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Lettie ([info]osteological) wrote,
@ 2010-07-13 22:15:00


Previous Entry  Add to memories!  Tell a Friend!  Next Entry
Epic nerdery
Full Name: Summer Valley Dawn Frostclaw
In-Game Name: Summer
Nickname: That annoying bitch

Race: Longtooth Shifter
Class: Cleric
Professions: Oufit co-ordinator, general annoyance

Age: 25
Gender: Female
Orientation: Like, whatever

Hair Colour: Bleach-blonde
Skin Colour: Russet brown, nearly orange
Eye Colour: Hazel
Height: 5'8"
Build: Lean, muscular (150 lbs)
Languages: Common, Goblin
Skills trained: Heal, Insight, Religion, History
Garments/Armor: Impostor's chain armour +2 (grants the wearer the ability to disguise armour as any simple set of clothing), Healer's brooch (+1 to heal), Vengeance execution axe (big, pink, and sparkly - affectionately nicknamed Gunther), Symbol of divinity +1 (deity: Melora, the wild beast and the peaceful forest, the raging whirlpool and the quiet desert.)

Personality: Summer MEANS well. No, really. No matter how awkward she is at expressing her own feelings (or telling anyone anything at all, really), she does have her party's best interests at heart. She can come off as rather brash or blunt by human standards, but this is in large part due to the less-than-warm greeting that most people have given her in the past. She's not always the most concise creature because it's sometimes difficult for her to find the right phrasing (see that note about the head trauma). This is frustrating (and irritating) for herself and for others, but she maintains that it isn't something she can help and tries as best she can to get to the point as quickly as possible. She tries to make up for her clumsiness by making it useful to others, and she's tried to augment her propensity for falling down with a strong body that's helpful for getting up. Her temper is sometimes a little short, but that's what the big axe is for.

Odd Quirks: Clumsy, rather brash and prone to resorting to 'noises and actions' rather than speech

Special Talents: VERY good at reading body language, good knowledge of most basic religions.

Complications: Not particularly intelligent, prone to injuring herself frequently (although this has proven beneficial), 'valley girl' speech pattern because of severe head trauma as a child.

Background Story: From a very young age, Summer was raised to become a Cleric. Her family tried to cram all sorts of knowledge into her head, but the only things that seemed to stick involved deities, old names, dates and colours that complemented each other. She was generally well-liked and athletic for most of her youth, although this went somewhat downhill after 'the incident'. Learning to heal well was something that ended up being immensely useful to such a clumsy child, and she's grown quite good at it. She uses her strength as a way to offset her graceless movement (even though this probably makes it worse, but she's not quite intelligent enough to figure that out on her own). Besides, she can totally accessorize her awesome axe way better than some lame dagger hilt.

History: After deciding to 'branch out' her abilities as a Cleric and see the world's religions for herself, Summer ventured immediately to find some Goblins. Their rich tradition of stories and legends as far back as the Age of Dhakaan held her attention almost as well as a new pair of dragonhide boots with a three inch heel, and she spent several years studying a large tribe. This is where she picked up the Goblin language and where much of her insight comes from - the goblin language has as much to do with ear position and body language as it does with spoken word, and Summer has been able to carry much of her wisdom about this over to encounters with other creatures. She's also pretty good at picking out clothes that have in her experience gained her the reaction she's been hoping for (although there was a good deal of error with this initially).

She came to Doublemoon to experience the Church of Melora that resides on the island, finally comfortable in choosing a deity that held in her hands the balance of wilderness and civility that she had been trying to find foor some time. She kept largely to herself during services, but managed to incite a few brawls with those who took offense to her speech or to her appearance. Despite this, it has been her home for enough years that she is comfortable on its shores. She was attending the funeral rites of a fellow Longtooth Shifter when the city fell, and jumped (literally) at the first opportunity to return to Doublemoon and take back the city.


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