually introduced to the Titans during a brief sojourn to the West Coast, after having discovered that the JLA by-laws had specifically been written to keep her and Riley out  (she's reasonably sure this was actually a joke, but only reasonably).

Dinah was eventually awarded ownership of the latest model of the Bug ship used by her father and has put it to good crime-fighting use.

In-between fighting crime on her own and with the Titans, Dinah and Riley Carter have undertaken numerous missions for Rip Hunter to safe guard the timestream.

To the surprise of absolutely no one, Dinah and Riley became a couple, after spending the majority of their lives denying it.

During the Blackest Night event, Dinah's family friend Jaime Reyes was killed by the time traveling villain the Black Beetle and Dinah herself was gravely injured. Reyes willed the Scarab to pass to her, at the cost of his own life. He would later return to "life" as a Black Lantern and battle Dinah and the other Titans alongside other dead Titans, and then again against her and Riley alongside the Black Lantern Dan Garrett.  Though Jaime was returned to life, the Scarab had remained bonded with her.  She's carried on with his blessing.

Powers: Dinah possesses no super-human powers.  She is, however, a gifted athlete and computer programmer, with some mechanical skill.

Equipment: When not flying under her own power, Dinah pilots the Bug ship, a multi-function aircraft designed by her father and featuring a wide variety of weapons and tools.

Dinah is the current holder of the Blue Beetle Scarab Khaji Da, which grants the following abilities:

  • Symbiotic Synaptic Interface: The Scarab's nervous system is bonded to Dinah's, letting the two share their thoughts and emotions. The Scarab communicates with Dinah as a voice in her mind (which sounds like Dinah's mother). No-one else can hear it.
  • Scarab Mindlink: The Scarab can mentally communicate with Scarabs that have not integrated with a host. It can also interface with Scarabs which have created full infiltrators, although this requires Dinah to breach the infiltrator's armor.
Tracking Systems: The Scarab can track anything which produces energy, be it biological, technological or mystical. It can track anyone Dinah met since it bonded with her, from at least seventy miles distant.
Scarab Sight: The Scarab can scan the people Dinah encounters, informing her of any major physical conditions (such as pregnancy). It can identify and scan metahumans. It can identify people related to those it's already encountered via genetic analysis.
The Scarab is able to identify thought-patterns, enabling it to see if something is sentient. It can identify matching energy signatures, letting it see if the energy patterns were developed from the same basis. It can also see extra-dimensional objects. It is continually aware of the electricity in the surrounding environment.
It can perceive magic, see how a magical effect can be dispelled, and see through magical concealment.
The Scarab's scans can cover at least a five mile square. It communicates the information it gleans to Dinah in a manner she can understand.
  • Temporal Flux Detection: The Scarab can detect changes in the timeline affecting the Blue Beetle legacy; to Dinah, this manifests as intense static.
Network Connection: The Scarab can establish a connection to communication systems, enabling Dinah to speak to the person on the other end.
Clothing Manifestation: The Scarab can create clothes for Dinah, apparently from recycled waste and skin, which melt when she takes them off.
Concealment: The Scarab is capable of concealing itself from 21st century technology (though Skeets, from the 25th century, was able to find it). It can shut off cameras and microphones in its vicinity. The Scarab has blocked a magical attempt to probe it, lashing out at the person who tried.
Healing
Host Reconfiguration: The Scarab can modify Dinah's body to a certain extent (e.g., offering to give her extra fingers), although just how far the modifications can go is unknown. It has been shown to be capable of “enhancing” her bustline.
Blue Beetle Armor: The Scarab can create a distinctive suit of armor in response to Dinah's thoughts, or when it deems use of the armor necessary. Once the Scarab dispels the armor, it retracts back into Dinah's body.
  • Superhuman Strength
  • Superhuman Agility
  • Environmental Protection: The armor allows Dinah to survive in a variety of hazardous environments ranging from Earth orbit, to the timestream, to the Bleed. It can survive extreme temperature and pressure. It can survive the heat and impact of atmospheric re-entry without seeming damage, even when the earth around it has been turned to glass.
  • Armor Reconfiguration: The armor can reconfigure itself to create a wide array of tools and weapons, including an energy cannon, a sword and shield, a grappling hook, an energy blaster, claws, wings, and a set of large powered blades attached to the hands, over a foot in length, that can shear through tree trunks.
  • Partial Armor Manifestation: Dinah can manifest parts of the armor - like the energy blaster - without needing to manifest the whole suit.
  • Wing Shields: The armor can create a pair of wings, enabling Dinah to fly and hover. They can also double as shields, should the need arise.
    • Jet Propulsion: When in flight, the armor can manifest a 'jet engine', enabling Dinah to fly at greater speed, at the expense of close maneuverability.
  • Energy Manipulation: The Scarab can shape and manipulate the energy it stores for a variety of effects, including energy blasts, energy cocoons, small-scale solid constructs (shields, chains, etc.), and 3-D holograms. Its energy shields can block a Sinestro Corps ring's blasts.
  • Antagonist Adaptation: The armor can tailor its blasts for use against specific opponents (e.g., Kryptonite radiation against a Kryptonian, suppression blast against a mob). The blasts can penetrate a Green Lantern ring's shield. The armor can call up anti-magic effects against magical opponents. By the Scarab's own estimation, it can even develop countermeasures that can take on the Spectre.
  • Energy Bubble: The armor is able to create a temporary energy bubble around Dinah and/or people nearby. The bubble shields those inside from outside attacks, but prevents them from leaving. A Flash who tries to vibrate through it will find themselves blasted by the bubble.
  • Waste Disposal: While wearing the armor, Dinah finds that he doesn't need to go to the toilet, though he does still need rest.
Strength level
The Scarab's own strength is minimal. However, its armor grants its hosts enough strength to move small trucks.

Weaknesses

Green Lantern Corps: The Scarab originally saw the Green Lantern Corps as the 'enemy. Under Jaime’s tutelage, this largely passed. As Dinah has not spent much time around Green Lanterns, how the Scarab will react with her is unknown.
Truce With Nature: The Scarab will not hurt nature, or the magical creatures thereof (beings who draw their power from the Green, for example), of its own volition.
Alien Sentience: The Scarab's sentience is distinctly alien; while it won't hurt /nature/, it has shown no such reluctance when it comes to humans, being willing to injure or kill them. Fortunately, Dinah has so far prevented it from killing anyone.
Reach Tech: The Scarab's armor can be breached by the weapons of other Scarabs. Equally, however, the Scarab is able to breach other Scarabs' armor.
Originally, the Scarab was unable to attack the Reach and their technology. Dinah overrode the Scarab's programming, 'reprogramming' it so that it was able to fight the Reach.
Magic: While the Scarab is aware of magic, it doesn't understand it. It's able to perceive, absorb, and disrupt magical energies, but little else. As a result, creatures of magic are often a significant challenge. The Scarab can't analyse certain mystical creatures, and so is unable to develop countermeasures for them. When faced with certain other mystical entities, such as the Spectre, the Scarab panics, offering Dinah ever more powerful weapons to take them on.
Magnetic Shielding: Strong magnetic fields block the Scarab's ability to track DNA.


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