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Tess Holt ([info]fairplay) wrote,
@ 2011-09-11 01:40:00


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It's been a couple of weeks. Tess has been impressed by how quickly Steven's adjusted. Still, idle hands...

Tess's came through the communication system to Steven. "Flash? Gym, please. Now."


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[info]madeofgoesfast
2011-09-11 04:11 am UTC (link)
Tess has, unsurprisingly, figured things out even quicker in handling Steven. He does ok most of the time, while still having occasional issues with sequential events, remembering what happened when, and, while not harmful, countertops and other obstacles still get phased through, but he's remembering doors almost 80 percent of the time.

He also does very well responding when called - as long as there's a call, and not an expectation to show up at a particular time.

He appears in the gym about the time she's finishing saying "Now."

(Reply to this)(Thread)


[info]fairplay
2011-09-11 04:18 am UTC (link)
Tess, standing in front of a ridiculously elaborate series of obstacles courses with a speed-chess clock beside it.

She nods. "Good to see you. Everything okay?" There's something very perfunctory about the way she asks what should be pleasantries, but she's sincere.

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[info]madeofgoesfast
2011-09-11 04:43 am UTC (link)
"Everything's great, thanks. Everything good on your side?" he asks, while considering the obstacle course.

(Reply to this)(Parent)(Thread)


[info]fairplay
2011-09-11 04:48 am UTC (link)
"Yes, thank you. I wanted you to give something a shot for me. It never hurts to work on sequentialness, so I've got a bit of a Rube Goldburg thing going here. The course needs to be completed in a set order, as one moved thing affects another."

She lays it all out precisely in terms of what needs to be done when. "Before you start, hit the clock here. As soon as it's all completed, hit it again, just for the data -- and to keep up the practice of doing things in order. Okay?"

(Reply to this)(Parent)(Thread)


[info]madeofgoesfast
2011-09-11 04:50 am UTC (link)
He nods, aware enough of his difficulties in a fixed time environment to get why this is important. He repeats it internally a couple times, then hits the clock, heading for the events, in order, as fast as he can, trying not to get lost in what happened when.

(Reply to this)(Parent)(Thread)


[info]fairplay
2011-09-11 05:00 am UTC (link)
Tess looks like she's watching as he triggers the first few pieces of equipment in the appropriate order, but even when he has to do some work concentrating, he's faster than her human eyes can really follow.

Eleven out of thirteen components go perfectly, but he makes a slight mistake on the twelfth, and the makeshift gate at the thirteenth point is still blocking his way when he makes it there.

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[info]madeofgoesfast
2011-09-11 05:05 am UTC (link)
Thankfully, problem solving and puzzles are easier for figuring out than remembering what he did or didn't do, or when he did them. Time delay triggers are a pain.

He goes back to undo everything to the point that he's sure he has right, and tries again - this time, instead of trying to count off his own seconds on the two second delay, he runs into the Brownstone's upper floor, finds one of the old guard's clocks, lets it tick off two seconds, and comes back to trigger the last item.

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[info]fairplay
2011-09-11 05:10 am UTC (link)
Okay, that Tess saw. Well, not the act itself, precisely, but the reversal and Steven's sudden disappearance.

This time it works perfectly, and when he hits the timer, she smiles a little. "Six seconds, and you weren't even in the room for two of them. Nice. I see you figured out waht went wrong."

(Reply to this)(Parent)(Thread)


[info]madeofgoesfast
2011-09-11 05:14 am UTC (link)
He nods. "I love puzzles. As soon as it became an issue of reverse engineering the problem, it got easier. The second time through, it was also repetition... which helps. If I did it again, I could probably get it down to four and a half seconds or so, with the clock."

(Reply to this)(Parent)(Thread)


[info]fairplay
2011-09-11 05:16 am UTC (link)
Tess listens with interest. "Four and a half? Let's see it. For efficiency's sake, if you could reset it for me before you hit the clock?"

(Reply to this)(Parent)(Thread)


[info]madeofgoesfast
2011-09-11 05:21 am UTC (link)
He nods, taking a split instant to play out the sequence in his mind, turn it into a puzzle again, looking at each step like an individual problem which must be solved correctly instead of purely like a sequence of events. He resets the course in order to help get the sequence down, then hits the clock after returning to the starting area and getting her confirmation that she's ready.

He has to run upstairs to check the clock again, but doesn't wait quite the full two seconds upstairs, instead moving back down to the gym as the clock is ticking off the second second to save himself time.

The last obstacle slides into place, and he hits the timer stop at 4.47 seconds.

(Reply to this)(Parent)(Thread)


[info]fairplay
2011-09-11 05:26 am UTC (link)
Tess notes it. "4.47. Well, as a great man once said... Satisfactory." She smiles at him.

"Have you eaten lunch yet?"

(Reply to this)(Parent)(Thread)


[info]madeofgoesfast
2011-09-11 05:28 am UTC (link)
"I'll work on improving it... though I have a feeling you'll change it up next time. And... lunch? Is it that time already?" He tries to recall. "Breakfast, I think. And a couple snacks. I'm pretty sure my last lunch was yesterday. You?"

(Reply to this)(Parent)(Thread)

(no subject) - [info]fairplay, 2011-09-11 05:31 am UTC
(no subject) - [info]madeofgoesfast, 2011-09-11 05:33 am UTC
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[info]madeofgoesfast
2011-09-11 07:35 am UTC (link)
He has to keep reminding himself its not cheating. She's letting him use every available resource - including psychological warfare to this limited degree, to try and make an even match. And even with super speed thought, she's just plain smarter and better than he is - he needs the edge.

So he's got every book on chess stratagems read through, then given little sticky notes for easy re-reference during games, all laid out.
He has eleven boards set up in his room using whatever he could find for simple markers, so he can play games through on different scenarios before each move.
He's read her personnel file among the others he's scanned - and admittedly, he'll need to re-read most of the rest a few times, since most of his attention has been on the chess games and using speed learning to pick up all he can.
Of course, with speed learning, he'll need to play a lot or re-study it all later or he'll lose it, but right now, he's temporarily up there with the grandmasters.

The board is all set up in his room, where they'll have some privacy. Not that he'd mind Cat watching too much, if she offered to join or something, but figures, for now, privacy is likely good.

He also took the one side bit of mindgaming by setting up the obstacle course pieces, but not the parallel bars - trying to keep her mind on when she wins, not if, right where he wants her.

"Black or white?"

(Reply to this)(Thread)


[info]fairplay
2011-09-11 07:39 am UTC (link)
She has to keep reminding herself it's not taking advantage. She's given him every possible edge. She still can't believe she got herself into this. She'd meant the original comment as a joke, rarely though she made them.

"Black," she says, watching him intently.

(Reply to this)(Parent)(Thread)


[info]madeofgoesfast
2011-09-11 07:41 am UTC (link)
He nods, turning the black side to her, and making his first move, while making an effort to keep a strict poker face. Or, rather, vibrating his features fast enough that no cold reader would be able to pick out any distinctive reaction. To have a chance, he needs every edge he can fairly get, and he knows it.

(Reply to this)(Parent)(Thread)


[info]fairplay
2011-09-11 07:45 am UTC (link)
Tess, of course, has a pretty good poker face the old-fashioned way, although the nature of the wagers is making her bring the A- version instead of the A version to the board. Still, she's no squealing schoolgirl. She moves with both forethought and efficiency.

(Reply to this)(Parent)(Thread)


[info]madeofgoesfast
2011-09-11 07:50 am UTC (link)
For him, the game in some ways drags on forever. After every move, he consults the books, plays the scenarios out, and studies the board.

And comes to a conclusion... she is just better than he is. If he gets to know her tendencies, amidst the speed-learning, he may be able to pick up more of an advantage in later games... but right now, she's picking him off.

Until he hits on a new strategy. Everything she's done has been efficiency, logic, forethought. He can see just enough tics to know her mind isn't totally on the game... so he tests that.

He intentionally does something illogical, from a game perspective, perhaps suicidal... not because it will gain him an advantage if she plays it straight, but attempting to briefly change the game from chess to poker... he bluffs, betting that her logic and approach won't let her take his rook, thinking there's some sneaky trick behind it.

If it fails, he's toast. If it works, he thinks he can turn this game around.

(Reply to this)(Parent)(Thread)


[info]fairplay
2011-09-11 07:55 am UTC (link)
Only an idiot would have made that move.

...Only the heir to the throne of the kingdom of idiots would just take the rook without considering....

She must be missing something. Missing it while visions of shower-curtains dance in her head. She can't see it yet, but her bishop simply slides away, not taking the rook, trying to shore up position against.... whatever is going to be revealed.

(Reply to this)(Parent)(Thread)


[info]madeofgoesfast
2011-09-11 08:00 am UTC (link)
He manages to get to the other room to check the scenarios and double check his intended likely scenario before he lets himself grin.

He doesn't return until he manages to force a straight face again.

Having gotten her on her heels and playing defensively instead of the relentless attack that was so successful, he moves his knight to guard his rook, simultaneously covering the queen she would have otherwise had in three moves, and strengthening his position.

He shifts to a more aggressive strategy, taking advantage of her former strategy suddenly losing its teeth for as long as he can.

(Reply to this)(Parent)(Thread)


[info]fairplay
2011-09-11 08:07 am UTC (link)
Wait, that was a new defense. So what was the stratagem before about?

She scrambles to regroup a new plan, but she's off now, and he's got his defenses going.

Suddenly, it's not about when she wins anymore.

(Reply to this)(Parent)(Thread)


[info]madeofgoesfast
2011-09-11 08:10 am UTC (link)
He can see the scrambling, and attempts to not do anything stupid - lest she catch on to his earlier gambit... while taking the most risky and aggressive moves within accepted chess philosophy to keep her thinking outside her box.

For the moment, he's not getting cocky. This is best of three, not one, and her former domination is keeping him humble and focused, even as he takes her queen.

"Check."

(Reply to this)(Parent)(Thread)


[info]fairplay
2011-09-11 08:16 am UTC (link)
The next four moves unfold in her minds eye. Unless he does something stupid, checkmate.

She plays it out to the end, though, just in case.

(Reply to this)(Parent)(Thread)


[info]madeofgoesfast
2011-09-11 08:18 am UTC (link)
He's careful both to not look or act cocky in the least... and to make sure he makes no errors once he has her on the ropes.

"Checkmate."

(Reply to this)(Parent)(Thread)


[info]fairplay
2011-09-11 08:20 am UTC (link)
And so it is. But before ... oh.

"You totally played me. You'll regret that, Mr. Garrick."

And indeed, the shirt comes off.

"Reset, please."

(Reply to this)(Parent)(Thread)

(no subject) - [info]madeofgoesfast, 2011-09-11 08:23 am UTC
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(no subject) - [info]fairplay, 2011-09-13 07:00 am UTC
(no subject) - [info]madeofgoesfast, 2011-09-13 07:02 am UTC
(no subject) - [info]fairplay, 2011-09-13 07:06 am UTC
(no subject) - [info]madeofgoesfast, 2011-09-13 07:08 am UTC
(no subject) - [info]fairplay, 2011-09-13 07:10 am UTC
(no subject) - [info]madeofgoesfast, 2011-09-13 07:14 am UTC
(no subject) - [info]fairplay, 2011-09-13 07:15 am UTC
(no subject) - [info]madeofgoesfast, 2011-09-13 07:17 am UTC
... - [info]fairplay, 2011-09-13 07:19 am UTC
... - [info]madeofgoesfast, 2011-09-13 07:21 am UTC
... - [info]fairplay, 2011-09-13 07:27 am UTC
... - [info]madeofgoesfast, 2011-09-13 07:31 am UTC
... - [info]fairplay, 2011-09-13 07:33 am UTC
... - [info]madeofgoesfast, 2011-09-13 07:46 am UTC
... - [info]fairplay, 2011-09-13 07:50 am UTC
... - [info]madeofgoesfast, 2011-09-13 07:52 am UTC
... - [info]fairplay, 2011-09-13 07:54 am UTC
... - [info]madeofgoesfast, 2011-09-13 07:56 am UTC
... - [info]fairplay, 2011-09-13 07:57 am UTC
... - [info]madeofgoesfast, 2011-09-13 07:59 am UTC
... - [info]fairplay, 2011-09-13 08:01 am UTC
... - [info]madeofgoesfast, 2011-09-13 08:04 am UTC



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