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Natasha Romanova ([info]redheadspy) wrote in [info]year_one_ooc,
@ 2013-07-19 19:23:00


Previous Entry  Add to memories!  Tell a Friend!  Next Entry
Entry tags:application

Year One Application
Character Name:
Player:
Email:
Journal:

Abilities:

Powers:

Character history up until the start of the game:



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Jessica Drew
[info]arachnophobia
2013-07-20 11:55 pm UTC (link)

Character Name: Jessica Drew / Arachne
Player: Jeffrey Cook
Email: Chasejyd@blarg.net
Journal: Arachnophobia

Abilities:
Jessica has both S.H.I.E.L.D. and HYDRA elite agent and espionage training. This includes investigation, forensic sciences, hand to hand combat, security measures, limited systems hacking and stealth techniques.

Powers:
Superhuman Strength: Jessica can press up to 15 tons.
Superhuman Toughness: While she can still be harmed by human strength attacks and small caliber arms, she is more resilient than the average human.
Superhuman Agility: Jessica has vastly superhuman reflexes, coordination, manual dexterity and raw agility, and is able to dodge bullets or even lasers.
Resistances: Jessica is entirely immune to all known types of radiation. While not immune, she is extremely resistant to all types of toxins, disease and poisons.
Wall-Crawling: Jessica can adhere to solid surfaces and even ceilings through manipulation of her own bio-electricity, able to move along them at roughly normal speeds. Because her powers are based upon electrical bonding to surfaces, not any type of actual adhesion, she is not affected by slipperiness of surfaces, addition of oil, etc. - and through the same means, she can often alter molecular bonds, letting her unstick herself from adhesive substances.
Pheromone Control: Jessica is able to manipulate her production of typical human pheromones. The primary power associated with this is her ability to induce a subtle fear or unease in most people. However, she also often shuts off this production entirely, making herself almost scentless. When doing so, she cannot be tracked by dogs or most superhumans using olfactory means, and will usually not be picked out of a crowd or recognized by scent. However, when focused on her, her lack of scent is as distinctive as any other person's olfactory signature. She could potentially use it for other types of emotional manipulation, but chooses not to.
Superhuman Senses: Jessica's sight, hearing and sense of smell have been enhanced over the human norm, making her difficult to surprise, and aiding her in her investigative efforts.
Flight: Jessica is able to fly at speeds up to roughly 60 mph. Her maneuverability is poor, but she has begun experimenting with limited glider wings attached at the waist and wrists to aid her in maneuvering in flight. Currently, she is best served simply making what are apparent incredible jumps from surface to surface, rather than extended flights.
Venom Blasts: Jessica can harness her own bioelectricity, which her body generates in excess, to create electrical blasts of variable intensity at short ranges.

Character history up until the start of the game:
Jessica Drew was a S.H.I.E.L.D. agent, with extensive fieldwork and espionage training. Near the re-emergence of HYDRA in the modern age, Jessica went undercover, becoming one of the only agents to ever successfully infiltrate HYDRA. While there, she received additional training - but was eventually discovered. Rather than simply execute her, HYDRA used her as a test subject for some of their experiments with radiation and human mutation, intending to kill her, regardless. Jessica was the only survivor of the experiments.
Before she could be executed, her final transmission led S.H.I.E.L.D. to the HYDRA base, leading to her rescue. At first, she was constantly fatigued, suffered symptoms of radiation sickness, had episodes of sensory overload, and otherwise evidenced trauma from the ordeal. She was put on indefinite leave, once she was deemed able to survive without constant intense medical care.
In time, she began to not only recover, but developed her powers and abilities. While she did eventually reveal this to S.H.I.E.L.D.' director, she elected to remain on leave, not entirely trusting what a spy organization might do with superhuman agents, and feeling they let her go or tried to send her to a desk job too early.
She has recently gone into business for herself as a freelance security consultant and bodyguard, experimenting with her new abilities. She remains a contact of S.H.I.E.L.D.'s, but only for emergency situations.

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