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User:brit_sorcerer (29728)
Bio:Abilities: Quinn is an apprentice to Stephen Strange, Sorcerer Supreme. He is learning to have mastery over the mystical arts. His primary magical patrons are a group of entities known as "the Vishanti." The Vishanti are a trinity of godly beings comprised of Agamotto, Hoggoth, and Oshtur.
Quinn, like Strange, gets his abilities from three primary sources.
Personal Powers: As a result of his mystic training, Quinn is capable of a great many abilities such as:
• Astral Projection
• Telepathy
• Hypnotism
• Other Psychic Abilities

Universal Sources: By manipulating the ambient mystical energy of the universe, Quinn can perform a great many functions. Commonly this is seen as:
• Mystic Bolts
• Transmutation
• Telekinesis
• Teleportation
• Standard Shields
• Dimensional Travel
• Conjuring of objects
• Various other spells: He can also use this mystical energy to cast spells of a near infinite variety. These spells seem to be quicker to perform but lesser in power than spells using divine energy. Quinn has used his magics altogether to become intangible, invisible, fly, alter his clothing through minor moleculecular control, absorb nearly all forms of energy, control and manipulate elements, and more.

Divine Sources: Quinn can channel energy from countless mystical beings in countless dimensions to empower his spells. This can take the form of standard spells ("Crimson Bands of Cyttorak") or just stating what he wants to occur and channeling some being to make it happen. It is unknown at this time what debt, if any, he incurs by invoking the powers that be. There is no quid pro quo, though some entities will feel he is obliged to heed their call when they need help in their conflicts.

At this point Quinn is not strong enough to call upon Darkness of the Divine Conduit (Black Magic) and by sheer force of will "take" the power of another entity.

Although Quinn has had exposure to and has been taught to use the many mystical artifacts that are in Dr. Strange’s possession, he does not carry any of them around or possess any mystical artifacts.

Above average occultist
Extensive magical knowledge.

Quinn often conjures specific magical effects for specific purposes. Among them are:
• Bolts of Bedevilment/Balthakk (as an offensive weapon)
• A Conjurer's Cone (to transport an enemy away to another realm)
• The Crimson Bands of Cyttorak (to bind someone)
• The Crystals of Cyndriarr (a mystical energy blast composed of yellow rectangular crystals, with the touch of "certain death")
• The Demons of Denak (summons what mainfests as numerous invisible claws, used for attack or to rip suitable objects apart)
• The Flames of the Faltine (as an offensive weapon)
• The Images of Ikonn (to create duplicate images of himself or others to confuse an enemy)
• The Icy Tendrils of Ikthalon (entraps the target in a freezing coating of ice)
• The Seven Rings of Raggadorr (Seven blue energy rings that surround him and deflect attacks)
• The Light of the All-Seeing Eye of Agamotto (to disperse an assailant's spell, to reveal the truth or to destroy an enemy's actual soul)
• The Shackles of Sheol (magenta bands which enwrap a being's legs and cross at the chest, used to trap and transport an opponent)
• The Shield of the Seraphim (as a protective barrier)
• The Vapors of Valtorr (as an obscuring fog)
• The Winds of Watoomb (as an offensive weapon or transportation)
• Chains of Krakkan (constricts an enemy in strong chains)
• The Mists of Morpheus (standard sleep spell)
• The Mists of Munnopor (summons a bluish gas which covers the face of the opponent and suffocates him)
• Seven Suns of Cinnibus (an energy blast that is as hot as seven suns)
• A Sorcerer's Sphere (a black-colored bubble that protects the Sorcerer inside, but absorbs all the mystical energy in the surrounding area. This absorbing-process normally takes one hour, but an adept sorcerer can make time go by faster so that it seems only minutes have elapsed)

Weaknesses and flaws: Can become over taxed and exhausted when using magic. Using magic usually gives him a slight headache and can become a migraine if he uses magic for prolonged periods.

Character location/Home: New York/Braddock Manor
Alignment (villain, hero etc): Hero
Relatives (living/dead?): Brian Braddock (father) Meggan Braddock (mother) Betsy Braddock (Aunt)


Quinn Braddock was born to Brian and Meggan Braddock. His magical affinity manifested when he was around ten years old. At first he was able to generate simple illusions, but his powers greatly increased in a short time. Seeking help for his son, Brian approached Stephen Strange and inquired about his son being taught magic by Stephen.

Stephen took Quinn in as an apprentice and brought him to the Sanctum Sanctorum. Quinn’s apprenticeship and education began at this time. Stephen educated him in controlling the magical forces and after a year, Quinn was able to prevent most accidents. His mundane education was continued at the United Nations International School.

Quinn spent the summers with his parents and the rest of the year with Stephen in New York. His mundane education continued until he graduated high school. He graduated at the top of his class and despite getting scholarships to various universities; he opted not to go to college. His studies under Stephen continued and continue to this day.

Schools:None listed
Communities5:exiles, exiles_ooc, marvel_nextgen, nextgen_ooc, the_bullpen
Friend of:2: irondragon, rogue_star
Member of:4: exiles, marvel_nextgen, nextgen_ooc, the_bullpen
Account type:Early Free User

(more details...)

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