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•° the sky's the limit. ([info]sky_rush) wrote,
@ 2008-01-11 11:30:00


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→ p r e f e r e n c e s
I'm definitely very picky when it comes to joining roleplay communities and roleplaying privately with people. So to help anyone who might be interested in getting me to do either of these things, I've compiled a short list of things a roleplay or individual MUST or MUST NOT have in order to attract my interest and get me involved.

A ROLEPLAY MUST HAVE...
→ An interesting plot and active members.
→ Friendly and fair MODs and players.
→ Tolerance for plot ideas and slash. I'm not saying I definitely want to pair my muses up with other muses of the same gender and what-not, or even that I want to pair them at all. However, I would like the freedom to do so if the plot calls for it to happen.
→ Journal threads. I'm not keen on roleplaying via AIM very often but I will if need be.
→ PROPER. ENGLISH.

A ROLEPLAY CANNOT HAVE...
→ Drama between members and unfair MODs.
→ A boring or completely crack-ish plot.
→ Insanely OOC characters or total canon-rape.
→ Death looming on the horizon. What's the point of joining if it's going to die soon?
→ People who lack the ability to post more than one or two sentences in a thread.

This page will be updated frequently when I find more things I like/dislike about RPGs.



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