"When we started, we had someone from a future timeline with a personal assistant that could do a lot of the research wherever we were. If anyone has the technological knowledge to do something similar so we can get more information quickly, that was awfully helpful. Otherwise, on worlds where the goals seem to give us some time, and we aren't immediately under attack, the usual routine we got into was grabbing a newspaper to check for date, location and possible stories related to our mission. A source of money, when possible, is also good... and helps with clothes that will let us fit in wherever we're at. So everyone knows, anything that you jumped into the desert with is what the Timebroker deems your normal gear. That will go with you from world to world, no matter where you leave it. Anything else - if its not on you when we jump, it won't go with you. So if you gain something you want to keep, keep it with you if you can. Also means we need to figure out money and changes of clothes and things often. Third thing is figuring out points we can connect to. In some worlds, people you know of as the good guys at home will be villains, and vice versa. Until we find points of reference, don't ever assume anything. Right now, we know this world has a Spider-Man and a Ben Grimm... and apparently they're associated with the UCWF, but not much else. Finding out if we have any potential allies, or if Kingpin is the president... things like that, can be useful. Sorry for the information dump, but last world didn't give us a lot of time for small talk. I know I'm younger than a lot of you, but I've also been doing this for a couple years now... other suggestions are welcome."
(Read comments)
Post a comment in response:
scribbld is part of the horse.13 network
Design by Jimmy B.
Logo created by
hitsuzen.
Scribbld System Status