Graves Hall Mod
06 September 2010 @ 09:35 pm
Familiars: Graves Hall  
The same sort of thing as the NPC listing except for familiars. If there's no specific pb it's no big thing. So comment below if there's any info you'd like to add.

If you'd like a picture to go with your familiar please make one and send me a link.

Familiars A-Z )
 
 
Graves Hall Mod
06 September 2010 @ 09:32 pm
NPCs: Beyond the Graves  
This is only a listing of NPCs that were playable characters in the original Graves Hall game. This is mostly just a way to track significant changes for them moving into Beyond.

NPCs from A-Z )
 
 
Graves Hall Mod
06 September 2010 @ 09:22 pm
NPCs: Graves Hall  
The NPCs listed here are not typically used for play. These were mentioned in passing during the course of the game, or figured into back plot in some way (with the exception of Juno, and Gwen Morrow).

NPCs used for play are contained within [info]graveshallnpc

NPCs from A-Z )
 
 
Graves Hall Mod
06 September 2010 @ 09:13 pm
Stages of Magic  
The prophets knew that most mages had four major phases of magic. The first began at age seven; most children were born with every magical ability they would ever be able to tap, few could gain more. At age seven the average mage could decipher their direction and begin to explore the magic they would like to practice. From that age on to age thirteen the exploration was in full sway. At age thirteen, the end of puberty, most mages attained a burst of power, a strengthening that they could then begin to master until the age of nineteen. At nineteen a mage was considered at their full strength, though they might still learn of other abilities they had not tapped into, it was a rare mage who would ever gain more strength after coming of age.

The last two stages were longer and not as clearly defined as the first two. From nineteen until a certain age, which was different for each mage, their grasp on their magical abilities would plateau. Then from the certain age until the time of their death their magic began a slow decline. Some mages never experienced the final stage of magic and few would argue that it was an unlucky thing. To lose your magic was to lose an integral part of yourself.
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Graves Hall Mod
06 September 2010 @ 08:42 pm
Master List of Laws  
When we moved I decided to make the King's Office a part of the regular community (as opposed to having its own), however that wasn't particularly addressed at the time because we had no laws on the table. From this point forward laws will be proposed in the main community, voted on, and passed or failed after one week. They'll be labeled with the tag !laws. All laws that have been proposed (regardless of passage or failure) will be added to this master list.

As a refresher: the mechanics of proposing laws, including format and method.

Lycan Law*: Proposed by Mary Anne Browning - Passed Revised, see below
Shifter Law*: Proposed by Ariman Shulz - Passed
Drunken Revelry Prohibition*: Proposed by Gideon Morrow - Denied
Public School Law*: Proposed by Thongchai Saenamuang - Passed into law with some provisions
Alteration of Lycan Law: Proposed by Thongchai Saenamuang - Passed


*links lead to offsite archives
 
 
Graves Hall Mod
06 September 2010 @ 08:29 pm
King's Office  
So here's the deal with The King's Office:

Anyone may post a suggestion for a new law, whether it be old or new. Some will be previously established at the mod's discretion, but your opinions are highly valued in regard to these.

Some laws may be repealed upon a majority vote of Parliament and approval of the King. The same goes for approving a law.

Once a law has been suggested (and only one law per post please) it will be open to discussion for one week. Once the week is up the opinions will be weighed and the dice will be cast. A master list of laws will be kept, whether they be approved, discarded, or later repealed.

A repeal can be called for at any time in a new post (such as Request to Repeal Law #48, and then stating the reasons for the request). The repel will be voted on just like a regular law with a one week grace period.

If this system doesn't work we will tweak it until it does.

The laws can be anything from the heavily serious (restricting movement of dangerous creatures), to the completely ridiculous (the call to have all children be silent all day on Tuesday). This part of the game is something of a fun experiment.

How it Works )
 
 
Graves Hall Mod
05 September 2010 @ 02:32 pm
The Game: Beyond the Graves  
Beyond the Graves was the cracked out brainchild of several players of Graves Hall.

The concept: what's going on with the children of the characters in the original game?

So we set Beyond 100 years into the future of Aylasia, spawned families and started playing the most cracked out game humanly possible.

As per canon, we decided when we began playing that if events in Graves Hall did not line up with Beyond we would accept it as a discrepancy and simply carry on. They are different games, one just started as an idea of the other. If things in the one game don't match up, it's ok. It's a game.
Tags:
 
 
Graves Hall Mod
05 September 2010 @ 02:13 pm
Miscellany  
Miscellany )
 
 
Graves Hall Mod
05 September 2010 @ 02:12 pm
Magic: Definitions and Explanations  
Magic in all its forms )
 
 
Graves Hall Mod
05 September 2010 @ 02:10 pm
People  
Human and non-human alike )
 
 
Graves Hall Mod
05 September 2010 @ 02:07 pm
Places  
A Listing of Locations )
 
 
Graves Hall Mod
05 September 2010 @ 01:57 pm
Characters: Beyond the Graves  
This is where all characters will be listed. It will be added to every time a new player joins or a new character is made.

A strictly alphabetical list of pbs is located here

Any previous pb's from [info]graveshall are also off-limits, unless you're using the original character again (or as an NPC). Please keep in mind that it's 100 years later, so most of your characters would look older.

Holds
None currently


Characters in the Game )

Other PBs and NPCs )

Characters no Longer in the Game )
 
 
Graves Hall Mod
05 September 2010 @ 01:53 pm
Characters: Graves Hall  
This is where all characters will be listed, as well as a place where PBs can be reserved. It will be added to every time a new player joins or a new character is made.

A strictly alphabetical list of pbs is located here

Holds
Ben Barnes


Characters in the Game )

Other PBs and NPCs )

Characters no Longer in the Game )
 
 
Graves Hall Mod
05 September 2010 @ 01:51 pm
Alphabetical PB List  
I'm making a simplified, alphabetical (by last name) pb list for the holds page. Some pbs may be listed twice (depending on which game they were used in). Those that are struck through were previously used and we'd rather not see them again.

For quick searching press "ctrl" and "f" A small bar will pop up on the bottom of your browser. Type the name you're looking for and press next.

Holds
Ben Barnes

Graves Hall

The Ladies )

The Gents )

The Oddballs )

Beyond the Graves

The Ladies )

The Gents )

The Oddballs )

Meridian

The Ladies )

The Gents )
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Graves Hall Mod
05 September 2010 @ 01:35 pm
Application  
Application
This application works for both games: Graves Hall and Beyond the Graves.

Please email the entire application to modthings (AT) gmail (DOT) com. Please put "graves OR beyond application" somewhere in the subject so I know it's not spam.

If you are approved you will be invited to join the community. If not I will email you with my reasons at which point you can reapply with another character or an improved application. Most approvals will be within 72 hours of application, if not sooner.

Once approved please join and introduce yourself and your character in the appropriate OOC comm.

Copy Paste is everyone's friend )
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Graves Hall Mod
05 September 2010 @ 01:33 pm
The Rules  
These rules apply to both games.

Really Short Rules )

Clarified Rules )
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Graves Hall Mod
05 September 2010 @ 01:28 pm
The Game  
Graves Hall is a role playing game for as many players as we see fit. It will take place over a few months and has no intentional end date. If we decide to stop playing the game will end. Plot is open ended. Characters may have their own agendas. As a group of players we tend to be organic in our play. We do not typically use pre-made story lines and allow plot to happen as we develop our characters.

This game takes place in an Alternate Universe. Assume nothing about the culture or history, as we're building it as we play.

The first thing you need to know is that everyone has some measure of magic ability, some more than others. It typically runs in families in regards to specific kinds of magic. There are actual clans that practice specific kinds and frown upon other forms.

They live in a world known as Aylasia. They are all many and varied as the types of magic they perform. It wouldn't be uncommon to see many races living together in the same place. What divides them is the kind of magic they perform and their own preferences on the matter. It is not however, a Utopian society.

There are forces at work, some mystical, some mundane, and others that are entirely unknown that threaten the world of Aylasia. Our characters may or may not have a desire to get involved in these things.

We have our own newspaper, the New Meridian News, law making body, mail system, and rich history, as well as personal journals.