As much as there's many downsides to this fight, the nice part about this, for Sarah, is that she doesn't have to hold back or worry about great opposing tactics. She can unload with everything - and needs to.
She starts with a wind up, building up power and energy, then flings the hammer at the first creature in range, trying to bowl it over into others.
She follows right after the hammer, flying with fists extended in a full charge.
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