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nextgen_mod ([info]nextgen_mod) wrote in [info]nextgen_ooc,
@ 2009-05-08 23:27:00


Previous Entry  Add to memories!  Tell a Friend!  Next Entry
Entry tags:application

Application Post
So, you want to apply to [info]marvel_nextgen? Great!

A few things first.

Alternate Universe and Time displaced kids are welcome. As are totally original characters. Not every mutant or Avenger is going to have parents that were mutants or Avengers. So feel free to use your imagination!

While we gladly accept applications for X-Men and Avengers, we encourage applications for Eternals, Defenders, Inhumans, Asgardians, and other characters off the beaten path.

We also welcome Canon kids. IE Franklin Richards, Luna Maximoff and older versions of any super kid. Like say, Power Pack, Valeria Richards, Kevin Masterson, Ahura Boltagon and the like. Also adult versions of any Canon Teenagers are welcome. As are canon characters and villains in their adult incarnations. (Ie: Julian Keller, Kate Bishop, Tommy Shepherd, Billy Kaplan, Nico Minoru...)

We're taking advantage of the wonderful sliding timeline policy of Marvel, so if your character's birth date/age doesn't quite work out, it can easily be modified.

Please give us at least 24 hours to look at your application. We will email you when the app is approved. Once it's accepted, you can jump right in. If we have any problems or questions with any applications we'll contact you for clarification.

In some situations a sample with another player may be required.

The game focuses on the next generation of heroes and the kids are the ones out being the superheroes. The adults for the most part are starting to retire and passing the torch to the kids, so if you are looking to play an adult, be advised that in this game they are mostly support roles and plot devices.

The process:
The first step is to fill out an application.(Please check with the team admin to see if there is room on the team you want to join)
Your application will be reviewed by the mods.
In the case that you are applying for a character on a team, the application will be reviewed by the team members.
If your character is related to another character in the game, the relatives will also get to review the app.
A mod will notify you if it has been accepted, declined or if more information is needed.
The mods may ask you to clarify certain things (concept, powers, purpose) in your app. This is nothing personal, it is just the mods and team members trying to better understand the app.

Some basic rules:

1. If you are apping a sibling/parent of a character in the game, the player(s) of those characters get approval/veto rights on the app. We require you to discuss the character idea with the other players before apping the character you want to play. If you don't know who is playing a certain character please ask a mod. The list of characters and their relatives is here

2. If you are apping a cousin or other distant relative to a character/characters already in game, the player(s) of the character gets to review the app and provide feedback.

If you can't contact a player, feel free to contact the mods and we'll answer any questions you have!

3. Please do not give names, gender or ages to siblings of canon-pairing characters. This is to allow greater flexibility for people interested in picking up a sibling or parent. A vague reference like "Character X has three other siblings." is fine.

It is okay to give names, gender and ages to siblings of characters who have non-canon parents.

4. Apping Characters just to "hook up with someone" - Please do it somewhere else. This is a game for people who are interested in more than just hooking their character up with another character. While it is natural for characters to start dating and otherwise participate in physical relationships, it should not be the main purpose of the character and it is not the main focus of the game.


We accept applications for heroes, villains, parents and other adults.

We will accept applications for Original NPCs (Next generation of - Brotherhood of Evil Mutants, Masters of Evil, Serpent Societly, MLF, etc) seen here.


Notes:
Xavier's is not publicly known as a place for mutants. There is an underground in place to direct mutants to Xavier's.

Avengers are listed in the phone book and publicly known. Characters can directly contact them.

List of used PBs http://marvelnextgen.wetpaint.com/page/PBs

NextGen Application (Canon and OC)

Player (nickname, handle)/ LJ:
Email:
AIM (if you have one):
Character Name:
Character LJ (if applicable):
Physical description (face, build, weight):
Age:
Birthday:
PB: (If using one.)
Abilities:
Weaknesses and flaws:
Character location/Home:
Alignment (villain, hero etc):
Relatives (living/dead?):
Backstory:
How do you plan to introduce the character to the game?:
What are you planning to do with this character?
What do you want to see happen with this character?:

Sample post:




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(Post a new comment)

To make it official
[info]redheadspy
2009-05-09 10:20 pm UTC (link)
Anya - http://www.scribbld.net/users/anyastark/333.html#cutid1

Natasha - http://www.scribbld.net/users/redheadspy/284.html#cutid1

Svalin - http://www.scribbld.net/users/shield_maiden/511.html#cutid1

Kalypso - http://www.scribbld.net/users/notinplainsight/452.html#cutid1

(Reply to this)(Thread)

Re: To make it official
[info]shield_maiden
2009-05-13 12:53 am UTC (link)
Sample scene for the Asgardians http://www.scribbld.net/users/shield_maiden/680.html

(Reply to this)(Parent)


[info]eagleofthebow
2009-05-10 05:59 am UTC (link)
Player/LJ: On LJ [info]gale_dragoon

Email: emadonna04@unity.edu

AIM: chappaiguardian

Character Name: Aridis Thordottir

Character LJ: [info]egaleofthebow

Physical description: Like most Asguardians Aridis stands over six feet tall at 6"5' and weighs about 375 lbs. She has long blonde hair and clear bright blue eyes. Like so many of her people she is often decked out in Norse clothing but she can happily wear clothing that isn't traditional if it is around.
Age: 25

PB: Miranda Otto

Abilities: Super Strength: Aridis is as strong as the average Asguardian with no other special enhancements in that area but she is by far stronger than a mortal from Midgar.

Superhuman Stamina: Like all Asguards Aridis can out run, out swim, and out fight even the most highly trained mortal on the Earth if it's a contest in who isn't bone tired afterwards. Her body is made to cope with the stress of working for a very long time and this is the only area she might beat one of her siblings in one day.

Superhuman Durability(incuding tissue and bones):Aridis has very thick tissues that can withstand all kinds of damage. Her bones are also very much the same because of how tough they are. Because of this it helps Aridis stand up against what mortals would see as insane amounts of damage but she can still suffer injury. Her immune system also keeps away all disease and most poisons.

Long Lived: Not truly immortal like other kinds of gods like all Asguardians she ages at a slower rate. She is also very young so she doesn't have to worry yet about eating the apples of Idun.

Strong Will Like the rest of her people Aridis has a very strong will power. Getting her into a funk magically or otherwise would take someone very good at being a manipulator.

Aesir She can speak clearly to people in English, German, and other Germanic/Nordic based languages as if she is speaking to them in an older version of their tongue or what they can understand.

Magic: Aridis is great at enchantments. She can also understand some major rituals that are used to protect homes and divine where members of blood family are.

Other: Excellent with a bow. Passable for an Asgard with other weapons. She can also ride very well, hold her liquor, sing, and dance well.

Weaknesses and flaws: Aridis is lazy for an Asguard. She needs to feel motivated to do anything that takes too much effort. She also is torn whenever her family members argue because she doesn't want to take sides in a fight when it comes to them. As the middle child she often is put into situations that hurt her feelings when her siblings are concerned but she hides it well by inviting her brother to go drinking with her or slacking off in her work to force one of them to become annoyed with her.

She also has very strange ideas about what is a 'good pet' and holds a fondness for dangerous beasts. Think along the lines of Hagrid from Harry Potter when it comes to that.

She also has a very strong sense of honor and no idea how Midgar really works.

(Reply to this)(Thread)


[info]eagleofthebow
2009-05-10 05:59 am UTC (link)
Character location/Home:Asgard. Then Avengers Mansion

Alignment: Hero

Relatives:Thor Odinson (father), Sif (mother), Einmyria (mother), twin sibling and five other half-siblings, Odin (grandfather), Frigga (step-grandmother), Loki (step-uncle), Heimdall (uncle), Jord (Gaea) (grandmother), Atum (uncle), Vidar (uncle), Balder (uncle), Eisa (Aunt)


Backstory: Aridis is Thor and Siff's other daughter. Her other siblings are by Einmyria.
She let little hold her back when she was encouraged by her siblings that were born so close together. She did though occasionally slip off to have deeds of daring do on her own but it was rare since she felt her happiest surrounded by them.

During her early childhood to when she turned fifteen she trained with her siblings under her father Thor and the other warriors Three. She always found herself much better and swifter with bows and anything that could be thrown.

Latter she slowly began to join her sister with the mother Enimyria in studying magic. While she would never be a prodigy she took to it with no forced motivation while her sister Svlian was off training with the shield maidens which she never really understood but tried to support as best she could.

As she got older Aridis began to raise a hound she called Sigrun. He is more of a pet and companion to her than a hound she would ever think of taking into battle.

How do you plan to introduce the character to the game?: Aridis and her siblings will go to Midgard (Earth) because they were informed they have to stop something bad from happening.

What are you planning to do with this character? What do you want to see happen with this character?: I want fun family dynamics and fighting things on a cosmic scale on a united front.

(Reply to this)(Parent)


[info]godlierthanthou
2009-05-10 06:05 am UTC (link)
Player (nickname, handle)/ LJ: Dylan
Email: zylly108@sbcglobal.net
AIM (if you have one): Zylly108
Character Name: Ásleif Thordottir
Character LJ (if applicable): [info]godlierthanthou
Physical description (face, build, weight): Asleif is slender, approximately 6 ft 1 in tall and 400 lbs. She has dark brown eyes and dark, curly black hair.
Age: 25
PB: Mia Sara

Abilities (Standard Asgardian ability set):
Super Strength: Aslief can press/lift up to around 30 tons.

Superhuman Stamina: Like all Asgardians, Asleif’s muscles produce considerably less fatigue toxins during physical activity than those of humans allowing her to operate at peak levels for longer periods of time.

Superhuman Durability: The tissues of Aslief's body are also considerably harder and more resistant to injury than those of a human. She is immune to all known diseases, and resistant to most poisons.

Superhuman Longevity: Aslief, like all other Asgardians, isn't immortal in the same sense some other god pantheons. Asliefages at a pace far slower than a human being. The consumption of the Golden Apples of the goddess Idun is essential to an Asgardian maintaining their physical vigor, though Asliefhas not yet had to ingest any of the apples so far due to her young age.

Regenerative Healing Factor: Despite her high resistance to injury, it is possible to injure Aslief. If injured, her body is capable of repairing damaged tissue with much greater speed and efficiency than the body of a human being. Serious injuries such as missing limbs can only be healed by magical means.

Superhumanly Dense Tissue: As with all Asgardians, Aslief's skin, muscle, and bone tissues have 3 times the density of the same tissue in the body of a human being, contributing somewhat to her superhuman strength and weight.

Exceptionaly Strong Will The Aesir are gods, and possess much greater than human will, being resistant to most manner of possession, mind control and similar effects.

Aesir: Aslief can speak English, German and a number of the languages of northern Europe, but is primarily fluent in the language of the Norse gods, she also has some fluency in the languages of the other races of Asgard.. When she speaks, all listeners understand what she's saying in an archaic version of their own native language, hence the Norse gods speaking middle English.

Magic: Aslief is an extremely skilled magician (well on her way to becoming one of the most powerful magic users in the relm) and possesses powers that can be divided into several categories.

1) Mental abilities: These include the ability to astrally project, hypnotize weaker minds, create convincing illusions, and levitate objects.

2) Energy manipulation: The ability to manipulate ambient magical energy fro a variety of effects, including personal flight, magical energy blasts, energy shields, and teleportation.

3) Spell casting: Aslief possesses knowledge of a number of enchantments that she can use. These include spells of transmutation (like turning a person into a frog), animation (bringing a statue to life), as well as some of the other tradional Asgardian magics, both of Aesir and Forst Giant heritage. She expressly does not possess human magics, like the Rings of Ragador or the Crimson Bands of Cytorak.

Other Abilities:

Combat training: Though extremely lacking in comparison to her siblings, Aslief does know her way around most basic weaponry, including swords, staves, axes, and bow and arrows and their usage. Of all of those, she is most adept with staff fighting.

In addition to her own magical training, Aslief is extremely conversant with objects of a magical nature and their usage.

(Reply to this)(Thread)


[info]godlierthanthou
2009-05-10 06:06 am UTC (link)

Weapons: Aslief carries an Asgardian staff that she sometimes uses to direct the effects of her magic, though it is not, in and of itself, magical, though being made from Asgardian wood, is several times more durable than one made from earthly materials.

She will, in time, be gaining a staff and amulet of certain magical powers, after completing the necessary quests (and trials of humility) to gain them.

Weaknesses and flaws: To say Aslief is arrogant is to say water is wet. To say that she has people skills is to say that the ocean is dry. She's haughty, arrogant, full of herself, looks down on mortals (and frankly, nearly everyone else for that matter) and is far too ambitious for her own good. She's also the least skilled of her siblings in physical combat, far prefering to rely on her magic.

Character location/Home: Asgard, then Avengers Mansion/WCA Compound
Alignment (villain, hero etc): Hero
Relatives (living/dead?): Thor Odinson (father), Sif (mother), Einmyria (mother), Aridis (half-sister), Svalin (Half-sister) Halbjorn (brother) three other siblings, Odin (grandfather), Frigga (step-grandmother), Loki (step-uncle/grandfather), Heimdall (uncle), Jord (Gaea) (grandmother), Atum (uncle), Vidar (uncle), Balder (uncle), Eisa (Aunt)

Backstory: (Doesn't have to be too detailed.) The co-eldest of the siblings (alongside Svalin), Aslief, well, it was said when she was born that she had much of her Grandfather, Loki, in her. A certain look in her eyes even from the time she was but an infant. There were some who said she was cursed, that her fate would be to follow in his footsteps.

Nevertheless, she was given the same upbringing as her siblings, the same teachings, the same skills. Asleif never did, however, quite pick up on the same level of ability or even the love of adventure that her siblings did. She instead prefered to exercise her mind, to engage in mental challenges of intelligence and trickery. And, of course, the pursuit of magical power.

While her three siblings were having grand adventures, she was studying her magics (though she did join them for a time or two, usually complaining about how they were going to get her killed or how she could be doing better things with her time), becoming quite acomplished in a short amount of time. Some said too short a time to have been natural.

Asleif saw herself as the natural heir of Thor. The first born--her name literally means "god heir"--but to her lasting annoyance, she seems to be the only one to recognize this fact, with the greater attentions going to her siblings, especially Svalin.

How do you plan to introduce the character to the game?: Asleif and her siblings are sent to Migard (Earth) (in her case, partially under protest) to learn what it means to be a true hero and to fulfill a prophecy.
What are you planning to do with this character? What do you want to see happen with this character?: Asleif and her siblings will first start with the Avengers and eventually form a team based out of LA and called the Defenders. They have their own immortal and very strong enemies. They will also be helping out the Avengers when necessary. She will have a quest or two to acquire a magical staff and amulet.

(Reply to this)(Parent)


[info]discardedheir
2009-05-11 09:09 am UTC (link)
Player (nickname, handle): Kate
Email: Rahne42@hotmail.com
AIM (if you have one):Rahne8

Character Name: Kristoff Vernard (aka Kristoff Von Doom)
Character journal: discardedheir
Physical description (face, build, weight): Dark hair and eyes 6'1" (6'9" in the suit), 185 lbs. (300 in the suit)
Age: 27
Abilities: Kristoff's intellectual potential rivals that of Reed Richards. In addition to his PhDs in mathematics, physics, and engineering, he also possesses invaluable scientific knowledge from the storage in his brain of many of Victor Von Doom's memories.

Consequently, Kristoff uses a suit of powered armor resembling his former guardian's. It includes repulsors, and a changing variety of weaponry.

Kristoff is extremely familiar with magical theory.

Weaknesses and flaws:
Kristoff has many of the social and emotional problem one would expect from someone raised without playmates, into whose eight-year-old brain large segments of an adult's memories were downloaded -- particularly considering that the ability to isolate the memories at all from his own identity was turned off and on a bit.
The lingering awkwardness and coldness with most strangers is palpable. Admitting mistakes and asking for help can each be a struggle.

These emotional problems in turn can lead to mechanical failures (he checks his work obsessively, but he often checks it alone) and the exhaustion of his vulnerable, baseline body.

Additionally, efforts to undo all the conditioned responses hidden in Kristoff's brain may have been quite incomplete. Seriously, 'Daddy Issues' don't even begin to cover it.

While well-versed in magical theory, Kristoff has very little knack for it in practice.

Character location/Home: New York, NY, but Latveria is always home deep down.
Alignment (villain, hero etc): Hero
Relatives (living/dead?): Mirela Vernard (mother, deceased) Nathaniel Richards (biological father, unknown and good riddance) Reed Richards (biological half-brother, living). Franklin and Valeria Richards (biological nephew and niece, living)
Victor Von Doom (adopted father [legal relationship terminated], living)
Vincent Amorason (adopted brother, living)
Backstory:
The son of Nathaniel Richards (Kristoff did not learn his biological father's identity until well into his teens) and a Latverian gypsy healer, Kristoff saw his mother killed -- and rapidly avenged by Dr. Doom -- in the Zorba coup when he was 5 years old. Doom then adopted the boy and as long as Kristoff didn't talk too much -- at which point things could get very very scary -- was an affectionate guardian.
When Kristoff was around 8, at one of the many times Doom was presumed dead occurred, and a Doombot protocol was activated whereby Kristoff was hooked up to a machine and Doom's memories downloaded into him. Although the machine was unplugged somewhere during the conveying of Doom's late 20s, Kristoff nevertheless ruled Latveria for some time as an 8-year-old boy in padded armor, passing for Doom even to himself.
Upon his return soon after, Doom used a pre-programmed triggerword to separate the memories from Kristoff's sense of self...at which point Kristoff apologized for the 'impersonation' and continued, through various adventures, including more time abandoned and dealing alone with the FF, to be essentially loyal to Doom.
At the age of 15, however, Kristoff was fully involved when Doom and the FF entered a temporary makeshift alliance to deal with a greater threat, and stopped Doom when the ruler of Latveria was going to violate his personal code of honor by betraying and killing the FF. Doom disowned him, making a particular point of the fact that he had a better potential heir now in his natural son, Vincent. Kristoff, who resumed the use of his mother's name since he had no right to the Von Doom name, spent the next three years working with the FF and pursuing research and inventions, some of which he patented to provide his own future financial security. When Vincent ran away from home, 18-year-old Kristoff took his brother in and was his primary guardian.

(Reply to this)(Thread)


[info]discardedheir
2009-05-11 09:10 am UTC (link)
How do you plan to introduce the character to the game?:
Kristoff is a now-longstanding member of the Fantastic Four.

What are you planning to do with this character? Adventuring, being a big Brother, eventually articulation of Three Top Priorities.

What do you want to see happen with this character?: Vincent Trouble, Doom Trouble. Fixing Andrea?

Sample Thread with Vincent forthcoming.

(Reply to this)(Parent)


[info]sandcastlegod
2009-05-12 12:58 pm UTC (link)
Player: Kate
Email: Rahne42@hotmail.com
AIM (if you have one): Rahne8
Character Name: Cornelius "Corey" Drake
Character LJ (if applicable): sandcastlegod
Physical description (face, build, weight): babyfaced, 5'9
Age: 16
PB: (If using one.) Vincent Karthaiser
Abilities: Terrakinesis. Corey can levitate earth, stone, and sand, create localized earthquakes or fissures, sink people to the dirt, and generally sculpt the ground around him into various shields, strategic terrain, and -- in his opinion -- fantastic works of art (they're not bad).

Amara has taught her son how to use swords properly. He is also a more than fair hand in the kitchen.

Weaknesses and flaws: Needs some form of direct connection/ access to the ground. He's only really at his best when barefoot in the dirt, rocks, or sand, can easily overstrain himself, and loses concentration easily if he has too many balance issues.

In swordplay, Corey is somewhat more concerned with looking awesome than in the defense/sport itself. This is part of a broader fixation of Aesthetics.
Corey also has numerous blindspots when it comes to anything about which he feels passionately.

Character location/Home: New York
Alignment (villain, hero etc): Hero
Relatives (living/dead?): Robert Drake (father, living), Amara Aquila Drake(Mother, living), Caitlyn Drake (elder sister, living) younger brother.

Backstory:
It's been clear enough to the Xavier's-centric community he grew up in that Cornelius Drake takes a little after his father, but there are times when he isn't flippant at all. Talk to Corey about art or his favorite charities and you will get serious, impassioned answers. He's been an actual student at Xavier's for two years now.

How do you plan to introduce the character to the game?: Cornelius Drake attends Xavier's.
What are you planning to do with this character? Provide a verbal and elemental sparring partner / back-getter for Caitlyn
What do you want to see happen with this character?: Silly things.

(Reply to this)


[info]quitethecharmer
2009-05-13 08:32 pm UTC (link)
Player: Terry (LJ: terrykun)
Email: tj_mccarron@yahoo.com
AIM: GoggleBoy83
Character Name: Vincent Amorason
Character LJ (if applicable): quitethecharmer
Physical description (face, build, weight): Slender and fair, with dark hair and eyes. 5'9" , 350lb (see Abilities)
Age: 17
PB: Kevin Flamme

Abilities:
Super Strength: Vincent is far stronger than normal humans, but comparatively feeble by Asgardian standards. He can lift 10 tons.
Superhuman Stamina: Similar to full-blooded Asgardians, Vincent’s muscles produce considerably less fatigue toxins during physical activity than those of humans allowing him to operate at peak levels for longer periods of time. He can exert himself physically for approximately 24 hours at a time.
Superhuman Durability: The tissues of Vincent's body are also considerably harder and more resistant to injury than those of a human. He is immune to all known diseases, and resistant to most poisons.
Superhuman Longevity: Vincent, like full Asgardians, isn't immortal in the same sense as some other god pantheons. Vincent ages at a pace slower than human beings, approximately half the rate, after reaching maturity. The consumption of the Golden Apples of the goddess Idunn is essential to an Asgardian maintaining their physical vigor, though Vincent has not yet had to ingest any of the apples so far due to his young age.
Regenerative Healing Factor: Despite his resistance to injury, it is possible to injure Vincent. If injured, his body is capable of repairing damaged tissue with much greater speed and efficiency than the body of a human being, but not as quickly as full-blooded Asgardians. Serious injuries such as missing limbs can only be healed by magical means.
Superhumanly Dense Tissue: Less than full-blooded Asgardians, Vincent's skin, muscle, and bone tissues have 1.5 times the density of the same tissue in the body of a human being, contributing somewhat to his superhuman strength and weight.
Exceptionaly Strong Will: The Aesir are gods, and possess much greater than human will, being resistant to most manner of possession, mind control and similar effects. Vincent's proficiency with enchantments has allowed him to overcome what would normally be the limitations of his mixed heritage in this aspect.
Aesir: Vincent can speak English, German and a number of the languages of northern Europe, but is primarily fluent in the language of the Norse gods. When he speaks, all listeners understand what he's saying in an archaic version of their own native language, hence the Norse gods speaking middle English. He has been educated to fluency in a variety of modern languages as well, under his father's tutelage.

(Reply to this)(Thread)


[info]quitethecharmer
2009-05-13 08:34 pm UTC (link)
Magic Spells:
Ability to detect magic in general, with a particular sensitivity to illusions. Constantly aware of psionics used on him, but not around him. Can repel middle tier to low-high tier psychic probes.
Mental, magical, and psychic shields. These can be erected one at a time, as different spells. Combined with preternatural disposition, psychic shields can repel all but very high level psychic incursions. Physical shields can stand up to most mundane levels of impact and energy discharges, but would not last more than one or possibly two strikes against foes such as Thor or The Hulk. Magical shields are of exceptional level, but could be penetrated with focus by mages such as Dr Doom, Dr Strange, and others with similar levels of advanced study and proficiency.
Telepathic projections to a limited range, increased by being able to 'bounce' the projection off of multiple individuals. Vincent could broadcast a message much more easily within a crowded location than across empty distances. However, with preparation, or knowledge of a specific individual to contact, he can reach most of the way around the planet.
Capable of teleporting several hundred miles at a time, with speed on par with most Earth mages. He can bring up to three others with him. Not currently capable of dimensional travel.
Energy blasts of an elemental nature; fire, cold/ice, acid, or electricity. A decent amount of strength, but not enough to inconvenience most mages of proficient level, or individuals of above average durability.
Sleep spells requiring eye contact, work well on those of average will. Individuals such as Captain America, Thor, and high level mages and psychics would be able to resist it.
Illusions are one of Vincent's strong points. He can cast believable illusions on a room-size scale with elements for all 5 senses. Illusions can cause psychosomatic damage, but no real injury.
"Mage hand", a classical magical cantrip. Capable of manipulating small objects within a radius of about twenty feet. Can self-levitate, but only at about the same speed as he could run.
Paralyzing touch, able to paralyze mortals with a touch for short periods of time, or longer if maintained. Less effective on strong wills, as with sleep spell. Can be altered to slow, instead of paralyze.
Expert with disguise spells. Cannot actually shapeshift like his mother, but can create suitably strong and impenetrable illusions focused on himself so as to simulate the effect.
Enchantment is Vincent's other forte, besides illusion. Able to affect the minds and emotions of people through spellcasting. Typically used for a charm effect, or enhancing effects that were already there. For example, making individuals that would find him attractive even more so. The sleep and paralysis abilities are aspects of this field. Enchanting others can also make them more susceptible to his other abilities. Gods and magical mortals would generally know when this is being used on them. Less effective on very strong willed mortals as well.
Eldritch Kiss: One of the most powerful known love spells, capable of virtually enslaving the mind of a victim with passionate love for the wielder of the kiss. Takes exceptional amounts of preparation time, and runs a significant risk of back firing when used on the exceptionally strong-willed.

Other Abilities: Genius-level intellect, particularly in energy technologies and robotics, but eschews the use of science in combat. Keeps a utility pack on hand for repairs to Kristoff's armor or Andrea's systems when in the field. Educated briefly by his father, and extensively by Reed Richards, Vincent has one of the highest intellects on the planet, likely within the top twenty. However, his ego and sense of grandeur tend to make him miss simpler solutions.

Weaknesses and flaws: Egotistical at times, post-traumatic stress disorder (generally triggered by exposure to his father), diminished attributes compared to others of Asgardian blood. Difficulty following others' orders in battle.

(Reply to this)(Parent)

Tsunami - Caitlyn Drake
[info]redheadspy
2009-05-15 07:19 am UTC (link)
http://www.scribbld.net/users/_tsunami_/351.html

(Reply to this)


[info]ohu_amane
2009-05-16 10:12 pm UTC (link)
Player (nickname, handle)/ LJ: Gavin!
Email: You've got it!
AIM (if you have one): crispengray
Character Name: Ohu Amane, which means Sees Trouble in Twi.
Character LJ (if applicable): [info]ohu_amane
Physical description: He appears to be an African man in his late mid-to-late 20s. He's constantly smiling, and often seems ready to laugh. His eyes are quick and alert, as he notices everything. Oh, and sometimes he's a spider. Or anyone he wants to look like.
Age: Old. Very very old. But physically? About 26 or so. Hard to tell with immortals.
PB: Phoenix James
Abilities: As a god, Ohu Amane is immortal. He heals quickly from injury, and most injuries that would kill a mortal will not permanently kill him. He heals quickly, and he is extremely agile and strong, approximately in Spider-Man's class in agility, and a little greater than his class in strength. He can transform into a spider, with all the abilities of that spider. As the son of a trickster god, he has a small number of illusionary magics, which allow him to disguise himself or others easily, or create small illusory props for himself (he could not, for example, create an illusion of Godzilla wandering down the street, but he could make Devil Dinosaur look like a miniature Godzilla; he could create an illusory rose, but not a car, etc). He is shrewd and cunning, if not particularly knowledgeable about the modern world (yet). He can crawl between the dimensional barriers, allowing limited dimensional teleportation -- he only knows the way to the realm of his pantheon, and to Earth; any other worlds, he'd have to know how to find them again. Lastly, he possesses several related psychic abilities: he can sense danger for himself or others he cares about, and receives visions of the present or the near future. He might, for example, learn that a friend has been captured and where that individual might be.
Weaknesses and flaws: Ohu is playful and not always entirely serious. He's an irascible flirt, and is incredibly passionate when it comes to food, women, and fun. Lastly, he is new to the realm of mortals. His father is the keeper of all stories, so he has had a great deal of experience learning of the modern world from stories, but this has been his only experience, and he may not always know what was fact and which was fiction.
Character location/Home: The home realm of the Ashanti gods.
Alignment: Good... but playful
Relatives: His father Anansi, his mother, and his siblings.
Backstory: The eldest of Anansi's children, Ohu Amane can see danger, which has helped him in several adventures in the realm of the gods. His curiosity led him to travel and meet gods of other pantheons, and he has befriended several young Asgardians. Having learned that they are to explore the realm of mortals, he has decided to join them and serve as their guide -- after all, he has seen many stories, so he is sure he knows how to get through modern day. He just needs to get himself a lightsaber, and he'll be set.
How do you plan to introduce the character to the game?: With other characters also being introduced.
What are you planning to do with this character? What do you want to see happen with this character?: I'm planning to take part in supporting the wave of new gods showing up, and just seeing where he goes organically.
Sample post: Forthcoming.

(Reply to this)


[info]ladydevil
2009-05-18 08:13 am UTC (link)
Here you go Stacy. http://www.scribbld.net/users/ladydevil/371.html

(Reply to this)


[info]cosmic_son
2009-05-20 03:40 am UTC (link)
Player (nickname, handle)/ LJ: Jeff
Email: Chasejyd@blarg.net
AIM (if you have one): dajyd
Character Name: Iason
Character LJ (if applicable):
Physical description (face, build, weight): 6'3, extraordinarily fit teen, blonde, deep tan, but caucasian. Looks 16-18ish
Age: 19
PB: (If using one.): Leighton Stultz
Abilities:
All Eternals share a number of abilities in common, and while Iason's mother is not an Eternal, she is a cosmic being who shares a large number of their abilities while possessing others in addition also relating to the manipulation of cosmic energy. This mixed blood has led to Iason possessing a number of these abilities to greater or lesser degrees than either parent, or alterations to some abilities possessed by either side of his lineage.

Energy Control: Eternals' powers come from their individual manipulations of the cosmic energy they're composed of. While all Eternals share a number of powers in common, but also tend to have individual specialties based on their focus. Iason's relationship to Her has slightly altered the composition of this energy, though by and large, his abilities are similar, though where it differs, it usually does so in a nature leaning towards his mother's abilities.

Stamina: Eternals, and Iason, are composed of cosmic energy. They do not fatigue, and no not require food, air, water or sleep, though many of them enjoy partaking of food and drink at times, and some are capable of sleeping and dreaming if they wish to.

Durability: Eternals' structure, as well as Her's are vastly more durable than most mortal beings'. Similar to most Eternals, Iason is capable of surviving comfortably in the vacuum of space or the deepest ocean. He is immune to all degrees of heat and cold, from the heat of a sun to absolute zero. He is only minimally effected by electricity, and has a considerable degree of resistance to most other forms of energy and radiation. He is immune to all known diseases and toxins, as he does not have a conventional physiology.
All Eternals also have greater or lesser degrees of resistance to physical injury. Iason's parents share similar degrees of such resistance, and have passed it on to their child - he is normally about as physically resilient as Ikaris, on the higher end of the Eternals, but considerably below The Forgotten One, Interloper or Thanos. Similar to his mother's ability, he can temporarily alter his state to boost his physical toughness to somewhere in The Forgotten One's range, but he cannot do so indefinitely without a source of cosmic energy to absorb - under Earth conditions, he can maintain this for about two hours. In space, that time roughly doubles.

Super Strength: Iason possesses a mixture of his parent's abilities. On his own, similarly to his mother, Iason is stronger than any of the Eternals except The Forgotten One, Interloper or Thanos without manipulation of cosmic energy. One of the stunts of energy manipulation that comes the most easily to him is boosting his raw strength, similar to his mother's ability. He normally lifts about 80 tons, but can boost himself to a similar level to Hercules or the Forgotten One. Similar to durability, without a source of cosmic energy, he cannot maintain this indefinitely.

Flight: Like all Eternals, Iason is able to fly. Inside a planetary atmosphere, he's limited to about MACH 10. In space, he's capable of opening warp gates to travel interstellar distances quickly.

Energy Blasts: Iason's parentage has given him higher than normal capacity for energy blasts. Ikaris has among the strongest of all Eternals, surpassed only by Zuras and Thanos, while Her has similar ability. He is able to generate intense blasts of raw cosmic energy, concussive blasts up to 500 psi and heat up to 5000 degrees F, but if he uses these abilities above the normal standards for Eternals, about 200 psi and 2000 degrees F, it will exhaust his ability to manipulate cosmic energy similar to his strength and durability boosts.

(Reply to this)

Dreams & Lights
[info]dream_catcher
2009-05-20 10:09 pm UTC (link)
Player (nickname, handle)/ LJ: Jeff
Email: Chasejyd@blarg.net
AIM (if you have one): dajyd
Character Name: Lucas Moonstar/Dreamcatcher
Character LJ (if applicable):
Physical description (face, build, weight): Tall, lithe native American, long hair.
Age: 16
PB: (If using one.) Alex Meraz
Abilities:
Lucas is a dream-path, similar to his mother's abilities to reach into the minds of herself or others and manifest their beliefs, except that Lucas can both reach into, or even enter and affect dreams and related states. He has shown a talent for shamanic white magic, and is in the very early stages of training, able to manifest minor abilities and tricks.

He has the following abilities:
1. He can enter a sleeping person's dreams and become a 'character' within them, able to act on his own will, and with his own abilities and nature, affect the course of the dream and interact with the person. While normally he needs to be able to touch someone to do this, he has been able to attune himself to dreamcatchers, owing to the societal belief in them. If he makes a dreamcatcher for someone, and they place it over their bed, he can enter their dreams at will.

2. He can perceive and fully interact with ghosts, astral forms and possessing entities, even inside a body. He can return astral forms to their native bodies, or banish them fully to the astral plane if they have none, and drive possessing entities out of a person.
Like many psychics, he can enter the Astral plane, and in fact does so with tremendous ease and facility. He can travel astrally, acting as a nearly invisible spy in the world, able to travel very rapidly. Unlike most psychics, he has shown no limit to how long he can remain astral, other than the fact his body will still dehydrate or starve if left unattended.
Because of his ability to send other Astral forms 'home', he is almost supreme in the Astral realm, being right at home in a realm affected more by dreams and perceptions than natural laws.

(Reply to this)(Thread)

Re: Dreams & Lights
[info]dream_catcher
2009-05-20 10:09 pm UTC (link)
3. He is himself almost entirely immune to possession and similar effects, as well as completely immune to the powers of beings who affect dreams like Nightmare. Likewise, while not completely immune, he is extraordinarily resistant to most mind affecting powers, including mind control and most psychic blast type powers.

4. He automatically speaks and understands the predominant language of an area. He cannot select what languages he speaks. In France, he would speak French, and so on. He always speaks the local tongue with a local accent as well.

5: He is entirely immune to abilities that cause fear, and can shield anyone he can touch from these abilities as well.

6: Dream Weapons: In training with his mother, Lucas discovered that the spear and bow she often manifests have an astral and dream reflection. He was able to pick up and handle these weapons as easily as his mother could as if they'd been real, and can place them in the astral plane and withdraw them himself. As dream constructs, even without training, he has proven to have a great empathic talent in their use as if he'd been training for many years. He is somewhat trained with normal weapons of these types, just in case, but isn't nearly as good with the real thing as with the psychic constructs.
As psychic weapons, these items are able to do at least some damage even to the normally invulnerable, and are especially effective against spiritual beings and other planar entities like demons. Beyond this, they otherwise act as normal weapons of their type.

7: Shaman: As the abilities are reflected in belief and the universal unconscious, Lucas has shown considerable talent for Shamanic 'white magic'. He has had some training from Michael Twoyoungmen, and continues to correspond with him today. He is taking this study extremely slowly and carefully. So far, he has shown the following abilities:
A: A minor healing touch, allowing him to heal minor injuries, ease pain, or speed the healing of greater injuries. This also allows him some ability to disinfect wounds and eliminate toxins in a person, though he is currently more likely to, for example, be able to prevent someone from dying of a poison, instead having them only get violently ill as opposed to complete healing.
B: An ability to meditate and gain some minor precognative insights at times.
C: An ability to summon a rolling fog to blanket an area. He can see and act normally in this fog.
D: Resistance to the elements and aspects of it like heat and cold.
E: Minor wards and protections on an area from evil and maigc. This wouldn't, for example, prevent a demonic entity from entering an area, but would make it uncomfortable for it to do so, and slightly lessen its power while there, as well as alerting Lucas to its presence.
F: Lucas can speak with animals, and most tend to like him immediately, or be better disposed to him the they would be to most.

(Reply to this)(Parent)


[info]section31
2009-05-21 11:36 pm UTC (link)
Player (nickname, handle)/ LJ: Anna
Email: gaymuffin@gmail.com
AIM (if you have one): TinuvielSilmaril
Character Name: Artemis Maximoff
Character LJ (if applicable): I’ll let you know when I have one.

Physical description (face, build, weight): Artemis is tall, around 6 feet, and her standard weight (without her altering it) is about 200 pounds. She is made out of durable metals and is gold colored.

Age: Technically two and a half with the social maturity of a two year old, the emotional maturity of a six year old, and massive intellectual capability.

PB: (If using one.) Nope

Abilities: Artemis can control her density, becoming intangible or becoming heavier (the upper limit being two tons but with extreme concentration needed to achieve this). She can shoot lasers from her eyes. She requires exposure to the sun to charge herself.
Being an android, she can interface with computers and has good hacking skills. She also has good mechanical skills, her father has been teaching her how to repair and maintain her body. She doesn’t yet have knowledge of the workings of machines.

Weaknesses and flaws: Me, me, me, me, I, I, I, I, now, now, now, now. Artemis is extremely self centered, socially and emotionally immature (compared to anyone above two) and is still learning how to use her powers and how to navigate the world (and I don’t mean by boat).

Character location/Home: Her parents have a house in the suburbs not far from Avengers Mansion but she is familiar with the Avengers Mansion very well since her parents have brought her there from time to time.

Alignment (villain, hero etc): Hero

Relatives (living/dead?): Vision (father), Wanda Maximoff (Mother), Ultron (grandfather), Magneto (grandfather- possibly dead?), Pietro Maximoff (Uncle) and others established in canon (Lorna, Magda, possibly Billy and Tommy depending on their IC existence, etc.)

Backstory: When Artemis’s parents, Wanda and Vision, wanted to have children but were rejected as candidates for adoption given their lifestyles, Vision set to work on creating an android child. Artemis was patterned after her father and her design strongly resembles Vision’s, though with improvements. Artemis was made from a strong, dense metal designed to withstand super powered attacks and explosions.
Once completed Artemis began her life much as a normal child would. She needs exposure and experience to learn and develop and for the first two years of her life Vision and Wanda kept her at home, inviting friends and family to meet her when they deemed her ready, and taking care to expose her to new environments and situations.
Artemis and Vision directly interface every three to four months so that Vision can make needed tweaks on Artemis’s programming as she ages. Her programming forms connections in a similar way to the connections made by the brain of a developing child. Psychologically she essentially works the same way as a human but Artemis’s artificial body makes things a lot more complicated.

(Reply to this)(Thread)


[info]section31
2009-05-21 11:37 pm UTC (link)
How do you plan to introduce the character to the game?

Basically her parents are going to decide it’s time Artemis is out and about more so they will bring her to the Mansion and maybe even leave her unsupervised as long as they’re in an adjoining room or close by or someone they trust is also in the room with Artemis. She has to learn to be independent somehow.

What are you planning to do with this character?

I don’t have any real plans because first I want to see how well she gets along with others and how quickly she looks like she’s going to mature. Her involvement in plots can be easily done on the basis of her presence at the time and stubborn willfulness and curiosity to get involved (with her power it’d be hard to stop her. I’m sure her parents will HATE it when she gets involved and try to get her to stop but eventually they’ll realize that as long as there are others with her who can more or less control her, learning how to beat up bad guys is probably a good and necessary thing.
If needed I can make her older and more mature so that it’s not as much of a stretch for her to go on adventures. Mostly right now I’m more interested in character interaction.

What do you want to see happen with this character?

I want to see her grown and evolve. I don’t really know how she will but I’m rather curious to see how she’s change and adapt to the environment. I’d also like to see her being bad ass and yet out of control. There’ll be times when she messes up, does too little or too much, gets cocky, gets terrified, and of course stick her foot in her mouth. She’ll do that a lot, I think.

Sample Post: here

(Reply to this)(Parent)


[info]staturity
2009-05-23 01:06 am UTC (link)
Player (nickname, handle)/ LJ: Anna

Email: gaymuffin@gmail.com

AIM (if you have one): TinuvieSilmaril

Character Name: Cassie Lang aka Stature

Character LJ (if applicable): staturity

Physical description (face, build, weight): Average height, muscular, blue eyes and blonde hair. Broad, round chin, small nose and mouth.

Age: 26

PB: (If using one.) Jewel Staite

Abilities: She can grow or shrink at will, any bigger than 50 feet is not recommended at all and generally it’s not a good idea to shrink less than an inch, it’s also strenuous to change rapidly between the two extremes.

Weaknesses and flaws: Now that she’s grown Cassie isn’t the insecure teenager and can be very bossy. She has to juggle super heroing with raising a kid on her own (albeit with her family’s help). She doesn’t have a job of her own so she has to rely on her family and connections a lot, which doesn’t help her self-esteem. As with anyone under stress, she is prone to snapping on bad days but overall she has a cover of being calm, cool, and collected. Even if it’s not really the case.

Character location/Home: She has an apartment in NYC

Alignment (villain, hero etc): Hero

Relatives (living/dead?): Scott Lang Sr. (father, living), Scott Lang Jr. (6 year old son with the now absent and kanging it up Iron Lad), Peggy Rae Burdick (mother, living), Blake Burdick (step-father, living), Ruth (aunt— specifically father’s sister), Carl (uncle— married to Ruth)

(Reply to this)(Thread)


[info]staturity
2009-05-23 01:06 am UTC (link)
Backstory: Shortly after Cassie was born her mother left her with her father. When she was six her father, Scott, was sentenced to prison for three years for burglary. Once he was released he went straight and took a job at Stark Inc. Not long after Cassie went into heart failure as a result of a congenital defect. The only surgeon who could save her had been kidnapped and Cassie’s father became Ant-Man so he could save the surgeon (and consequently his daughter’s life).

Cassie quickly realized that her father was the new Ant-Man and stole pym particles to use on herself. The long-term exposure lead to permanent effects of the size changing kind later in life.

Before her powers became apparent Cassie had several adventures. When her father worked for the FF she met Kristoff Vernard and to her father’s mortification the two of them proceeded to crush on each other.

Several years later her father joined the Avengers. It was then that Cassie’s mom came back from out of nowhere, contested for custody, and won it on the basis that as an Avenger, Scott couldn’t properly take care of Cassie. Cassie hated her mother and step-father for taking her away from her father. Not long afterward, triggered by the stress of the situation, Cassie’s latent powers emerged and the teen superhero Stature.

Cassie got into a good college and double majored in biology and chemistry. She was doing very well, her GPA hovered around 4.0, and planned on going to grad school, thinking she could balance school with her “extracurricular” activities of beating up bad guys. Then a young Kang the Conqueror showed up. (Sliding the ages of at least these two to 19 when this happens instead of 16ish.)

Cassie and Kristoff had an on again off again relationship and “Iron Lad’s” appearance happened to occur during the off stage. Cassie and Iron Lad, or Nathaniel Richards, had a short, passionate relationship (perhaps better qualified as a fling). Iron Lad had to return to his own time and have his memory wiped so he could become Kang the Conqueror and leave the timelines unchanged but his presence in Cassie’s life had a marked effect, especially when she found out that Nate had left a going away present in the form of a baby. (Oops!)

Even though the child’s father was Kang the Conqueror, Cassie couldn’t bring herself to have an abortion, seeing a baby as one way Iron Lad’s legacy could go on.

Cassie didn’t go to grad school and tried holding down various jobs but she wasn’t able to quit being Stature. Between caring for a child and super heroing she didn’t have time for a job and after going through half a dozen jobs she gave up on employment entirely.

She joined the Avengers and stayed a member for several years until given the opportunity to join the Fantastic Four. Since the Invisible Woman had been her role model since she was a kid, and since Kristoff was on the team, it seemed obvious what her choice would be.

Goodbye Avengers!

How do you plan to introduce the character to the game?: Bring her in with the Fantastic Four.

What are you planning to do with this character?: Set her up as a capable hero (who has the problem of not being as brilliant at least intellectually as other members of her time) who has to juggle beating people up with raising a six year old. There aren’t any specific plans yet but I’m sure there will be.

What do you want to see happen with this character?: Kick ass and stand out as a member of the FF (as I’m sure she will, the team’s tiny enough for the spotlight on everyone). Grow as a woman and mother. Start to work things out with Kristoff. Deal with having a crazy, so not ordinary life.

Sample Post to come

(Reply to this)(Parent)


[info]toni_rhodes
2009-05-23 04:06 am UTC (link)
Player (nickname, handle)/ LJ: Dylan
Email: you've got it
AIM (if you have one): you've got it
Character Name: Antoinette "Toni" Rhodes
Character LJ (if applicable): toni_rhodes
Physical description (face, build, weight): Average build, long dark hair
Age: 17
PB: (If using one.)Arlenis Sosa Peña
Abilities: Telekinetic ability to reshape plastic, metal, and glass to any shape desired
Weaknesses and flaws: While she possesses certain mastery over technology, Toni is not an inventor by any means. She does not fully understand the various technical concepts and is thus more of a tinkerer than inventor. Useful in a pinch, but if you want something spectacular, see Stark or Anya.
Character location/Home: Avengers Mansion
Alignment (villain, hero etc): Hero
Relatives (living/dead?): James Rhodes (father), mother pending talking to Michelle

Backstory: The only daughter of James Rhodes, and named after his best friend, it stood to reason that Antoinette "Toni" Rhodes would grow up around other Avengers kids in general and around Anya Stark in particular. Much like their fathers before them, the two became fast friends, even when said father's were feuding.

Never as smart or as skilled as Anya, Toni never felt like she was in her friend's shadow, instead preferring to provide support and back her up wherever and whenever she could. When she developed her mutant abilities (blamed on the influence of the alien pieces of armor her father had been exposed to on Battleworld), well, these were accepted in stride and put to use as best they could.

How do you plan to introduce the character to the game?: Toni's going to have been around for a while, just always having been "off-camera" so to speak. Not mentioned, but now being seen.

What are you planning to do with this character? Have her hang out with Anya, come into her own as a hero and person.

What do you want to see happen with this character?: Eventually, she's going to get her own armor, but until then, she'll likely function in more of a support function (flying the Quinjet, doing basic repairs and such). She needs to come into her own and be more than just "Anya's best friend", but that will come.

Sample post: pending

(Reply to this)(Thread)

Sample Post
[info]toni_rhodes
2009-05-24 02:16 am UTC (link)
Toni looked up from textbook and gave out a sigh of frustration. She understood a lot of it, but there were a number of bits that she just didn't get. Anya would probably have been able to, but her friend was pretty much light years ahead of her in the smarts department.

Not that Toni considered herself stupid by any means, but frankly, she tended to rely on her powers rather than hard science. Doctor Pym had once said something about an "intuitive understanding" of the materials she could command. Since metal, glass, and plastic obeyed her mental commands, she had to have some kind of intuitive understanding of function for that to work. So she could tell she could create a weapon out of various bits of technology, but she had no idea herself how that weapon worked, most likely. Being able to turn a toaster into a heatwave was all well and good, but not as good as knowing the theory behind it. Either way, how her powers worked made her head hurt.

Which was why she wanted to know more. To be smarter and more savvy. As it was, with Anya heading off to MIT and her still in high school, well, the competition was steep.

She groaned and returned to her page. "Okay, electrical conductivity and tessellation strength..."



(Reply to this)(Parent)


[info]glowstick_girl
2009-05-24 05:04 am UTC (link)
OC App
Player (nickname, handle)/ LJ: Dylan
Email: you've got it
AIM (if you have one): you've got it
Character Name: Jessica Morgan (aka Photon)
Character LJ (if applicable): glowstick_girl
Physical description (face, build, weight): Jessica appears to be about 5 ft 7 inches, slender build, with dark hair. When she concentrates on being solid, she weighs about 115 lbs.
Age: 16
PB: Nina Dobrev

Abilities: Jessica's powers have transformed her from flesh and blood into a living mass of photons. Under normal circumstances, she would resemble nothing more than a glowing ball of light, but through concentration she can maintain her normal appearance. She is normally intangible and has to concentrate to be solid. As living light, she has the power of flight, the ability to project laser blasts and flares, reshape her appearance in anyway she designs, create holograms, create solid light constructs.

Weaknesses and flaws: Jessica is not particularly good at using her abilities yet and considers them (except for flying) to be a curse. She has no sense of smell, no sense of taste, and no sense of touch. Refractory materials can be used to disrupt her light matrix and she must concentrate to be solid. It is unknown what affect power dampening technology would have on her.

Character location/Home: Xaiver's
Alignment (villain, hero etc): Hero
Relatives (living/dead?): Walter and Linda Morgan

Backstory: Prior to her fifteenth birthday, Jessica's biggest worry was passing Algebra. Then, when her powers violently manifested and she nearly destroyed the girls' locker room of her school, things went from bad to worse. At first, it was just uncontrolled light blasts, sometimes just bright, sometimes heat as well. But those manifestations hurt. Like her body was trying to burn itself out from the inside.

Eventually, a powerful manifestation of her abilities destroyed her physical body entirely. But she did not die, instead surviving as living light, a light matrix containing her consciousness. Her own parents were afraid of her, convinced she was a ghost. She had little choice but to run away from home.

Life on the streets was hard, but not as hard as it could have been. She felt no pain from the elements, never got hungry (she never had to eat), never needed to use the bathroom. Her biggest worry was simply drifting apart and slowly going out of her mind from lack of sleep. She was eventually found by the X-Men, who have helped her gain some measure of control over her abilities and provided her with an opaque sleeping chamber that she can use so she does not break apart while asleep.

But Jessica hates what she is. She desperately wants to be normal. To see her family again, even if they consider her dead. She can't even cry about her fate. No organs, no tear ducts.

How do you plan to introduce the character to the game?: She'll have been at Xaiver's a short amount of time prior, just not seen before on camera.

What are you planning to do with this character? I'd like to play around with the idea of a powerful mutant (which I admit she is), who also totally hates being a mutant. Too many of our x-peeps are far to accepting of who they are. We need x-angst.

What do you want to see happen with this character?: Jessica will slowly start to come out of her shell, and grow closer to others, and maybe start to accept herself.

Sample post: pending

(Reply to this)(Thread)


[info]glowstick_girl
2009-05-25 06:05 pm UTC (link)
The sun was shining and it was a spectacularly warm day, but she couldn't tell.

A gentle breeze carried the smell of flowers across the lawn, but she couldn't tell.

It wasn't until you stopped doing them that you realized how much you could possibly miss things like feeling or smelling or tasting. It wasn't until you stopped doing all the little tasks that made up a day that you realized how many hours there were to fill. She didn't--couldn't--eat, didn't need to use the bathroom, didn't breathe. She never needed to bathe, didn't even need to comb her hair. She never had to shop for clothes (everything she wore was just a hologram, shaped light, just as her own appearance really was).

...She would never even get to have sex. She would never have children. And what guy would even want to kiss a girl who didn't feel like a real girl, who was just a solid mass of light, not flesh and blood? She wouldn't feel anything other than a faint pressure sensation along with photonic field anyway.

About the only normal human thing she could still do was sleep. And even that required a specialized isolation pod, that was purged from all exterior light and was the only thing keeping her from simply dispersing into random light particles while her mind was not focused.

Professor Xaiver said she was likely an omega-level mutant, or a very high end Alpha. Potentially one of the most powerful light manipulators on Earth.

But she didn't care. She just wanted to be human. To have her life back. But that was impossible. She'd literally burned herself out of her body, seen in lying charred on the floor. Seen her parents' panic, seen their fear.

Not far down on the lawn, some of the other students were playing touch football. One of them spotted her and tried to wave her over.

She shook her head. They tried to make her feel welcome... but nothing could change the fact that even among freaks, she was the queen freak.

(Reply to this)(Parent)


[info]sydney_ashcroft
2009-06-02 06:33 am UTC (link)
http://www.scribbld.net/users/sydney_ashcroft/263.html

(Reply to this)


[info]marlow
2009-06-03 02:03 am UTC (link)
Application: http://www.scribbld.net/users/marlow/489.html

Sample: http://www.scribbld.net/users/marlow/760.html

(Reply to this)

John Ketch
[info]quitethecharmer
2009-06-12 04:06 am UTC (link)
Player (nickname, handle)/ LJ: [info]terrykun
Email: tj_mccarron@yahoo.com
AIM (if you have one): GoggleBoy83
Character Name: John Michael Ketch
Character LJ (if applicable):

Physical description (face, build, weight): http://www.animevice.com/ash/18-16698/images/
Age: 24

PB: Scans of Ash, from The Animatrix - Detective Story, for now.

Abilities: "Sin Sight" - eye contact with an individual reveals all the sins they have committed in their life (see below). Limited ability to channel hellfire into bullets, heightened by being used in tandom with firearms that have 'history'. Both the age of the firearm, what it was used for, and who used it, contribute to the 'history' of the firearm.
Office is equipped with technomantic arrays he uses to assist in investigations; carries a cellphone that can disrupt other communications.
Bachelor's degree in business administration, law minor. Certified in computer forensics.
Has moderate skill in fighting with his eyes shut or covered. (See details on Sin Sight below)
Weaknesses and flaws: With the exception of his Sin Sight, John's powers are sporadic at best. Experimenting with his ability to channel hellfire has only about a 1:10 success ratio. He also understands very little of the technomantic equipment passed on to him by his mother, save for how to keep most of it operational (most of the time). He also tends to operate as a loner, and when forced into working with others, has difficulty accepting others' plans.
John's Sin Sight is his most powerful talent, but also his most difficult to manage. He cannot turn it off, and it works immediately. As soon as he makes direct contact with an individual, he sees all their sins, through a jumbled mix of their perspective and third person, mixed with hellfire and at times distorted. The mental impact of the point of contact can at times be disorienting, leaving him shaken.
This forces him to impair his vision at all times, whether with dark glasses or low-brimmed hats. This puts him at a distinct disadvantage at night and in poorly lit areas.

Character location/Home: Lives in and works out of his office/apartment in Chinatown.
Alignment: "Professional first, hero second."; Frequently works with the Avengers when not on cases
Relatives: Daniel Ketch (father), Mary Lebow (mother), various ancestral Spirits of Vengeance

Backstory: John grew up with both of his parents dealing with the recoil of the lifestyles their respective supernatural abilities had brought to them, and they did their best to give him a normal upbringing. Aside from occasionally having to whip out the old enchanted chain or some technomantic imps, they succeeded. At age six however, John started having blackouts, refusing to explain why. After having him examined by Stephen Strange and Jennifer Kale, John's 'sin sight' was revealed. He had been keeping it a secret from his parents, due to seeing how much they seemed to want to live peacefully.

A forged medical slip for a light sensitivity and plenty of sunglasses helped him avoid eye contact as he got older. He gradually began discovering his ability to channel hellfire, however sporadically, as well. For his part, John was able to live a fairly normal life, while still garnering a respect and understanding for the supernatural. As he got older, becoming an afficionado of film noir, he considered work as a detective, largely relating to taking on cases that the police would dismiss as being impossible, or crazed ramblings from an individual. His parents encouraged this, and he pursued the appropriate college courses in forensics and running his own business. His father's contacts in the hero community also helped him learn about the criminal mind-set, and more supernatural elements.

John has had his agency running for about two years now, opening it shortly after graduation.

How do you plan to introduce the character to the game?: Some character or NPC needs help solving a theft of an object (or individual) with supernatural powers.

What are you planning to do with this character?: I'd like to see his investigative skills be put to use for a variety of clients, maybe get chased by some supernatural types, and pal around with the other magical or street level heroes.

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Sample Post
[info]quitethecharmer
2009-06-12 04:07 am UTC (link)
"This... this can't be! I told you already! DEMONS killed my husband!" The woman insisted, smacking a hand down on John's desk.

John shook his head, leaning back in his chair with his hat pulled over his eyes. "What happened, ma'am, is that word of your belief in the supernatural hit your husband's business circles." He grunted, pouring himself a shot of whiskey. "Combined with the fact that he was refusing to make some deals he'd already verbally all but sworn into, and he had some enemies with what they thought was an easy cover. And..." He sighed. "And you took the bait. If you'd actually called the police, like you told me you did, they would have identified this as arson and an overly showy murder, plus the perp you thought was a demon, actually was a pro wearing a fright mask."

"But... but.. he was blown apart... that HAD to be magic!" She feebly protested, manicured fingers picking at the silk scarf around her neck. There was a look on her face of frustration and disappointment.

John's eyes rolled, unseen. "He was professionally and thoroughly dismembered, with some pigs' blood thrown around to make it look even showier. The 'hellfire' you went on about, was a slow-burning fuse rigged to set off the accelerants after you were expected to have gotten a good look." He grumbled and scratched the back of his head. "You, for your part, played right into their hands.. you with your piddling little kindergoth occult obsession were SO happy to believe your husband had been killed by a demon, that you went straight to me, lied about contacting the police, and whirled this whole fantasy up in your head. Let me lay it out straight for you now. Your husband was killed by professional people, FOR MONEY, and BECAUSE OF MONEY. He was a slimeball businessman who reneged on deals before they could be put on paper, and pissed off one too many people." He brought his feet down off the desk and sat up, putting on his darkened glasses as he removed his hat. "I've gotten in touch with the authorities, here's a copy of my findings for you." He pushed a folder across the desk and knocked back his shot. "Unless you've got any real business for me, we're done here."

The woman stood up, clearly about to fly into a verbal rage.

John lowered his glasses and his head snapped up, catching her gaze. He froze for a moment, giving a twitch of one cheek. "I'm already paid, lady, and unless you want me to dig up more by going in to how you set up your professor in college with that phoney harassment suit, we're DONE." He put the glasses back.

The color fell from the woman's face and she sat back down. She looked at him in shock for a few moments, then mumbled as she took the folder and hurried out.

John sighed once the door shut behind her and rubbed his eyes, before pouring another shot. "God I hate trophy wives..."

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[info]soothsayer
2009-06-13 10:06 pm UTC (link)
http://www.scribbld.net/users/soothsayer/

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[info]discardedheir
2009-06-17 06:48 am UTC (link)
Player Kate
Character Name: Moira Hrimharisdottir Sinclair (surname used only for Earth purposes) Semi-NPCing her sister Danielle
Character LJ (if applicable): may go with princessmutt
Physical description: Redhead, athletically built, 5'9 as human, 6'2" as halfwolf. Fur red. Wolf form is the size of a Gray Wolf. Danielle, who is silver, also resembles a grey wolf.
Age: 17
PB: (If using one.) Alyson Hannigan
Abilities: Three forms: Human, halfwolf, and wolf. In the first, Peak human capabilities in terms of strength, speed/reflexes, and durability, borderline-superhuman senses. Halfwolf is a bit more 'juggles refigerators, could smell your /relatives/, sees into the infrared' situation. Wolf form is the fastest, which is very fast indeed, and the best and holding to a trail.
Well-versed in various forms of armed and unarmed combat with the mace,
given two very nice small ones by her Da's dear friend Hogun the Grim.

Immune to most diseases and speaks the generically-archaic-sounding Asgardian language as well as English.

Weaknesses and flaws: Practically unable to lie. Most useful forms completely unsubtle (as is her sister's presence). As full-wolf, unable to fully communicate except with Danielle, who also can't communicate, and those who can communicate with animals. A little too trusting. Occasionally forgets what language she is speaking. Not nearly as well-practiced in person-to-person combat as she is at hunting.

Character location/Home: About to come to Xavier's. Home is The Enchanted Forest, a semi-autonomous principality of Asgard, with Muir Island every December (Heimdall, like everyone else in Asgard, trusts Hrimhari to be careful),
Alignment (villain, hero etc): Heroine
Relatives (living/dead?): Rahne Sinclair (mother, living) Hrimhari of the Woves, (father, living). Rev. Craig (biological maternal grandfather, dead and good riddance). Moira MacTaggart (adoptive maternal grandmother, living), Fenris (great-grandfather....restrained). Danielle Hrimharisdottir (twin sister, living) Younger litter of siblings.

Backstory: The eldest daughter of the sickeningly-happily-married Rahne Sinclair and her wolf prince had a perfectly happy puppyhood in the Forest. She and her silverhaired sister Danielle, when very little, were friendly with Vincent Amorason -- although forbidden to play anywhere near his home. They absorbed a reasonable amount of Earth culture every December in Scotland (December being when the Wolves of the Forest could most easily spare their Alpha Couple) and occasionally saw some of their mother's friends as well as, of course, Granny Moira.
A year ago, Danielle fell asleep in wolf form and woke up unable to shift. The family has no idea how to deal with this, and attempts at magical solutions from Asgardian friends have gone badly. Fearing a mutational problem, Rahne and Hrimhari have sent their two oldest girls together to Earth. Granny, uncertain based on initial tests, has suggested they spend time at Xavier's for a while.

How do you plan to introduce the character to the game?: Possibly after some flashbacks, Moira will bring Danielle to Xavier's seeking help with her condition
What are you planning to do with this character? Have her deal with the Xavier's crowd, accidentally catch up with old friends, do stuff with Lucas
What do you want to see happen with this character?: I don't want a cure for Danielle found too soon, but otherwise to take it as it comes.

(Reply to this)(Thread)


[info]princess_mutt
2009-06-17 07:24 am UTC (link)
Should have been an 'especially with the mace' there, but I start correcting typos now...

To specify, in half-wolf form, Moira can lift 16 tons (and what does she get? ...Probably something nice, actually. She's such a sweet kid and she does have a mace.)

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[info]witchywoman
2009-06-26 05:02 am UTC (link)
You know my contact information

Character Name: Wanda Maximoff

Character LJ (if applicable): witchywoman

Physical description (face, build, weight): Curly auburn hair, hazel eyes. Curvy and slightly athletic. Average height

Age: 40s

PB: (If using one.) Nope

Abilities: Probability affecting hexes, moderate magical abilities

Weaknesses and flaws: While she can have a good deal of control over her hexes, usually she has no idea what will happen to the items or people she casts a hex on.
Character location/Home: Avengers Mansion, also has a home in the suburbs

Alignment (villain, hero etc): Hero

Relatives (living/dead?): Pietro Maximoff (brother, living) Vision (husband, living) Artemis (daughter, living) Lorna Dane (half-sister, living) Luna Maximoff (niece, living) Magneto (father, I don’t know if he’s living?) Magda (mother, deceased) Django (adoptive father, deceased) and an adoptive mother also deceased

Backstory: I’d like to have her canon cut off be shortly after the twins got “lost” to Mephisto. She has her memory of them but she didn’t go evil after that because ugh. That was stupid.

After that she and Vision were separate but he regained his emotions and they got back together. Instead of trying for kids again Vision built Artemis and they’re raising her as their own child.

She’s still an Avenger but has scaled back on her duties.

How do you plan to introduce the character to the game?:

She’s still an Avenger so she’d be hanging out at Avengers Mansion, maybe talking to her older teammates.

What are you planning to do with this character?

She’ll be around to mentor the younger Avengers and to get in on some plots that require adults.

What do you want to see happen with this character?:

I’d like to see her come to terms with aging and not being the spring flower she once was. Also want to see her interactions with the younger gen because she’s always had that mother hen type personality.

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[info]staturity
2009-06-26 05:23 am UTC (link)
Wanda sells her body to Chthon.

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[info]cant_stop_this
2009-06-26 05:36 am UTC (link)
Player Name: Dylan
Email: you've got it
Aim: you've got it

Name: Joseph Marko
Description: Joseph is tall, close to seven feet tall, well-muscled, with shaggy dark hair and what seems like a perpetual amount of stubble on his face.
Age: 24
PB: Tom Welling
Relatives: Cain Marko (father), Linda Lane (mother), Charles Xaiver (step-uncle)

Powers: Joseph is not a mutant, instead, his powers are entirely magical (albeit second generation magic) in origin. As the son of Cain Marko, he possesses super-strength (the maximum he has shown to be able to lift is 50 tons) and limited invulnerability (the exact limits of which have not been tested). Though it is not to the same extent as his father, he is able to, with enough build up of steam, become extremely difficult to stop while charging.

Weaknesses/faults: Joseph is particularly vulnerable to psychic attacks, not possessing armor or a helmet like his father did. He tends to act first and think later, which, given his invulnerability, usually doesn’t wind up with him being hurt, but never-the-less causes trouble. He has so rarely experienced pain that he does not react well to being injured.

Backstory: Always a thug and always in it for the money, Cain Marko nevertheless found himself growing a conscious when would-be employers began asking him to do things that even he would have found questionable, such as kidnapping a defenseless old woman (Madam Web) or bringing down the World Trade Center. It appeared that even the unstoppable Juggernaut has his limits. This growing moral center irritated his long time friend and partner, Black Tom Cassidy, and eventually led to the dissolution of their partnership.

Cain himself opted to turn himself in the authorities, voluntarily. Rather than imprisonment, the government opted to draft him into SHIELD, using him as part of an anti-super-villain task force. Much to his surprise, however, he found his powers slowly starting to wane. Though they could not be stripped from him completely, Cytorak could indeed strip his avatar of his unstoppableness, if he would not behave in the manner he wished. But even with the loss of some of his might, Cain was actually a happy man, for he had found love in a woman named Linda Lane. It was Linda who even convinced him to bury the hatchet with his step-brother, leading to Cain briefly becoming a member of the X-Men. When Joseph was born and his powers waned further, Cain retired from heroics, opening a bar in Manhattan.

Joseph, meanwhile, eventually discovered that some of the magic that had made his father the Juggernaut had passed to him. To Cain’s chagrin, he enrolled at Xaiver’s, eventually becoming something of a fixture and older brother figure to many of the kids. He briefly left to pursue higher education, though that did not last. On the other hand, he displayed a natural aptitude for mechanics and has made himself into a reliable pit-crewman for the X-Men, when not lending his strength to the cause or assisting with Danger Room sessions.

How do you plan to introduce the character to the game: Joe'll have been at the mansion for some time, just off-camera so to speak.

What are you planning to do with this character?: Provide the X-Kids with some much needed muscle, as well as a big-brother figure to the kids in times of need. (the kind of big brother who would probably look the other way if they wanted to sneak a beer).

What do you want to see happen with this character?: get in some suitable worthy fights! beyond that, just serve as something of a supporting function to other things going on.

Sample post: (pending)

(Reply to this)

Simon Williams
[info]pop_trash_hero
2009-07-09 09:21 am UTC (link)
Player (nickname, handle)/ LJ: M
Email: grayarcadian@gmail.com
AIM (if you have one): grayarcadian
Character Name: Simon Williams/Wonder Man
Character LJ (if applicable): [info]pop_trash_hero
Physical description (face, build, weight): According to official sources, 6'2, 380 lbs, I like the purple Kirby energy form so I'm keeping it. He still has pride in his action star good looks.
Age: Perpetually 22 due to his powers (which might have stunted his maturity a bit). Actual age is somewhere in his 40's.
PB: (If using one.) Alex Lundqvist

Abilities: Super strong, super tough, can fly. In his ionic form he's much more durable to the "slings and arrows of outrageous fortune." Overall, he loves kids, cartoons, and small animals and generally has a good heart. Money is not an issue, nor is rallying the public.

Weaknesses and flaws: Doesn't age, can't die, doesn't like it much. He has massive self-image issues he covers up with humor and rock star demeanor. Lots of fame makes for a double-edged sword and he's a little focused on the image heroes project. His biggest flaw and power really is that he's a very flawed, human guy who wears glamor well but it doesn't make him as happy as he thinks he should be. The public loves him, but has a hard time taking him seriously.

Character location/Home: LA. He says he's out there for his career. The truth is, I think something happened to make him want to be out there away from heroing, especially in a group setting. Giving Wanda and Vihz their space was also a likely factor.
Alignment (villain, hero etc): Hero.

Relatives (living/dead?): Good question what happened to anyone except Wanda. I'm game for anything.

Backstory: Most of it I can skim over. Evil brother...listened to him and embezzled from his father's dying company...Baron Zemo...selling out the Avengers...turning the tables on Zemo...Ultron used him to make Vision...Recovered from death...fell in love with his "brother's" wife...He got into films and consoled himself with starlets...became a HUGE ego case...got better...Became a West Coast Avenger...had a cliff dropped on him...

From there I'd like to talk with Anna about what she's done with Wanda. Bottom line though is that Simon's heart and life never really left LA after the WCA break-up. He's never really forgiven Tony for making that vote official and more and more he drifted west and focused on solo work - hero-ing, charity and films.

How do you plan to introduce the character to the game?: He is in Hollywood and has been for a long time. The Defenders are out there. He's been resisting getting pulled back into day-to-day Avengers business, but the call back to duty will prove too strong.

What are you planning to do with this character? Making him a mentor figure to the Defenders whether they like it or not. I wouldn't mind him patching things up with the old school Avengers that I don't think he talks to as much anymore. I'm really curious to know what's up with him and Wanda especially since he won't tell me.

What do you want to see happen with this character?: Like Tony, I see him as sort of an on-call character/story support. I'm tempted to have him adopt a kid at some point or just repair damage his family has.

(Reply to this)(Thread)

Re: Simon Williams
[info]pop_trash_hero
2009-07-09 09:21 am UTC (link)
Sample Scene:

"No."

Tony Stark doesn't hear that word very well. "Simon -"

"Yeah -" He has to chuckle a little. "See, you are calling me 'Simon.' This means you really want me to do this and there's nothing in it for me. Probably isn't anything in it for these kids you want me to watch."

Back in New York, Tony sighs. "I can't handle these kids."

"Bullshit." He sips his Old Fashioned and looks back into the party. He has three phone numbers already to follow up on and one of them is for a movie. "You are never over your head and if you are you have someone take care of it for you. Call me if Zemo comes to town. If a bunch of Avengers kids want to move into my neighborhood, that's great. I'm not territorial."

Tony can hear the like some people loud and clear. Simon is a shitty poker player and while he's become a better actor, he's still not Orson Wells by a longshot. "They are Gods. I am not. I need a god."

"I'm not a God either!" he protests into the phone - with his hand cupped over the phone. You don't ever undersell yourself in this business or someone thinks you're a step away from a long rehab. Simon couldn't even get drunk anymore and hadn't been able to in decades.

"You're a damn sight more then I am." he counters. "Immortal Uncle Simon. They'll listen to you. Hell, they need to listen to someone. Think about this for a minute. Thor's kids. Four of them and some kid of some African god."

Simon rubbed his forehead. Stark was right. Damn him. If those kids went nuts on a bus full of nuns it could expand hysterical against all kinds of powered people, not just mutants. If it went really bad Billy could face big problems back in New York since his persona was based around Nordic stuff. "All right. I'll check them out when they get here. Anything else?" He can just see the smug smile now. How does he DO that?

(Reply to this)(Parent)

My lazy lines are showing boss :D
[info]weavingwizard
2009-07-13 07:31 am UTC (link)
http://www.scribbld.net/users/weavingwizard/488.html

(Reply to this)


[info]swashbuckler
2009-07-16 05:33 am UTC (link)
NextGen Application (Canon and OC)

Player (nickname, handle)/ LJ: Dylan
Email: you've got it
AIM (if you have one): you've got it
Character Name: Steven Bernard Barton (Swashbuckler)
Character LJ (if applicable): swashbuckler
Physical description (face, build, weight): With slightly boyish/roguish features, a gleam in his eye, tussled blond hair, blue eyes, and eternal grin, Steve more than matches it with the built of someone who engages in intensive regular exercise.
Age: 17
PB: Justin Hartley

Abilities: Steve is a well-trained acrobat and hand-to-hand fighter, with a natural aptitude for marksmanship and swordsmanship.

He wears a costume of reinforced lightweight Kevlar and uses three primary weapons.

1) The Power Sword. A bastard sword (meaning it can be wielded one or two handed with equal ease), it contains specialized circuitry which generates a disruption field around it, allowing it to cut inorganic materials and stun living ones, as well as focus this energy into a beam.

2) Crossbow pistol: a miniaturized bowgun, this uses CO2 charges to fire various specialized bolts, including grapnel lines, explosives, tear gas, and other specialized modifications.

3) Twin battle staffs: basically equivalent to Mockingbird's, these can be used as batons or combined into a longer fighting staff.

Weaknesses and flaws: Steve is so full of himself it's a wonder he doesn't need his pants let out. He's cocky beyond belief and thinks he's God's gift to women.

Character location/Home: Hydrobase, NY
Alignment (villain, hero etc): Hero
Relatives (living/dead?): Clint Barton (Father), Bobbi Barton (mother)

Backstory: Following an extremely bad separation, Steve's parents eventually reconciled following a West Coast Avengers mission into Hell itself. Bobbi very nearly died... but fortunately, Mephisto missed. They renewed their love and dedication and started a family no long after.

How do you plan to introduce the character to the game?: After some time on the west coast, he'll be dropping by Hydrobase.

What are you planning to do with this character?: Add in a low-powered Avenger who can still keep up with the rest. Plus, a wise-cracking, full-of-himself guy is much needed. Heck, a guy is needed in general.

What do you want to see happen with this character?: Action! Constantly getting shot down by attractive women! Possibly getting smacked and going "I probably deserved that."

Sample post:

Thock.Thock.Thock. Each of his three bolts found their marks in their targets, the gun-barrels of the training robots. He rolled out of the way as they exploded. The bowgun itself was sheathed in his leg holster as he came up and with his other hand, he drew the power sword from the scabbard on his back. He jumped over a trap, sliced the barrel off the next gun, fired a power-bolt to trip the circuit on the next, then switched back to his bowgun with a grapnel shot, swinging over the bit and landing in a perfect crouch.

He looked over his progress on the obstacle course. "Damn, I'm good."

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