Jerry Carr's Journal

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2nd February 2014

12:55am: Heart of Skartaris
Part One
While flying back from a training mission over Antarctica the plane they were in crashes. When they recover from their crash they find themselves in a jungle unlike any they have ever seen. Depending on their knowledge they might be able to figure out they are in Skartaris.

Part Two
While exploring they come across a young man being attacked by dinosaurs. After rescuing him he tell them that he was trying to find a relic that could bring back his father and with their help they would surely succeed at getting it. He might also bring up that his father might be able to help them get back.

Part Three
After navigating their way through a temple full of traps the man uses the relic to preform a magic rite bring back his father, Deimos. Deimos immediately uses his magic to cast them into a dark oblivion in an attempt to keep them out of his way of conquering Skartaris.

Part Four
Lady Jenifer however is able to intercept the magic transporting Young Justice to her instead. She explains the full situation to them and how the free people of Skartaris will have to fortify themselves against Deimos's certain threat. She has them divide up into two team to help correct this mistake. One working with the new Warlord Joshua Morgan to fight off Deimos's forces. The second to find another relic that Jennifer could use to counter-act the effects of the first relic.

Part Five
After fighting off Deimos's forces and banishing him once again Lady Jennifer and the others offer to help get Young Justice home.

7th November 2013

9:44am: Kyptonian Houses
Ko stood for peace, reflection and calmness.

Re stood for ethics, morals and honesty.

An stood for law, justice and integrity.

Mer stood for nature, beasts and environment.

Dar stood for trees, roots and ancestors.

Van stood for stood for family, hearth and home.

Ak stood for art, inspiration and beauty.

Nu stood for renewal, consistence and stability.

Kann stood for ideas, communication and speech.

Zar stood for abundance, wealth and success.

Ran stood for influence, relationships and persuasion.

Lor stood for journey, evolution, rhythm and dance.

Veks stood for beginning, question and birth.

Am stood for change, cycle and destiny.

Zu stood for sacrifice, surrender and ritual.

Tor stood for secrets, mystery and ambiguity.

Da stood for harmony, synergy and music.

Do stood for strength, air and battle.

Ur stood for attack, crisis and chaos.

Em stood for end, completion, and conclusion.

22nd August 2013

11:39pm: Earth-3 Jerry
Name: Jerry Carr

PB: Ryan Merriman

History:

Abilities: Jerry is capable of taking a werecat form

16th February 2013

5:31pm: Scavanger Hunt
Superman- His hairgel
Batman- Pic of him smiling
Wonder Woman-
Martian Manhunters- A box of his Coco's
Flash-
Green Lantern-

31st January 2013

1:48pm: Marvel Avengers Alliance Concept
Jerry Carr
Infiltrator

Passive
Teleporter- Has a chance to evade attacks

Abilities

L1- Sneak Attack- Single Target unarmed melee attack. High Crit. Stealthy

L2- Snap Snap- Buff. The next two opponent attacks are guaranteed to miss. Subtle.

L6- Incoming!- Single Target ranged attack. Chance to stun. Deadly Crits. Stealthy.

L9- Disarmed- Single Target debuff. Locks out the last ability used for two rounds. Three round cooldown. Subtle.

19th December 2012

2:21pm: Open House
1. The Justice League holds an open hows for heroes and their families to check out their base

2. Starro spawn fall to earth and start taking over heroes at the event. (Either volunteered player characters or older heroes)

3. Younger kids of heroes aren't taken by Starro spawn since they are thought to be less powerful and unimportant.

4. After some conflict the younger heroes manage to free the heroes and scare the Starro spawns off for now.

5. After seeing the younger heroes potential in action some of the senior members of the Justice League decide to form a way to train and channel the skills of these heroes for the betterment of the future.

Possible Older Heroes
Garth
Connor Hawke
Superman (maybe if needed)
Ralph Dibny
Hal Jordan
John Steward
Kyle Rayner
Bart Allen- Sands
Connor Kent
Cyborg

Maybe
Roy Harper
Donna Troy
Tim Drake
Cassie Sandmark
Mia Dearden
Scott Free
Big Barda
Martian Manhunter
Wally West

18th December 2012

11:31pm: Young Justice Team
1. Jerry Carr
2. Tula
3. Clark Kent
4. Clara Morgenstern
5. K'hym J'onzz
6. Damian Wayne
7. Cass/Tim Kid
8.
1:45am: Young Justice App
Player (nickname, handle)/ LJ: Matt
Email: On Record
AIM (if you have one):
Character Name: Jerry Tyler Carr
Character LJ (if applicable):
Physical description (face, build, weight):5’ 6” and 140lbs. Jerry has dark brown hair and blue eyes. For clothes Jerry has inherited his dad’s sense of fashion and has tons of superhero t-shirts which he likes to wear and typical wears blue jeans with them.
Age: 15
Birthday: September 13
Codename (if using one):
PB: (If using one.) Ryan Merriman
Abilities: Teleporter- Can teleport himself and others by snapping his fingers. He does not have to touch other things to teleport them but has a hard time teleporting life forms that way. The exact range of his teleportation is unknown but could be interplanetary. The teleportation creates a kinetic energy field which makes it impossible for Jerry to teleport into anything solid, which manifests as a lime-green glow around anything he teleports. This power taps into the power power of Delirium's realm to function and teleport making it very hard to block or effect. He is also capable of teleporting two things simultaneously by snapping both hands

Weaknesses and flaws: The farther the range and the amount that Jerry brings with him increase the amount of energy he needs to use to teleport and his no contact teleport also increases energy cost. Jerry must be able to snap his fingers in order to teleport. Continuous teleportations with eyes open for living things will slowly cause insanity due to Delirium's influence. In order to keep up with his teleporting Jerry needs to eat a lot like one would expect to see a marathon runner do. While he can teleport to places he has never been or seen it is a lot easier for him if he has. Not a very skilled fighter though can pull of some teleporter attacks. If Jerry can not snap his fingers he can not teleport at all.
Character location/Home: Happy Harbor
Alignment (villain, hero etc): Hero
Team: Young Justice
Relatives (living/dead?): Lucas Carr-Father, Barbara Minerva-Mother, Bethany Lee-Step Mother, Audrey Lee-Grandmother, John Carr-Grandfather, Ms. Carr-Grandmother, Janet Carr-Aunt, Jimmy Carr- Uncle, Simon Carr-Great-uncle
Backstory: Jerry, but Jer to his friends, is the son of Snapper Carr and Cheetah during there passionate fling. Cheetah and Snapper kept the pregnancy a secret from everyone but Bethany Lee who helped them keep it a secret since it would have been very embarrassing for both of them if their affair was found out. After Jerry was born Snapper and Cheetah when their separate ways and Bethany claim that Jerry was her baby.

Anyone who could possible think that Jerry could have a normal childhood with Snapper and Bethany as parents is crazy. Jerry grew up hearing his dad’s stories of his time with the Justice League and all the crazy adventures that he had with them, while he could tell his dad wasn’t telling him everything it didn’t occur to him to ask about till he was in his preteens. Though his dad didn’t tell him but his mom that his father had been tricked into betraying the justice league something that he still was unable to forgive himself for.

It was around the same time that his metahuman gene activated giving him the same teleporting powers that his father had. Although how long it had been active before is hard to tell due to the finger snapping requirement. His dad helped Jerry learn to control and use his powers and avoid making the same mistakes that he made like teleporting with eyes open which had required that he stay in a mental hospital for over a year to get over. Snapper still had had his teleporting ability but didn’t use it much since it reminded him of the Blasters who he had lost.

Jerry has shown a tendency to abuse his powers while not for personal gain more for practical jokes and to go places like Hawaii when he should be doing work.

How do you plan to introduce the character to the game?: In the Young Justice intro plot
What are you planning to do with this character?: Fun stuff with Young Justice. Teleporting mayhem.
What do you want to see happen with this character?: Eventually I would love to do something with his mom.

17th December 2012

11:11pm: Young Justice
A team of younger heroes (12 to 15ish) that come together to save the older heroes from a big threat maybe Starro. While initially considered too young to be allowed on any teams that even proves that maybe they should be allowed to do something to prepare them more for becoming full heroes.

They will work under a revolving series of mentors for the plots like Cerdian or Sin who help in plots or just in social training threads. Might also have a full time mentor though preferably not a very active hero type but more someone that could be a good mentor to up and coming heroes. Cissie formerly Arrowette could be a good example of the type.

While this is a team made of young teens which will lead to some inherently silly stuff this probably won't be a full on crack team.

27th November 2010

1:23am: Several Years in the Future

Jerry had spent a long day doing research for his next book.  The latest in his Travel In a Snap series that he wrote. One of the bestselling travel books there were.

His latest on was on Belize so he had been spending a lot of time down there teleporting all over the place to see the sites and explore the cities basically what he had done when he was younger though now he was getting paid well to write about it.

Even still he did miss time at home with the kids though he was always back by four for time with them and Iris and was home for the night unless he had to go out again because of time zone distances.

Jerry teleported to the front yard of their home outside of San Francesco where Iris taught kindergarten. They of course had a couple of other house all over the place for fun since who liked to stay in one place for long but this was their main house.

Jerry opened the door and braced himself for the oncoming speedster flying tackle hugs that he knew where coming for him. Eight year old Luke still gave him them and was the first to come followed by Seven year old Jo. Then came the very excited three year old Wally who was tied with little one year old Cait who had only recently discovered super speed.

That was always a fun phase to go through when one of the kids discovered super speed but him and Iris where old pros at it by now.

The kids where all going a mile a second talking. Now Jerry was good at getting the gist of speedster talk which Iris found very sexy but this was a bit much for him especially once Luke really started going.

“Slow down.” He said, “And one at a time. I don’t want to miss a bit.” After which the kids excited told him about their days with Luke and Cait only having to be told to slow down once each. Jerry nodded and listened intently to all of them.

After they were finished they sped off to play and Iris who had been down the hall smiling and watching them gave him a kiss on the cheek before he pulled her into a kiss of his own.

They both loved their kids madly and heaven help anyone who hurt them. If it weren’t for the cost of feeding five speedsters and a teleporter there was no doubt that they would have had a baseball team of kids.

If feed prices did suddenly drop though Jerry would be up for trying for that if Iris was.

8th September 2010

5:47pm: Hourman III shows up damaged a hurt. Before going offline for repairs tells Jerry and Iris that Timazo is coming and he just barely escaped a surprise attack by him. They take the offline Robot to Titians Tower to keep him safe since till he can repair.

Timazo arrives and easily takes out the Titian but Cait and Ty were Ty takes him out at least temporarily since Timazo was not expecting him and his powers.

After the Titians get a chance to catch their breath the towers is attacked by classic Titians villains in the prime of their power. While the Titians are busy fighting the invaders Timazo goes to attempt to finish off Hourman.

Once again Ty and someone who can support him attempt to stop him but this time Timazo is prepared and counteract his powers with time manipulations. When things start looking really bad Hourman wakes up and together with Ty’s help banishes Timazo to a timepoint again.

4th September 2010

1:08am: Character Assessments DC

Jerry is a lot like his dad, he’s not exactly a superhero even though he has powers but does get drawn into a lot of the super hero type of things. Somehow he’s managed to keep his abilities mostly a secret.

I would like to get him to join the JLA especially since they are based out of his home town. He a fun character to play given his powers and personality.

Needs to Happen: Have him join the JLA, reveal more about how his powers work

Plots: None though had been working on one where he losses his hands for a little while

Status: Open

19th June 2010

12:50am: Darkheart Plot Idea

Darkheart Plot Idea

One Post Plot in a Can

Based on the Dark Heart episode of JLU

This is a plot that everyone can get involved with and can use multiple characters in

1.       A Team or an Individual is called in to check out a meteorite which turns out to be the Dark Heart.

2.       They are overwhelmed by the Dark Heart bots and call in everyone hero they know for back up since they are needed.

3.       Massive fight that all they are doing is slow down their advance.

4.       Someone notices that bashing and power is just not working an maybe a tech solution is needed.

5.       All the tech experts and mechanical experts meet and brain storm while the others try to hold the line till a solution is found.

6.       The solution is used to take the Dark Heart down and save the day.

13th May 2010

2:15am: Saw
Saw

1. Big fight with Morgaine occurs between Jerry and Kieth. Jerry’s teleports really helps in fight and equalizes an other wise lopsided fight. Morgaine picks up on how Jerry's teleporting works and counters it permanently. Hands end up cut off through sheer skill, talent, planning and luck. Kieth maybe forced to use sonic scream to drive Morgaine off, depending on things Jerry may find out Kieth's scream or not.

1a. Afterwards Snapper and Cheetah may attack league of Assassins in retaliation.

2.  Jerry gets his hand regrown by some method various ones available. However with his hands return his teleporting does not come back with them.

3.  Jerry gets very depressed about that friends of his might try cheering him up.

4.  Delirium comes wondering why Jerry has come to “visit” in a while like he used to since he teleporting used her realm as the dimension he traveled through explaining the insanity stuff. Delirium restore his connection to her realm giving him a bit more power (but in exchange she wants to go out for dinner or something to make up for not “visiting” in a while only as friends though).

27th March 2010

6:04pm: App

Player (nickname, handle)/ LJ: Matt
Email: mbeck46@cox.net
AIM (if you have one):
Character Name: Jerry Tyler Carr
Character LJ (if applicable):
Physical description (face, build, weight): 5’ 10” and 170lbs. Jerry has dark brown hair and blue eyes. For clothes Jerry has inherited his dad’s sense of fashion and has tons of superhero t-shirts which he likes to wear and typical wears blue jeans with them.
Age: 17
Birthday: September 13
Codename (if using one):
PB: (If using one.) Ryan Merriman

Abilities: Teleporter- Can teleport himself and other by snapping his fingers. He does not have to touch other to teleport them but has a hard time teleporting life forms that way. The exact range of his teleportation is unknown but could be interplanetary. The teleportation creates a kinetic energy field which makes it impossible for Jerry to teleport into anything solid, which manifests as a lime-green glow around anything he teleports.
Weaknesses and flaws: The farther the range and the amount that Jerry brings with him increase the amount of energy he needs to use to teleport and his no contact teleport also increases energy cost. Jerry must be able to snap his fingers in order to teleport. Continuous teleportations with eyes open for living things will slowly cause insanity though what that is is unknown. In order to keep up with his teleporting Jerry needs to eat a lot like one would expect to see a marathon runner do. While he can teleport to places he has never been or seen it is a lot easier for him if he has. Not a very skilled fighter though can pull of some teleporter attacks

Character location/Home: Happy Harbor, Rhode Island
Alignment (villain, hero etc): Hero
Team: none
Relatives (living/dead?): Lucas Carr-Father, Bethany Lee-Mother, Audrey Lee-Grandmother, John Carr-Grandfather, Ms. Carr-Grandmother, Janet Carr-Aunt, Jimmy Carr- Uncle, Simon Carr-Great-uncle
Backstory: Jerry, but Jer to his friends, is the son of Snapper Carr and Bethany Lee and anyone who could possible thing that Jerry could have a normal childhood with them as parent is crazy. Jerry grew up hearing his dad’s stories of his time with the Justice League and all the crazy adventures that he had with them, while he could tell his dad wasn’t telling him everything it didn’t occur to him to ask about till he was in his preteens. Though his dad didn’t tell him but his mom that his father had been tricked into betraying the justice league something that he still was unable to forgive himself for.

It was around the same time that his metahuman gene activated giving him the same teleporting powers that his father had. Although how long it had been active before is hard to tell due to the finger snapping requirement. His dad helped Jerry learn to control and use his powers and avoid making the same mistakes that he made like teleporting with eyes open which had required that he stay in a mental hospital for over a year to get over. Snapper still had had his teleporting ability but didn’t use it much since it reminded him of the Blasters who he had lost.

Jerry has shown a tendency to abuse his powers while not for personal gain more for practical jokes and to go places like Hawaii when he should be in Math. But as long as he still gets good grades and doesn’t get into much trouble his parents don’t care. The only class that he always attends is Geography because of all the cool travel ideas it gives him. Jerry has probably seen more of the world in the time that he has had his power than most people ever see in their lives. Jerry has some connection with the superhero community and has probably met the some of the other kids mainly the Justice League kids but does not know them to well.


How do you plan to introduce the character to the game?: Have him join a team or have a run in with one.
What are you planning to do with this character? Jerry is a bit of a slacker and needs to learn more responsible use of his powers.
What do you want to see happen with this character?: To have some fun with people while maybe becoming more responsible.

Please include a sample post/scene

Jerry had decided to end school early today, he was bored and his math class was just going to make it worse once he finished with this class he was so out of there. However that decision was easy he did that almost every Friday the hard part was figuring out where he wanted to go.

Hawaii was in a down pour in the usual spot he went too so that was out. Paris was cold and he wanted to go someplace where he could wear shorts. He had gone to Australia a few days ago and pick up some fresh nutella after going to the zoo so that was out. Maybe the Caribbean would be nice he hadn’t been there in a while. He could work on his tan and go swimming and the US Virgin Islands would probably work that way do he didn’t have to worry at all about being deported.

The class be rang and Jerry head towards the bathrooms so that he could teleport without anyone noticing which so far aside from his parents and a few family friend no one knew about his powers. Going into one of the bathroom stall and sure he was alone, Jerry closed his eyes and snapped his fingers, then in a flash of lime-green light he was gone.

When Jerry opened his eyes again, panting a little, he was standing on a secluded beach he had heard about on the travel channel. “This is so much better than Math class,” Jerry said as he looked around the isolated beach. The only thing wrong was that there were no girls here but since he didn’t know any private place for him to arrive at but still this was just what h
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