Magic Spells:
Ability to detect magic in general, with a particular sensitivity to illusions. Constantly aware of psionics used on him, but not around him. Can repel middle tier to low-high tier psychic probes.
Mental, magical, and psychic shields. These can be erected one at a time, as different spells. Combined with preternatural disposition, psychic shields can repel all but very high level psychic incursions. Physical shields can stand up to most mundane levels of impact and energy discharges, but would not last more than one or possibly two strikes against foes such as Thor or The Hulk. Magical shields are of exceptional level, but could be penetrated with focus by mages such as Dr Doom, Dr Strange, and others with similar levels of advanced study and proficiency.
Telepathic projections to a limited range, increased by being able to 'bounce' the projection off of multiple individuals. Vincent could broadcast a message much more easily within a crowded location than across empty distances. However, with preparation, or knowledge of a specific individual to contact, he can reach most of the way around the planet.
Capable of teleporting several hundred miles at a time, with speed on par with most Earth mages. He can bring up to three others with him. Not currently capable of dimensional travel.
Energy blasts of an elemental nature; fire, cold/ice, acid, or electricity. A decent amount of strength, but not enough to inconvenience most mages of proficient level, or individuals of above average durability.
Sleep spells requiring eye contact, work well on those of average will. Individuals such as Captain America, Thor, and high level mages and psychics would be able to resist it.
Illusions are one of Vincent's strong points. He can cast believable illusions on a room-size scale with elements for all 5 senses. Illusions can cause psychosomatic damage, but no real injury.
"Mage hand", a classical magical cantrip. Capable of manipulating small objects within a radius of about twenty feet. Can self-levitate, but only at about the same speed as he could run.
Paralyzing touch, able to paralyze mortals with a touch for short periods of time, or longer if maintained. Less effective on strong wills, as with sleep spell. Can be altered to slow, instead of paralyze.
Expert with disguise spells. Cannot actually shapeshift like his mother, but can create suitably strong and impenetrable illusions focused on himself so as to simulate the effect.
Enchantment is Vincent's other forte, besides illusion. Able to affect the minds and emotions of people through spellcasting. Typically used for a charm effect, or enhancing effects that were already there. For example, making individuals that would find him attractive even more so. The sleep and paralysis abilities are aspects of this field. Enchanting others can also make them more susceptible to his other abilities. Gods and magical mortals would generally know when this is being used on them. Less effective on very strong willed mortals as well.
Eldritch Kiss: One of the most powerful known love spells, capable of virtually enslaving the mind of a victim with passionate love for the wielder of the kiss. Takes exceptional amounts of preparation time, and runs a significant risk of back firing when used on the exceptionally strong-willed.
Other Abilities: Genius-level intellect, particularly in energy technologies and robotics, but eschews the use of science in combat. Keeps a utility pack on hand for repairs to Kristoff's armor or Andrea's systems when in the field. Educated briefly by his father, and extensively by Reed Richards, Vincent has one of the highest intellects on the planet, likely within the top twenty. However, his ego and sense of grandeur tend to make him miss simpler solutions.
Weaknesses and flaws: Egotistical at times, post-traumatic stress disorder (generally triggered by exposure to his father), diminished attributes compared to others of Asgardian blood. Difficulty following others' orders in battle.
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