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Graves Hall Mod ([info]gravesmod) wrote,
@ 2010-09-05 14:10:00


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Entry tags:beyond, graves, people

People

Human Characters
The following is not an all-inclusive list. There may be something I overlooked, a different and interesting kind of character you come up with on your own. This is a jumping off point for all kinds of character creation with limitless possibilities.
Daemons
So much time has passed since the decline of the clan of Daemon (avid practitioners of Daemon magic which they "developed") that it was considered lost. However since Enki Chance found the book of Daemonica more mages are willing to claim their lost heritage and begin studying magic. The Daemon clan are asiatic in their appearance and names, though for a time those who look and are named in such a way did not claim to be a part of the clan; more have recently surfaced on the New Meridian continent and the clan is no longer considered lost.
Elementals
Mages who have control of all seven elements. Fairly rare, it's not an ability that can be learned; it is easy to tell an elemental child from other children almost from birth.
Fixities
Masters of Anti-Magic. It is their only ability. They are rare, probably less than 6% of the population.
Hitches
A newly emerging type of mage. Hitches are like any other mage in the variety of magic they can perform, but their ability is warped in some unexpected way. It makes casting magic more challenging for them. Their skills are unique enough that it's difficult for them to hide; such as a fixity whose magic doesn't dissipate, or a spellcaster who has to write down their spells before they can be spoken.
Immortals
There are four known in Aylasia. Their magic allows them to remain ever youthful or fix their age at any point they desire. The title may be a bit misleading: Immortals can and do die (sometimes because they allow themselves to age naturally, other times because of outside causes).
Inventors
Mages who concentrate on making new inventions. Inventing is something of a subculture in Aylasia.
Mages
All human characters in the game are mages. A character can be almost any combination of the titles listed above and below with the exception of Fixities and Shifters (they can only be as they are and they do not mix magic like other mages). Most mages are born with all of the magic they will ever be able to wield; sometimes a rare mage will be able to gain abilities as they grow.

A mage's lifespan is typically 3 times that of a normal human. They age normally until sometime after puberty (usually 18-19) at which their aging slows down and their lifetime becomes longer. They do not reach sexual maturation (particularly fertility) at puberty; that develops later (previously at 25 years old). Recent changes in the world have lowered the fertility age to around 18.
Officials
Involved in the government. They can have any office up until the King, who is also considered an official but usually called the King. Law Enforcement Officials are called "leos" for short.
Prophets
Mages with a mastery of Fortuna Magic; they are born as prophets but may never be named to the position. There are five known prophets in Aylasia, and all five reside in or near New Meridian.
Scholars
Mages over the age of 27 who attend University. They study on their own, researching any kind of magic they so desire. One tenant of their work is that they must in turn teach the students at Salem Academy.
Shape-shifters
Mages with the ability to shift their form (into animals, other personas, or objects). All shape-shifters are born on Linoa island (and because of that have iron and fire elements from birth). Their society and abilities are incredibly secret.
Shifters
Not to be confused with shapeshifters. They have the ability to use all types of magic, however they are never very skilled at getting the exact magic they desire. Their ability is called Pan-Magic. They are considered dangerous, though they have difficulty focusing their magic and are tracked at all times by the governing body (by bracelets they wear that identify them; if they try to take them off it physically hurts them). They are even rarer than Fixities, less than 4% of the population. Shifters are something like gypsies and live as a somewhat nomadic tribe. There is a small tribe settled in Salem who have no desire to travel endlessly.
Spellbinders
Mages who specify in spellbinding magic, whether it be binding magic to objects, or binding secrets.
Students
Mages between the ages of 7 and 27 who attend any magical academy. Students who attend Salem were mostly gifted, or advanced; since it has become a public school the level of ability may have changed.
Weavers
They practice the art of dream Weaving. They are almost always women with long, dark hair. They usually have bad luck and have a tendency towards cruelty in their magic use. Weavers typically do not have dreams themselves and cannot weave dreams for each other (in this way they are immune to their own magic).


Non-human Characters
Same as above. I may have overlooked something and I am very open to negotiation about the other types of non-human characters that would be playable in this game. Some of the non-human characters were once or remain part human (vampires for example), as well as being half-human (in the case of half-faeries).
Demons
Demons have (for the most part) ceased to exist. They live on in half-breeds and some magical practices. There are some ties between them and their human counterparts, the Daemons (further explanation can be found in this post).
Elves
They are not typical in New Meridian and are from a far different place in Aylasia. They live longer, though they are not immortal. 10 years in elves life is like 1 year in a human (not mage) life. They do not age like mages do (for example a 100 year old elf would be like a 10 year old mage). They are stronger than a mage both physically and mentally; they are wise, clever, and have an outstanding memory. They are typically hearth taught. They have skill with the natural world; this is different from elemental magic because they do not manipulate nature. They are crafty inventors. Their magic is different from other types of magic in Aylasia. Most elves have brilliant red hair and fair skin.
Faeries
Small, fickle, and with a variety of cousins including Pixies, Clurichauns, and even Leprechauns.
Familiars
Magical beings that take the form of animals. Most mages have them.
Goblins and Hobgoblins
Goblins are cruel and nasty creatures who live mostly at night. Hobgoblins are protectors of homes. They are invisible and only ask for a saucer of milk every fortnight. If forgotten they break things in and around the house. Vampires are allergic to goblin blood.
Magical Beings
Beings that are not mages and fall into several classes. Many of them are considered animals that range from the mundane to the magnificent. Anything sentient and notable is listed here.
Merrow
Akin to mermaids with a few differences. Male merrow are somewhat hideous (very fish-like). Female merrow are very beautiful (with fish tails when they are in the water); they have watery colored streaks in their hair and matching coloring on various parts of their skin (usually the forehead, on top of the arms, down the middle of their back, etc.). Female merrow can change form and walk on land (and often do to seek a mate on land, since male merrow are unattractive). Most merrow are only part-merrow because so many of the women seek mates on land; this does not seem to dilute the merrow traits and only lends more mage magic to those underwater. Merrow can only walk on land for a short amount of time (perhaps a day) before they must submerge themselves in water or they will become very ill. Merrow do not celebrate birthdays and many do not know how old they are; their internal clocks usually tell them when they are the right age to do something.
Stars
Not in tall order in Aylasia, but if a star is not bright enough to live in the sky they will be sent to live with an adoptive family, usually in a place like Aylasia. They have their own kind of magic that is very different from anything regular mages use. Stars do have a an ability they keep secret and they can grant wishes as well.
Succubus/Incubus
Succubi/Incubi are a particular kind of demon. They suck life force from their victims (willing and otherwise). They are similar to vampires (and may in fact have sired the race), except that they can walk in the sun and they don't drink blood. Usually they steal energy through touch. Some feed on sexual energy, some on anger, some simply on life force. With practice one can control how much energy is taken, others kill indiscriminately. For the most part they remain hidden from society at large; deaths they cause are blamed on natural or unknown causes.
Vampires
Three bites from a vampire will turn a mage. They are not allergic to all of the standard vampire fare, please follow the link for more information.
Werewolves
Werewolves are either bitten or born and live in packs. They have their own society and clan rules, though they must obey the laws of Aylasia as well.


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