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User:young_swimmer (27213)
Caitria Curry
Young Swimmer
Name:young_swimmer
Birthdate:03-03
Email:
Bio:Caitria was born nine months after her parents' reconciliation after the wedding of Tempest and Dolphin. She spent her early childhood in Poseidonis with her parents and her half-brother Koryak. Atlantis went through a series of wars, one of which ended with Atlantis being sent back 3000 years in the past. Mera and Arthur’s reconciliation didn’t last long and ended when Atlantis was returned the present. With the constant fighting and attacks on Poseidonis Mera took their daughter and left to raise her away from the fighting.

Mera raised Caitria near a small tropical island in the South Pacific where they divided their time between land and water. Caitria inherited her mother’s hydrokinetic abilities and Mera instructed Caitria on how to use them. Caitria’s abilities soon surpassed those of her mother and she has also inherited her father’s Atalantean physiology as well as his marine telepathy.

Arthur visited his daughter and estranged wife frequently, but his duties to Atlantis and superheroing kept him away more often than not.

When Caitria reached fourteen Mera took her to see Arthur Curry, Arthur’s adoptive father. He began her education in surface culture while Mera returned to the depths. Cait has lived with Arthur ever since.


Abilities:

Caitria is a hydrokinetic and has the ability to manipulate water in all forms, gas, liquid and ice.

Atlantean Biological Adaptation: The Atlanteans are an offshoot of humanity that is biologically adapted to the deep ocean environment. For most Atlanteans, this means that can breathe underwater, endure the pressures of the deep (among other adaptations), and can only spend a very limited time out of water. She also possesses higher levels of strength, speed, endurance and durability, all by-products of her body being adapted to survive unprotected in the tremendous pressures of the ocean depths

Amphibious Nature: can breathe both water and air, but must return to the aquatic environment at various intervals; this length can be prolonged by the humidity in the atmosphere.

Enhanced senses: Eyesight, hearing and smell are more acute than a normal humans.

Superhuman strength: the average Atlantean can lift/press approximately 2 tons

Superhuman Endurance: Caitria possesses strength and stamina that allows her to swim up to 138 mph for at least a 4 hour period without significant breaks for rest or recuperation. If she wished to extend this period of travel at reduced speeds she could "ride" or be towed by dolphins or other swimmers until she was rested

Superhuman Durability: Caitria's enhanced physiology enables her to withstand impacts that would kill an ordinary human.

Superhuman Speed: Not as fast as her father, Catria is capable of swimming at a consistent speed of 120 knots (138mph) for several hours. Catria can travel at much faster speeds for short "sprints."

Superhuman Reflexes: While no speedster, Caitria's reflexes are superior to human, and her reflexes are on the order of 6 to 8 times faster than a normal human

Marine Telepathy: Like her father, Caitria can communicate with sea creatures. She requests their assistance and will not force them to obey her requests.

Energy-Heat Resistance: Like her father, Caitria is extremely resistant to energy/heat based attacks.

Hydrokinesis:
- Snow manipulation: A move that pushes and levitates snow for attack, shielding and defense.

- Water Whips: The most frequently seen move involves creating a lashing tendril of water to swipe at an opponent. The shape, size, and length are all determined by a person's control. More powerful people can create larger whips or ones of greater finesse. Due to water being incompressible, a whip can be sharpened into a blade that can even slice through metal with relative ease.

- Water Jets: High pressure jets can be used to force opponents back or even blast clean through a target if focused enough.

- Waves: By moving a large mass of water without separating it from its original source, hyrokinetics can create waves of nearly any size. This can be used to sweep opponents away or even as a form of transport, with the person surfing on the crest of the wave. This same process can be used to propel waterborne crafts.

- Water Bullet: The Water Bullet is a move where a hydrokinetic moves a large amount of water and sends it in a forceful blow towards their target.

- Water Walls/Water Shields: Water can be molded into any shape and can by used to deflect an attack, trap opponents in a viscous body, reshaped and propelled at attackers before they can recover, or solidified into a shield of ice

- Water Thermokinesis: Hydrokinetics also possess thermokinetic abilities regarding their element, meaning that they can alter the physical state of the water they manipulate (between liquid, solid and gas) at will. Changing the phase of water allows for multiple techniques in the course of a battle, from encasing an opponent in ice to hiding behind a wall of mist. Ice and steam/fog can also be molded in a diverse range of shapes. Ice provides a degree of hard lethality since it can be molded into spikes or blades to pin down or impale opponents. Steam or mist can obscure a battlefield and mask movement

- Ice Spear: It involves freezing a stream of water and then sending the frozen result flying at the target.

- Ice Shield: A Hydrokinetic can freeze an amount of water in front of them, creating a shield of ice.

- Ice Discs: A Hydrokinetic can create a cylindrical column of water and proceed to slice razor-sharp sections of it off and send them at an opponent.

- Water Knife: ability to compress water, allowing for the sharp edge of a knife. It enables a Hydrokinetic to effortlessly cut through metal, wood and stone.

- Sweat Manipulation: Resourceful Hydrokinetics can bend their own sweat to use as a makeshift weapon in the case of being separated from a source of water.

- Condensation: Not only can skilled Hydrokinetics condense clouds into a usable source of water, but they also can condense invisible water vapor right out of the air. This is very difficult for Caitira to do at the moment, but as she gets stronger it will get easier.

- Water Run: This is a technique in which Hydrokinetics would use all four limbs to run on water at very high speeds, in addition to riding on foreign objects with the same purpose.


Hydrokinetic powers she will eventually develop:
- Bubble: When in need to cross large bodies of water, capable Hydrokinetic are able to create a bubble around themselves, keeping an air supply for them and for others. Caitria doesn't need this for herself, but can do it for others.

- Water Spout: This high-level technique involves controlling a whirlpool-like pillar of water as a weapon, rotating it and directing its movements at the same time.

- Octopus form: A body of water formed around the user into 8 or so whip-like limbs which can be used to grasp or strike an opponent or to intercept and seize incoming attacks.

- Ice Dome: A highly advanced technique a Hydrokinetic may surround a foe in a viscous sphere of water and then freeze it, trapping their opponent inside.

- Ice Prison: Covers an opponent in a prison made of ice.

- Maelstrom: In a large body of water, a Hyrokinetic can create a gigantic whirlpool.

- Water Dome: A Hydrokinetic can collect water from the rain, forming a dome which can be used for both offense and defense.

- Blood control: Since the human body is roughly 75% water, Hydrokinetics does not necessarily involve blood, but the fluids in one’s body, allowing the user to manipulate a body's muscles to move as they wish or to stop movement completely. Potentially, a Hydrokinetic could stop a victim's heart or crush his/her internal organs.


Weaknesses and flaws: Caitira can't be away from water for longer than two days without getting severely dehydrated and her powers becoming weaker.
Schools:None listed
Friends:
Communities3:dc_nextgen, dc_nextgen_ooc, the_bullpen
Friend of:46: 3x2_9yz_4a, 4ever_yours, all_powerfull, becauseshutup, bladeinthecrowd, botmaster, brainiac_6, bwa_ha_ha, cat_fancy, catchmeifyoucan, chaosstrength, dragonfist, dreamsofjeannie, faustling, greengenes, half_angel_eli, handofnabu, healingbug, in_a_snap, iwantapony, jdoesmith, just_a_stranger, lil_redhood, ms_miracle, newimprovedbat, not_a_doll, notthegdbatman, notthelantern, partdemon, questionthis, raisingkane, rannsofaraway, redarrowmia, redheadspy, rightontarget, roy_harper, smallwonder, sonic_arrow, superpowerboy, teamterry, teddyurastar, the_element_son, thesonsdaughter, tiny_tornado, touchofvertigo, underthehood
Member of:4: dc_nextgen, dc_nextgen_ooc, fantasy_rpgs, the_bullpen
Account type:Early Free User

(more details...)




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